• Re: Pathfinder Kingmaker

    From Mark P. Nelson@21:1/5 to Kyonshi on Mon May 6 16:25:07 2024
    Kyonshi <gmkeros@gmail.com> wrote in news:v18olr$21p2q$1@dont-email.me:


    But 2 hours into the game Kingmaker seems to drag on and on. Does it get better?

    There was some moderately interesting intro that seems to have
    determined which companions you end up with depending on your choices
    during an enemy attack on the beginning castle. I like the outdoor
    traveling (reminds me of the first two Realms of Arkania games with the various trails you could take there), but it also has this
    pre-determined vibe that a lot of the tabletop game has nowadays. It
    doesn't feel like it's actually an adventure, so far it mostly seems
    like a railroad to me. Go there, now you are forced to go further. Now someone is kidnapped go follow the kidnappers. Sigh.
    I don't feel like I am getting hooked into the game yet.

    Yes, it's a train journey; the scenery you pass through is quite pretty, but the journey doesn't
    really get any more fun.

    Mark.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon May 6 14:33:44 2024
    On 5/6/2024 10:06 AM, Spalls Hurgenson wrote:
    On Sun, 5 May 2024 21:51:45 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    I like DnD based games, and despite being named Pathfinder this
    definitely is that considering Pathfinder is just DnD 3rd edition with
    the numbers filed off.

    And I like that style of game as such, I had a great time taking my time
    with Pillars of Eternity.

    But 2 hours into the game Kingmaker seems to drag on and on. Does it get
    better?

    There was some moderately interesting intro that seems to have
    determined which companions you end up with depending on your choices
    during an enemy attack on the beginning castle. I like the outdoor
    traveling (reminds me of the first two Realms of Arkania games with the
    various trails you could take there), but it also has this
    pre-determined vibe that a lot of the tabletop game has nowadays. It
    doesn't feel like it's actually an adventure, so far it mostly seems
    like a railroad to me. Go there, now you are forced to go further. Now
    someone is kidnapped go follow the kidnappers. Sigh.
    I don't feel like I am getting hooked into the game yet.

    Pathfinder is one of those games that has been on my 'to play' list
    for a long time. It's also one that I've always found reasons not to
    play.

    In part it is the top-down viewpoint. I'm not a fan of those anymore.
    But regardless of viewpoints, I've a hard time engaging with RPGs in
    general anymore. I just don't want to invest that much time into a
    single game these days. CRPGs are so /long/.

    But more than that... it's Pathfinder. I've never warmed up to the
    tabeltop system. It's not bad but... well, it's essentially rewarmed
    D&D 3E (or at least, the tabletop game was. I don't know how well the
    video game emulates the pen-n-paper version). It's too high-magic, too high-powered. I like the old, grittier D&D versions. The default
    Pathfinder setting never excited me either.

    So "Pathfinder: Kingmaker" - despite my hopeful intent - sits in my
    library unplayed. The review of your experience doesn't make it
    anymore likely that will change.

    But who knows; maybe one day.


    Much the same. Pathfinder is 3.5e taken up yet another notch in power
    and complexity from there. Someone posted about Pathfinder 2e being a
    bit better in simplicity, but I don't know if I trust that.

    I've heard people say it's as good as BG3. I didn't realize it was more
    linear though. I think I'd like that, but I'm not sure, I know I prefer non-open world now for sure. Turn-based is a hard sell anymore too,
    something I never thought I'd say a few years ago.

    --
    -Justisaur

    ø-ø
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