• Re: Video Game Proramming

    From =?UTF-8?B?0JrRgNC40YHRgtGM0Y/QvSDQo@21:1/5 to All on Mon Jun 6 17:26:11 2022
    B Pinchuk kirjutas Reede, 1. veebruar 2002 kl 18:12:04 UTC+2:
    How do you approach optimizing a large application such as a video game?

    Take off functionality, that is not needed.

    How would you attempt to understand the design of a large code base
    in a short period of time?

    File names.....

    (These were questions asked to me in an interview...)




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