• Why use non-free compilers (Keil, etc) for architectures supported by S

    From Philipp Klaus Krause@21:1/5 to All on Wed Jul 20 13:49:23 2022
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by the
    free Small Device C Compiler (SDCC). Answears that also mention the architecture besides the reasons would be particularly helpful.

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  • From Peter Heitzer@21:1/5 to Philipp Klaus Krause on Wed Jul 20 14:23:38 2022
    Philipp Klaus Krause <pkk@spth.de> wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by the
    free Small Device C Compiler (SDCC). Answears that also mention the >architecture besides the reasons would be particularly helpful.
    To develop a non trivial program you not only need a compiler but also
    a good debugger or simulator that allows for testing any part of the microcontroller. Most free simulators are either textbased (gdb type) or support only a few parts and a subset of the controllers peripherals.
    A further reason for choosing a non free toolchain might be support for
    older designs created before SDCC was an alternative.

    --
    Dipl.-Inform(FH) Peter Heitzer, peter.heitzer@rz.uni-regensburg.de

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  • From David Brown@21:1/5 to Philipp Klaus Krause on Wed Jul 20 18:33:45 2022
    On 20/07/2022 13:49, Philipp Klaus Krause wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by the
    free Small Device C Compiler (SDCC). Answears that also mention the architecture besides the reasons would be particularly helpful.

    I rarely use microcontrollers that work with SDCC, but others at the
    same company have. There are a few reasons, I think, that lead to SDCC
    not being chosen despite its obvious advantages (cost being the main
    one). These are not in order, and I don't know how relevant they are in
    the grand scheme of things.

    1. Manufacturers often recommend Keil or IAR, rarely SDCC.

    2. Demo code is often for Keil or IAR. With these kinds of devices,
    there is invariably non-standard code or extensions so code can't easily
    be ported between compilers.

    3. Pre-written code - either within the company, or from outside - is
    hard to port to SDCC. You usually have to stick with the previous tools.

    4. New developers get familiar with Keil or IAR from university.

    5. There is a perception (I can't say if it is fair or not) that SDCC
    gives less efficient results than the big name compilers.

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  • From Phil Hobbs@21:1/5 to David Brown on Wed Jul 20 15:55:57 2022
    David Brown wrote:
    On 20/07/2022 13:49, Philipp Klaus Krause wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by the
    free Small Device C Compiler (SDCC). Answears that also mention the
    architecture besides the reasons would be particularly helpful.

    I rarely use microcontrollers that work with SDCC, but others at the
    same company have.  There are a few reasons, I think, that lead to SDCC
    not being chosen despite its obvious advantages (cost being the main
    one).  These are not in order, and I don't know how relevant they are in
    the grand scheme of things.

    1. Manufacturers often recommend Keil or IAR, rarely SDCC.

    2. Demo code is often for Keil or IAR.  With these kinds of devices,
    there is invariably non-standard code or extensions so code can't easily
    be ported between compilers.

    3. Pre-written code - either within the company, or from outside - is
    hard to port to SDCC.  You usually have to stick with the previous tools.

    4. New developers get familiar with Keil or IAR from university.

    5. There is a perception (I can't say if it is fair or not) that SDCC
    gives less efficient results than the big name compilers.



    Plus,

    6. When you hit a bug, there's somebody being paid to answer your phone
    calls.

    Cheers

    Phil Hobbs

    --
    Dr Philip C D Hobbs
    Principal Consultant
    ElectroOptical Innovations LLC / Hobbs ElectroOptics
    Optics, Electro-optics, Photonics, Analog Electronics
    Briarcliff Manor NY 10510

    http://electrooptical.net
    http://hobbs-eo.com

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  • From David Brown@21:1/5 to Phil Hobbs on Thu Jul 21 12:58:37 2022
    On 20/07/2022 21:55, Phil Hobbs wrote:
    David Brown wrote:
    On 20/07/2022 13:49, Philipp Klaus Krause wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by
    the free Small Device C Compiler (SDCC). Answears that also mention
    the architecture besides the reasons would be particularly helpful.

    I rarely use microcontrollers that work with SDCC, but others at the
    same company have.  There are a few reasons, I think, that lead to
    SDCC not being chosen despite its obvious advantages (cost being the
    main one).  These are not in order, and I don't know how relevant they
    are in the grand scheme of things.

    1. Manufacturers often recommend Keil or IAR, rarely SDCC.

    2. Demo code is often for Keil or IAR.  With these kinds of devices,
    there is invariably non-standard code or extensions so code can't
    easily be ported between compilers.

    3. Pre-written code - either within the company, or from outside - is
    hard to port to SDCC.  You usually have to stick with the previous tools. >>
    4. New developers get familiar with Keil or IAR from university.

