From russell.potter3@gmail.com@21:1/5 to All on Fri Apr 12 01:24:06 2019
I'm in the planning stages of writing a program involving interstellar model distances, measured in light-years. Rendering objects at such distances would seem to require homogeneous coordinates and "glVertex4*", but does any-one know whether there's a
homogeneous coordinate version of "glTranslate" (so I could approach these distant objects objects) and, if so, how it might be used?