• [dnethack] Wrappings of the Sacred Fist

    From Janis Papanagnou@21:1/5 to All on Sun Sep 17 19:26:56 2023
    My dlvl:1 sacfest meanwhile provided tins of artifacts. Specifically
    a shirt that increases carrying capacity is great for a pack-rat
    like me; 150% carrying capacity and a blessed bag of holding makes
    me even unburdened. (Only missing The Wallet of Perseus to maximize
    that.) But now I got "Wrappings of the Sacred Fist", which is not
    mentioned in the dNethack Wiki entry and I cannot derive properties
    from the source code:

    "The Wrappings of the Sacred Fist", HAND_WRAPS, "prayer-warded wraps",
    0L, MT_DEFAULT, MZ_DEFAULT, WT_DEFAULT,
    A_NONE, NON_PM, NON_PM, TIER_D, (ARTG_GIFT),
    NO_MONS(),
    ATTK(AD_HOLY, 8, 0), NOFLAG,
    PROPS(), NOFLAG,
    PROPS(), NOFLAG,
    FAST_TURNING, (ARTI_PLUSSEV)

    AD_HOLY and FAST_TURNING doesn't sound worthwhile (but I don't know
    what they actually mean).


    My list of discovered/obtained artifacts:

    The Lifehunt Scythe [chaotic scythe] -- wielded
    Fire Brand [unaligned knife] -- from a shop
    The Atma Weapon [unaligned broadsword hilt] -- @stash
    Nenya [unaligned ring of see invisible] -- on the floor
    The Golden Sword of Y'ha-Talla [unaligned scimitar] -- @stash
    The Tie-Dye Shirt of Shambhala [unaligned T-shirt] -- worn
    The Wrappings of the Sacred Fist [unaligned hand wraps] -- bag


    Janis

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  • From Ron Nazarov@21:1/5 to Janis Papanagnou on Sun Sep 17 21:23:19 2023
    Janis Papanagnou <janis_papanagnou+ng@hotmail.com> writes:

    My dlvl:1 sacfest meanwhile provided tins of artifacts. Specifically
    a shirt that increases carrying capacity is great for a pack-rat
    like me; 150% carrying capacity and a blessed bag of holding makes
    me even unburdened. (Only missing The Wallet of Perseus to maximize
    that.) But now I got "Wrappings of the Sacred Fist", which is not
    mentioned in the dNethack Wiki entry and I cannot derive properties
    from the source code:


    There is also a thought that you can get deep in the lost cities in
    exchange for an artifact if you have enough insight that provides +25% carrycap: https://nethackwiki.com/wiki/Insight, and hiking boots
    (randomized appearance) provide +100 carrycap. There are many dangerous (insight) monsters on the way that are best avoided and would probably
    kill you if you don't know about them and try to fight them, so make
    sure to use farlook (skip the level with the witch cultists and don't
    enter (or even go in LoS of) the temple on the troll bridge level if you
    have enough insight to perceive the blasphemous lurker inside it).


    "The Wrappings of the Sacred Fist", HAND_WRAPS, "prayer-warded wraps",
    0L, MT_DEFAULT, MZ_DEFAULT, WT_DEFAULT,
    A_NONE, NON_PM, NON_PM, TIER_D, (ARTG_GIFT),
    NO_MONS(),
    ATTK(AD_HOLY, 8, 0), NOFLAG,
    PROPS(), NOFLAG,
    PROPS(), NOFLAG,
    FAST_TURNING, (ARTI_PLUSSEV)

    AD_HOLY and FAST_TURNING doesn't sound worthwhile (but I don't know
    what they actually mean).


    AD_HOLY is holy damage: it deals +1x damage to holy-haters such as
    demons and undead. In this case, they already have +1d8 to-hit and 2x
    damage to non-unholy-haters, so it increases the damage to 3x vs
    holy-haters. FAST_TURNING is basically a turn undead invoke, as a wand
    of undead turning. What isn't mentioned here is that they provide curse resistance while worn (this is similar to Magicbane's effect in vanilla,
    but works 100% of the time instead of just 19/20). That would probably
    be the main reason to wear them for non-martial-arts/bare-handed-combat
    users. They would prevent your artifact shirt from getting cursed and
    making you encumbered by decreasing your carrycap.

    https://github.com/Chris-plus-alphanumericgibberish/dNAO/commit/eb8f212335d4f3893f66afe184228c2e28204dfe
    is the commit that adds them and describes them in more detail. I would recommend searching commit logs for more information about artifacts as
    they are often described there.

    (These would probably be quite good against liches (including dokkalfar
    eternal matriarchs), as they are holy-hating and vulnerable to blunt
    damage.)


    The Atma Weapon [unaligned broadsword hilt] -- @stash


    This is quite a good weapon if you lack drain resistance (3d10 +
    3xEnchantment (+ 3d6 vs nasty) + 1d<your level>), not so good otherwise
    (2d10 + 2xEnchantment), and the Barbarian QA grants drain resistance.
    It's also a lightsaber so deals energy damage that things don't resist.


    Nenya [unaligned ring of see invisible] -- on the floor


    You didn't pick it up?

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  • From Janis Papanagnou@21:1/5 to Ron Nazarov on Mon Sep 18 12:51:19 2023
    On 17.09.2023 22:23, Ron Nazarov wrote:

    Nenya [unaligned ring of see invisible] -- on the floor

    You didn't pick it up?

    Sorry, a misleading (mixed) description. I found it on the floor,
    I carried it in my bag. But after your explanations in the other
    thread I probably put them on now.

    Janis

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  • From Janis Papanagnou@21:1/5 to Ron Nazarov on Thu Sep 21 03:05:30 2023
    On 17.09.2023 22:23, Ron Nazarov wrote:

    [...], and hiking boots (randomized appearance) provide +100 carrycap. [...]

    I think this must be: "hiking boots provide +10% carrying capacity".
    It is +100 if you have a base of 1000, and (e.g.) +150 when wearing
    that artifact T-shirt (that provides a base of 1500), as I noticed.

    Janis

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