• [ndnh] Usage for various stuff found in the dungeon?

    From Janis Papanagnou@21:1/5 to All on Mon Jun 26 05:14:35 2023
    I've found a couple things that I have no idea what to do with these.
    For example these glyph tiles[*] things...

    Tiles ('-')
    an uncursed metallic slab bearing a cerulean glyph

    2 uncursed ceramic shards bearing a crossed glyph
    2 uncursed ceramic shards bearing a knotted glyph
    an uncursed ceramic shard bearing a hanging glyph
    2 uncursed ceramic shards bearing a multilinear glyph

    Scrap ('_')
    O - an uncursed shackles
    P - 4 uncursed hellfire components
    Q - 4 uncursed subethaic components
    R - 66 uncursed clockwork components

    Is there some (official or else) description or tutorial for that?

    My race is also given a comment on startup that he can do something
    with wardings, but I have no idea how these work, what they do, etc.
    I may also have even items (a carved quarterstaff) that may support
    wardings, but I'm also not sure about that.

    Any hints are welcome.

    Since I'm at it... - is there a point in having these weapons...

    gigantic +5 envenomed acid-coated bone spikes

    a two-headed +2 envenomed (2 coatings) silver viperwhip
    a three-headed +0 poisoned (2 coatings) silver viperwhip

    and what's the point of these weapons being two- vs. three-headed?

    Generally; are these tons of weapon variants only for atmosphere?

    BTW; is anyone aware that we have a serious environmental pollution
    problem in the dungeons of some variants?
    Also the subsurface overpopulation will evolve to a serious problem.

    Janis

    [*] BTW, it hasn't been a good idea to give the "tiles" object class
    the letter '-', since in menus the key '-' is used to de-select all,
    so you cannot use it in this case for object class selection.

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