    5. There is a perception (I can't say if it is fair or not) that SDCC
    gives less efficient results than the big name compilers.



    Plus,

    6. When you hit a bug, there's somebody being paid to answer your phone calls.


    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge. Maybe I just don't ask stupid enough
    questions. But I have heard (reliably) of toolchain support departments
    where the people dedicated to helping with dongles and software license
    locking problems outnumber the technical toolchain support staff by a
    factor of 3. Of course there are exceptions - some big name toolchains
    have excellent support staff.

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing
    lists, etc. And you can quickly get in contact with people involved in
    the development of the toolchains, not just a support monkey that won't
    listen to your question until you have installed all the Windows service
    packs and rebooted your PC.

    I don't know about SDCC, but for gcc there are several ways to get
    commercial support - including from companies heavily involved in the development of the toolchains. Since you are paying for the support,
    not the software, it always has to be good quality.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people to
    choose big name commercial toolchains over free and open source solutions.

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  • From Grant Edwards@21:1/5 to David Brown on Thu Jul 21 15:05:30 2022
    On 2022-07-21, David Brown <david.brown@hesbynett.no> wrote:

    6. When you hit a bug, there's somebody being paid to answer your
    phone calls.

    As pointed out below, "ansering your phone call" and "fixing your
    problem" are two very different things. I don't care about the
    former. I do care about the latter.

    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge. [...]

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing
    lists, etc. [...]

    Same here. Over the decades, my experiences with getting questions
    answered and bugs fixed have been far, far better with open-source
    tools than with commercial tools. However, that won't stop the
    anti-open-source people from using "there's no tech support phone
    number" as a reason to ignore open source tools.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people
    to choose big name commercial toolchains over free and open source
    solutions.

    It is indeed a popular reason. It's just not a good reason.

    --
    Grant

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  • From Paul Rubin@21:1/5 to David Brown on Thu Jul 21 11:10:02 2022
    David Brown <david.brown@hesbynett.no> writes:
    5. There is a perception (I can't say if it is fair or not) that SDCC
    gives less efficient results than the big name compilers.

    I haven't used Keil or IAR, but comparing GCC to SDCC, it seems to me
    that SDCC is a more primitive compiler. There's a bunch of features
    absent and the error diagnostics were often unhelpful. I've used SDCC
    twice. Once was starting a small project from scratch, which wasn't too
    bad. I just dealt with issues as they arose. The other was attempting
    to port a midsized project (around 5K SLOC) from GCC to SDCC. It became
    clear pretty quickly that getting an SDCC version working at all would
    be considerable effort and the resulting binary probably wouldn't fit on
    the target cpus I was thinking of.

    I'm not at all trying to bag on SDCC since it is obviously useful, but I
    can understand why people sometimes look for more featureful compilers.

    Finally, although both programs mentioned were written in C, GCC can
    also compile C++, which has some attractions. I don't know if IAR or
    Keil compile C++. I also remember thinking that it would be interesting
    to write embedded applications in Ada, and GCC compiles that too. Right
    now I think there are no non-GCC compilers for Ada-2012 or later.

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  • From Phil Hobbs@21:1/5 to Grant Edwards on Thu Jul 21 13:18:55 2022
    Grant Edwards wrote:
    On 2022-07-21, David Brown <david.brown@hesbynett.no> wrote:

    6. When you hit a bug, there's somebody being paid to answer your
    phone calls.

    As pointed out below, "ansering your phone call" and "fixing your
    problem" are two very different things. I don't care about the
    former. I do care about the latter.

    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge. [...]

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing
    lists, etc. [...]

    Same here. Over the decades, my experiences with getting questions
    answered and bugs fixed have been far, far better with open-source
    tools than with commercial tools. However, that won't stop the anti-open-source people from using "there's no tech support phone
    number" as a reason to ignore open source tools.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people
    to choose big name commercial toolchains over free and open source
    solutions.

    It is indeed a popular reason. It's just not a good reason.

    --
    Grant


    My experience is different, though it wasn't with Keil et al. For
    instance, one time long ago, I found a fairly horrible linker bug in
    Microchip C17--it was loading segments misaligned by one byte IIRC. I
    sent in a support email at lunchtime, and the debugged linker executable
    was in my email the following morning.

    Of course I've had the same sort of thing happen with open source, e.g.
    the late lamented ZeroBugs debugger for Linux, written by the estimable Christian Vlasceanu. Nice piece of code, that, but he ran out of gas
    and/or money and got a day job. A pity--it was very nearly as good as
    the Visualage C++ 3.08 debugger (of song and story).

