• Identifying design

    From brogers31751@gmail.com@21:1/5 to All on Sat Jan 21 04:35:40 2023
    This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
    You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
    read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping for the workers' food and supplies. Pretty much everything that we all agree is designed, we know is designed
    because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)
    things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally. But
    that is not what would be going on. We would recognize it because humans build geometric monuments and we imagine a designer similar enough to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the prime numbers,
    we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a list of prime numbers, or some similar mathematical signal. So even when
    the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing things which are like
    something we humans would think to design.

    3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
    principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries, Ron fails. He has yet to make a clear list of his criteria, but the ones he suggests from his examples, sudden
    appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls, and
    all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
    easy for him to see that the phyla body plans were designed as it is for me to see that a computer is designed. And it seems very hard for him to put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think
    about how one would prove design without any knowledge at all about the designer and the designer's methods.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?B?w5bDtiBUaWli?=@21:1/5 to broger...@gmail.com on Sat Jan 21 07:06:31 2023
    On Saturday, 21 January 2023 at 14:35:57 UTC+2, broger...@gmail.com wrote:
    This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
    You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
    read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping for the workers' food and supplies. Pretty much everything that we all agree is designed, we know is designed
    because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)
    things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally.
    But that is not what would be going on. We would recognize it because humans build geometric monuments and we imagine a designer similar enough to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the prime
    numbers, we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a list of prime numbers, or some similar mathematical signal. So
    even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing things which are
    like something we humans would think to design.

    3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
    principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries, Ron fails. He has yet to make a clear list of his criteria, but the ones he suggests from his examples, sudden
    appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
    and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
    easy for him to see that the phyla body plans were designed as it is for me to see that a computer is designed. And it seems very hard for him to put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think
    about how one would prove design without any knowledge at all about the designer and the designer's methods.

    The major issue with it for me is that the "design" is very dim word in English.
    It can mean as noun something like sketch/draft, artful conception and/or intention.
    It can mean as verb something like to plan, to outline, to create, to conceive and/or to intend to do. That is likely short list by non-native English speaker.
    And some of both proponents and opponents like then to fish in that murky water. to accuse each other, to dodge requests to explain and to be deliberately
    not explicit themselves. Result is doomed to be very non-insightful to read.

    That being dim is further magnified and outright designed into discussion. Without author accompanying that noun or doer accompanying that verb
    the word indeed turns into too meaningless to discuss.
    The things listed as designed typically are so far outside of our current knowledge that very low evidence, doubt, too wild speculations and more
    doubt and so on are anyway granted.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From brogers31751@gmail.com@21:1/5 to oot...@hot.ee on Sat Jan 21 07:21:35 2023
    On Saturday, January 21, 2023 at 10:10:57 AM UTC-5, oot...@hot.ee wrote:
    On Saturday, 21 January 2023 at 14:35:57 UTC+2, broger...@gmail.com wrote:
    This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed
    it. You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you
    can read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping for the workers' food and supplies. Pretty much everything that we all agree is designed, we know is
    designed because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (
    fictional) things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur
    naturally. But that is not what would be going on. We would recognize it because humans build geometric monuments and we imagine a designer similar enough to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the
    prime numbers, we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a list of prime numbers, or some similar mathematical signal.
    So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing things which
    are like something we humans would think to design.

    3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
    principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries, Ron fails. He has yet to make a clear list of his criteria, but the ones he suggests from his examples, sudden
    appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
    and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
    easy for him to see that the phyla body plans were designed as it is for me to see that a computer is designed. And it seems very hard for him to put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think
    about how one would prove design without any knowledge at all about the designer and the designer's methods.
    The major issue with it for me is that the "design" is very dim word in English.
    It can mean as noun something like sketch/draft, artful conception and/or intention.
    It can mean as verb something like to plan, to outline, to create, to conceive
    and/or to intend to do. That is likely short list by non-native English speaker.
    And some of both proponents and opponents like then to fish in that murky water. to accuse each other, to dodge requests to explain and to be deliberately
    not explicit themselves. Result is doomed to be very non-insightful to read.

