I just became aware of 'Mythbusters The Game: Crazy Experiments
Simulator'. For those of you who remember the show 'Mythbusters' I
probably don't have to say anything more. For those who don't know of
it, 'Mythbusters' was a show on the US cable channel Discovery. Very >popular, lasted for many years. The central premise was testing urban
myths. In as destructive and spectacular a way as possible with massive >overkill. (They had a retired FBI explosives expert on call and a list
of favorite places to blow things up at.) There a lots of videos out
there if you are curious.
And, honestly, I think it's great that the hobby has blown up so much
that it can cater to smaller, specific demographics. I know I
bad-mouth Indies (usually for the quality and lack of polish of their
games), but I really do appreciate the rise of these smaller
developers because they're willing to create games that only have
mass-market appeal.
On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
And, honestly, I think it's great that the hobby has blown up so much
that it can cater to smaller, specific demographics. I know I
bad-mouth Indies (usually for the quality and lack of polish of their >>games), but I really do appreciate the rise of these smaller
developers because they're willing to create games that only have >>mass-market appeal.
It's like the good-old-days, when games came in a plastic baggy at the
local computer shop. Just as hit-and-miss as well, but I welcome the
variety and small developer staff.
On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
And, honestly, I think it's great that the hobby has blown up so much
that it can cater to smaller, specific demographics. I know I
bad-mouth Indies (usually for the quality and lack of polish of their
games), but I really do appreciate the rise of these smaller
developers because they're willing to create games that only have
mass-market appeal.
It's like the good-old-days, when games came in a plastic baggy at the
local computer shop. Just as hit-and-miss as well, but I welcome the
variety and small developer staff.
The small developers never really went away completely, although they
were for a long time overshadowed by the more successful
"professional" developers. BBSes (and later FTP sites) were always
filled with tiny freeware/shareware/trialware programs of every sort,
and you could find some really esoteric and weird stuff at the time.
But discovery was challenging and only the most popular programs -
like PKZip204g.exe or Wolf3d106.exe - got widely distributed, so a lot
of smaller stuff slipped by unnoticed.
(Add to that, back in the early days of computing, even the best games
were compatively low-quality to what we have today - which meant the
"indie" stuff of the day were truly bottom-of-the-barrel. Nowadays,
even the most half-assed programmer can now create games that are
halfway playable thanks to the powerful developer tools available to
them)
updated TL;DR: yay for places like itch.io and Steam for making it
easier to find indie games, and yay for stuff like Unity and Unreal
for helping to raise the bar ;-)
Gawd, I still remember actually typing in programs from magazines. Now
that was fun!
On 07/10/2022 18:57, Spalls Hurgenson wrote:
On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Gawd, I still remember actually typing in programs from magazines. Now
that was fun!
On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:
Gawd, I still remember actually typing in programs from magazines. Now
that was fun!
I used to do this with 'Compute's Gazette' - a Commodore 64 magazine
here in the US. I have absolutely no memory whatsoever of any of the
games I typed in though. I probably enjoyed typing them in more then
playing the damn things.
On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:
On 07/10/2022 18:57, Spalls Hurgenson wrote:
On Fri, 07 Oct 2022 11:58:55 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
On Fri, 07 Oct 2022 12:05:21 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Gawd, I still remember actually typing in programs from magazines. Now
that was fun!
Me too, but my opinon on the matter was quite different from yours. It
was all too error prone, and troubleshooting was a bitch. It didn't
even encourage me to learn to code - that came later - because none of
what I was typing was ever explained. And the end results - once you
finally got it working - was always a disappointment; you'd spend
hours typing and debugging and get... a half-assed Hangman clone?
Unnecessary TL;DR: I had more fun with "programming games" (like
Origin's "OMEGA") than programming games in that era.
On Sun, 9 Oct 2022 11:23:11 +0100, JAB <noway@nochance.com> wrote:
Gawd, I still remember actually typing in programs from magazines. Now
that was fun!
I used to do this with 'Compute's Gazette' - a Commodore 64 magazine
here in the US. I have absolutely no memory whatsoever of any of the
games I typed in though. I probably enjoyed typing them in more then
playing the damn things.
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