On Fri, 24 Jun 2022 07:56:00 -0400, Rollory <
rollory@dnmx.org> wrote:
Including rangers. Fight me.
No.
Anyway, all rule systems suck in one way or another. Arguing about
them is silly. Find a rule system you (and your players) are
comfortable with, and just use that, whether its D&D 3.0, OD&D,
Pathfinder, whatever. Switch only when you want to experience the
change, not because you think somehow rules X will somehow improve the experience.
Far more important is how the rules interface with the setting (for
example, the melee-focused D&D rules tend to do poorly with modern
weaponry, and so don't fare as well in anything but a sword-n-sorcery
theme.) And even more important is the skill, attitude and
compatibility of the GM and the players. Even the most perfect rules
system in the world (not that such a thing exists) won't make a game
fun if you have mismatched players or a GM who isn't into the game
anymore.
All the "rules system X is better than rules system Y" is just feeding
into the hype created by marketing who want you to think that their
product is worth buying. Don't fall for their tricks; you're better
than that.
--- SoupGate-Win32 v1.05
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