    That being dim is further magnified and outright designed into discussion. Without author accompanying that noun or doer accompanying that verb
    the word indeed turns into too meaningless to discuss.
    The things listed as designed typically are so far outside of our current knowledge that very low evidence, doubt, too wild speculations and more doubt and so on are anyway granted.
    I think the murkiness comes about because they themselves are often unaware of what they are doing. They claim to be developing a way to identify things that are designed in the complete absence of any knowledge of the designer or the designer's methods.
    That is definitely not what we normally do when we identify things that are designed, like monuments or stone tools or art work. But deep down, they know who the designer is (in their minds) and so they cannot really look at the question as though they
    had no knowledge of the designer. God fits the bill, and they see things like the bacterial flagellum or the first living thing as designed not because of intrinsic properties unique to known designed things, but because they are the sort of things that
    their God would design.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Bill@21:1/5 to broger...@gmail.com on Sat Jan 21 14:20:08 2023
    broger...@gmail.com wrote:

    This is mostly to address Ron Dean's attempts to support design in "A
    riposte of fine tuning," a thread which is getting close to 1000 posts
    long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and
    it is or is very similar to something you know is designed because you
    know (broadly) who designed it and how and because the designers left evidence of their having designed it. You see a computer, you know people build computers and know (or can look up) how they build them. See a
    canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you
    can read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping
    for the workers' food and supplies. Pretty much everything that we all
    agree is designed, we know is designed because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we
    recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional) things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally.
    But that is not what would be going on. We would recognize it because
    humans build geometric monuments and we imagine a designer similar enough
    to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the prime numbers, we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a
    list of prime numbers, or some similar mathematical signal. So even when
    the ID supporters make the argument that they (would) recognize something
    as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are
    recognizing things which are like something we humans would think to
    design.

    3. Finally, Ron implies, but still has not been explicit about it, that
    there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and
    decide that it is designed. In principle, why not? There are plenty of
    things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is
    designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries,
    Ron fails. He has yet to make a clear list of his criteria, but the ones
    he suggests from his examples, sudden appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of
    design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis
    of his faith that his God is the designer. And his God creates new forms
    of life, the universe, souls, and all the rest. So when he sees, for
    example, the (perhaps artifactually) sudden appearance of animal phyla in
    the Cambrian Explosion, he is using the fact that he knows how the
    designer is and knows that the designer creates new animals and so it's as easy for him to see that the phyla body plans were designed as it is for
    me to see that a computer is designed. And it seems very hard for him to
    put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think about how one would prove design without any knowledge at all about the designer and the designer's
    methods.

    If nature was designed then everything in nature would be a product of
    design. This has to be true since, we are told, nature is all there is.
    Either nature is designed and design is fully natural or design is within
    and part of nature which also makes it natural. There can be no non-natural source of design.

    The universe contains design, it enables design. The universe can't be two realities nor is there any logical need to fragment the universe into
    designed or non-designed; things just are they way they are. What we believe doesn't matter.

    Bill

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Kalkidas@21:1/5 to All on Sat Jan 21 13:43:00 2023
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    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From jillery@21:1/5 to Kalkidas on Sun Jan 22 03:05:58 2023
    On Sat, 21 Jan 2023 13:43:00 -0700, Kalkidas <eat@joes.pub> wrote:

    On 1/21/2023 5:35 AM, broger...@gmail.com wrote:
    This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed
    it. You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you
    can read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping for the workers' food and supplies. Pretty much everything that we all agree is designed, we know is
    designed because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (
    fictional) things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur
    naturally. But that is not what would be going on. We would recognize it because humans build geometric monuments and we imagine a designer similar enough to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the
    prime numbers, we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a list of prime numbers, or some similar mathematical
    signal. So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing things
    which are like something we humans would think to design.

    3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
    principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries, Ron fails. He has yet to make a clear list of his criteria, but the ones he suggests from his examples, sudden
    appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
    and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
    easy for him to see that the phyla body plans were designed as it is for me to see that a computer is designed. And it seems very hard for him to put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think
    about how one would prove design without any knowledge at all about the designer and the designer's methods.


    But is there such a thing as someone who "really and truly knows nothing >about a designer"?

    I suspect not. I suspect that everyone who claims there are people like
    this is fibbing. They all know something about the designer.


    I suspect that your switch from "a" designer to "the" designer is
    purposefully designed to deceive.


    --
    You're entitled to your own opinions.
    You're not entitled to your own facts.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JTEM is my hero@21:1/5 to jillery on Sun Jan 22 14:40:56 2023
    jillery wrote:

    I suspect

    You can't recognize a description of the Multiverse unless it's
    unambiguously labelled. Don't try to pass off your suspicions
    as meaningful.



    -- --

    https://jtem.tumblr.com

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Bob Casanova@21:1/5 to All on Sat Jan 21 09:27:47 2023
    On Sat, 21 Jan 2023 04:35:40 -0800 (PST), the following
    appeared in talk.origins, posted by "broger...@gmail.com" <brogers31751@gmail.com>:

    This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
    You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
    read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping for the workers' food and supplies. Pretty much everything that we all agree is designed, we know is designed
    because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)
    things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally. But
    that is not what would be going on. We would recognize it because humans build geometric monuments and we imagine a designer similar enough to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the prime numbers,
    we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a list of prime numbers, or some similar mathematical
    signal. So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing things
    which are like something we humans would think to design.

