benstylus wrote:
Scott H wrote:
This is similar to what I was saying about DOA Ultimate, the
filtering just makes everything more blurry than it was originally.
A little bit blurry versus a lot pixelated is a very difficult battle to decide.I haven't noticed a lot of pixelization in the original Dragon
Force, some of the sprites get a little blocky if you set the camera to
leave one as big as it can possibly scale, but aside from that every
object has good color and detail and any depth. One of the things I
noticed with PS1 and N64 ports to the Dreamcast is that they needed to increase the texture resolution if they were going to use the
Dreamcast's resolution and texture filtering, otherwise the graphics
often times looked worse for the DC version. 4-bit color low res
textures don't look good with a simple screen resolution boost plus filtering, they just look blurry, and the same is true for the Saturn's
8-bit color stuff to a lesser degree.
Some of the graphical effects don't seem to work right either.
What, specifically are you referring to? It may be due to my recording methods (as is the case with the red daytona shadows).When the sprites are walking away from a castle, they are supposed to be
on the castle graphic, not under it. I also saw some of the mage's
fireballs disappearing oddly when that doesn't happen in the original.
Maybe the gameplay is intact and it's still worth looking into, but it
certainly doesn't replace the Saturn version (you didn't say it did,
but others have).
I'd say if you can read Japanese, it definitely replaces the Saturn version.
Mostly because it's about a third of the price :PI can sell you the Japanese Saturn version of Dragon Force for $15. ;)
--
Scott
http://www.gamepilgrimage.com
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