X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X O |
| X O | | O O X O |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 152 O: 130 X-O: 0-0
Cube: 1
X to play 43
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X O |
| X O | | O O X O |
| X O | | O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X |
| O X X | | X |
| O X X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 152 O: 130 X-O: 0-0
Cube: 1
X to play 43
Despite the "tricky" subject line, I think the more interesting question
here is how to play the 3 after 13/9. At first glance, 13/10 might seem
to give O a lot fewer hitting rolls, but that's not true because of all
the indirect shots. Keeping the midpoint maintains some connectivity
with X's back checkers, and unstacks the heavy 6pt.