    3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
    principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries, Ron fails. He has yet to make a clear list of his criteria, but the ones he suggests from his examples, sudden
    appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
    and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
    easy for him to see that the phyla body plans were designed as it is for me to see that a computer is designed. And it seems very hard for him to put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think
    about how one would prove design without any knowledge at all about the designer and the designer's methods.

    Good summation, IMHO, of issues which have been discussed a
    number of times, in the "A riposte of fine tuning" thread
    and others.

    But don't expect Ron to make any sort of meaningful reply,
    for the reasons you state.

    --

    Bob C.

    "The most exciting phrase to hear in science,
    the one that heralds new discoveries, is not
    'Eureka!' but 'That's funny...'"

    - Isaac Asimov

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Bob Casanova@21:1/5 to All on Sat Jan 21 22:21:48 2023
    On Sat, 21 Jan 2023 04:35:40 -0800 (PST), the following
    appeared in talk.origins, posted by "broger...@gmail.com" <brogers31751@gmail.com>:

    This is mostly to address Ron Dean's attempts to support design in "A riposte of fine tuning," a thread which is getting close to 1000 posts long and a bit unwieldy.

    So, how do you identify design?

    1. The way we actually identify design all the time, you see something and it is or is very similar to something you know is designed because you know (broadly) who designed it and how and because the designers left evidence of their having designed it.
    You see a computer, you know people build computers and know (or can look up) how they build them. See a canal, you know people dig canals. See a bridge, you know people build bridges. See the Great Wall, you know people build fortifications and you can
    read the accounts of its construction. See a pyramid, you know people build monuments and you can find tools, and tool marks, and bookkeeping for the workers' food and supplies. Pretty much everything that we all agree is designed, we know is designed
    because we know something about who did it and how, certainly not everything in every case, but something.

    2. Ron sometimes, and other ID supporters, often, suggest that we recognize things as designed, in the absence of knowing anything about the designer, because we cannot think of a way they could have occurred naturally. So they'll often cite (fictional)
    things like the monolith in 2001: A Space Odyssey on the moon. They'll say they'd we'd recognize it as designed because of its symmetry, even though we'd have no idea how it was made, because we cannot think of how such a thing could occur naturally. But
    that is not what would be going on. We would recognize it because humans build geometric monuments and we imagine a designer similar enough to humans to build monuments. Likewise, if we were to find an extrasolar radio signal listing the prime numbers,
    we would recognize it as designed, not because we excluded natural causes, but because humans, thinking about sending a recognizable signal to unknown aliens, think about sending a list of prime numbers, or some similar mathematical
    signal. So even when the ID supporters make the argument that they (would) recognize something as designed simply because there's no way it could occur naturally, that's not what they are really doing. In all their examples, they are recognizing things
    which are like something we humans would think to design.

    3. Finally, Ron implies, but still has not been explicit about it, that there is a set of diagnostic criteria which would enable you to look at an object, in the absence of any knowledge about a putative designer and decide that it is designed. In
    principle, why not? There are plenty of things we know for sure are designed and plenty of things we know are not designed [Note: if you want to take the position that everything is designed then this approach won't work, but neither will any other].
    There's no reason you could not, in principle find a set of diagnostic criteria to distinguish design from non-design. But every time he tries, Ron fails. He has yet to make a clear list of his criteria, but the ones he suggests from his examples, sudden
    appearance, sharp, regular angles, reproduction, etc all fail. Characteristics he considers evidence of design are present in non-designed things and characteristics he considers evidence of non-design are present in designed things.

    I think the problem for Ron, and some other ID fans, is that he is really using the first method to identify design. He already knows, on the basis of his faith that his God is the designer. And his God creates new forms of life, the universe, souls,
    and all the rest. So when he sees, for example, the (perhaps artifactually) sudden appearance of animal phyla in the Cambrian Explosion, he is using the fact that he knows how the designer is and knows that the designer creates new animals and so it's as
    easy for him to see that the phyla body plans were designed as it is for me to see that a computer is designed. And it seems very hard for him to put himself in the frame of mind of someone who really and truly knows nothing about a designer and to think
    about how one would prove design without any knowledge at all about the designer and the designer's methods.

    Good summation, IMHO, of issues which have been discussed a
    number of times, in the "A riposte of fine tuning" thread
    and others.

    But don't expect Ron to make any sort of meaningful reply,
    for the reasons you state.

    --

    Bob C.

    "The most exciting phrase to hear in science,
    the one that heralds new discoveries, is not
    'Eureka!' but 'That's funny...'"

    - Isaac Asimov

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)