This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
So, how do you identify design?
1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally.
3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. Inprinciple, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
On Saturday, 21 January 2023 at 14:35:57 UTC+2, broger...@gmail.com wrote:it. You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you
This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.
So, how do you identify design?
1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed
fictional) things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (
principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's asI think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
The major issue with it for me is that the "design" is very dim word in English.I think the murkiness comes about because they themselves are often unaware of what they are doing. They claim to be developing a way to identify things that are designed in the complete absence of any knowledge of the designer or the designer's methods.
It can mean as noun something like sketch/draft, artful conception and/or intention.
It can mean as verb something like to plan, to outline, to create, to conceive
and/or to intend to do. That is likely short list by non-native English speaker.
And some of both proponents and opponents like then to fish in that murky water. to accuse each other, to dodge requests to explain and to be deliberately
not explicit themselves. Result is doomed to be very non-insightful to read.
That being dim is further magnified and outright designed into discussion. Without author accompanying that noun or doer accompanying that verb
the word indeed turns into too meaningless to discuss.
The things listed as designed typically are so far outside of our current knowledge that very low evidence, doubt, too wild speculations and more doubt and so on are anyway granted.
This is mostly to address Ron Dean's attempts to support design in "A
riposte of fine tuning," a thread which is getting close to 1000 posts
long and a bit unwieldy.
So, how do you identify design?
1. The way we actually identify design all the time, you see something and
it is or is very similar to something you know is designed because you
know (broadly) who designed it and how and because the designers left evidence of their having designed it. You see a computer, you know people build computers and know (or can look up) how they build them. See a
canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you
can read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping
for the workers' food and supplies. Pretty much everything that we all
agree is designed, we know is designed because we know something about who did it and how, certainly not everything in every case, but something.
2. Ron sometimes, and other ID supporters, often, suggest that we
recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional) things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally.
But that is not what would be going on. We would recognize it because
humans build geometric monuments and we imagine a designer similar enough
to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the prime numbers, we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a
list of prime numbers, or some similar mathematical signal. So even when
the ID supporters make the argument that they (would) recognize something
as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are
recognizing things which are like something we humans would think to
design.
3. Finally, Ron implies, but still has not been explicit about it, that
there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and
decide that it is designed. In principle, why not? There are plenty of
things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is
designed then this approach won't work, but neither will any other].
There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries,
Ron fails. He has yet to make a clear list of his criteria, but the ones
he suggests from his examples, sudden appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of
design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.
I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis
of his faith that his God is the designer. And his God creates new forms
of life, the universe, souls, and all the rest. So when he sees, for
example, the (perhaps artifactually) sudden appearance of animal phyla in
the Cambrian Explosion, he is using the fact that he knows how the
designer is and knows that the designer creates new animals and so it's as easy for him to see that the phyla body plans were designed as it is for
me to see that a computer is designed. And it seems very hard for him to
put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think about how one would prove design without any knowledge at all about the designer and the designer's
methods.
On 1/21/2023 5:35 AM, broger...@gmail.com wrote:it. You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you
This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.
So, how do you identify design?
1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed
fictional) things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur
2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (
signal. So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing thingswhich are like something we humans would think to design.
principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
But is there such a thing as someone who "really and truly knows nothing >about a designer"?
I suspect not. I suspect that everyone who claims there are people like
this is fibbing. They all know something about the designer.
I suspect
This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
So, how do you identify design?
1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally. But
signal. So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing thingswhich are like something we humans would think to design.
3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. Inprinciple, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
So, how do you identify design?
1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally. But
signal. So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing thingswhich are like something we humans would think to design.
3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. Inprinciple, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
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