    I expect that the distinction is mainly the size of the teams and the
    user bases.

    Cheers

    Phil Hobbs

    --
    Dr Philip C D Hobbs
    Principal Consultant
    ElectroOptical Innovations LLC / Hobbs ElectroOptics
    Optics, Electro-optics, Photonics, Analog Electronics
    Briarcliff Manor NY 10510

    http://electrooptical.net
    http://hobbs-eo.com

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  • From Niklas Holsti@21:1/5 to Paul Rubin on Thu Jul 21 21:56:03 2022
    On 2022-07-21 21:10, Paul Rubin wrote:

    Finally, although both programs mentioned were written in C, GCC can
    also compile C++, which has some attractions. I don't know if IAR or
    Keil compile C++.


    Both Keil and IAR support both C and C++, according to their webpages.
    But perhaps you have to pay separately for a C compiler and for a C++
    compiler, and probably separately per target architecture, too.


    I also remember thinking that it would be interesting
    to write embedded applications in Ada, and GCC compiles that too. Right
    now I think there are no non-GCC compilers for Ada-2012 or later.


    There are some:

    The GNAT Ada compiler from AdaCore, which initially used the GCC
    back-end, will have a variant based on the LLVM back-end. Currently this
    is still experimental, I believe. This compiler is the most up to date
    in terms of language features.

    ObjectAda from PTC is an Ada 2012 compiler, but I believe it supports
    only x86 and x86_64 platforms, so not comparable to SDCC.

    Janus/Ada from RR Software "supports the complete syntax and selected
    features of" Ada 2012. However, it lacks a few Ada 95 features, and is currently only available on and for x86 Windows. In the past, it
    supported also embedded targets such as the Z80.

    There may be others; I have not made a thorough survey.

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  • From David Brown@21:1/5 to Paul Rubin on Thu Jul 21 20:56:54 2022
    On 21/07/2022 20:10, Paul Rubin wrote:
    David Brown <david.brown@hesbynett.no> writes:
    5. There is a perception (I can't say if it is fair or not) that SDCC
    gives less efficient results than the big name compilers.

    I haven't used Keil or IAR, but comparing GCC to SDCC, it seems to me
    that SDCC is a more primitive compiler. There's a bunch of features
    absent and the error diagnostics were often unhelpful. I've used SDCC
    twice. Once was starting a small project from scratch, which wasn't too
    bad. I just dealt with issues as they arose. The other was attempting
    to port a midsized project (around 5K SLOC) from GCC to SDCC. It became clear pretty quickly that getting an SDCC version working at all would
    be considerable effort and the resulting binary probably wouldn't fit on
    the target cpus I was thinking of.

    I'm not at all trying to bag on SDCC since it is obviously useful, but I
    can understand why people sometimes look for more featureful compilers.

    Finally, although both programs mentioned were written in C, GCC can
    also compile C++, which has some attractions. I don't know if IAR or
    Keil compile C++. I also remember thinking that it would be interesting
    to write embedded applications in Ada, and GCC compiles that too. Right
    now I think there are no non-GCC compilers for Ada-2012 or later.

    One key point here is that both IAR and Keil have toolchains targeting
    "big" processors, such as ARM. These are more advanced toolchains, and
    support C++ (I don't know what standard versions - but I'd be surprised
    if they were fully up-to-date).

    So when comparing features, SDCC features should be compared to those of
    Keil or IAR for the same target - and I doubt if anyone is using much
    C++ for the 8051 or 68HC05 processors.

    As for Ada, the only "big name" commercial toolchain I know of for Ada
    is Green Hills, and it is only for ARM, PowerPC, and perhaps a few other
    32-bit devices. There is GCC Ada for the 8-bit AVR, though I believe
    the run-time and library are somewhat incomplete.

    There is no doubt that GCC is a vastly more feature-filled project than
    SDCC. It is a world apart in terms of the languages it supports, the
    standards it follows, the static error checking, the diagnostics, the optimisations, etc. But while they are both free (and open) compilers,
    the targets they support are very different.

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  • From Clifford Heath@21:1/5 to Phil Hobbs on Fri Jul 22 13:00:41 2022
    On 22/7/22 03:18, Phil Hobbs wrote:
    Grant Edwards wrote:
    On 2022-07-21, David Brown <david.brown@hesbynett.no> wrote:

    6. When you hit a bug, there's somebody being paid to answer your
    phone calls.

    As pointed out below, "ansering your phone call" and "fixing your
    problem" are two very different things. I don't care about the
    former. I do care about the latter.

    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge.  [...]

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing
    lists, etc.  [...]

    Same here. Over the decades, my experiences with getting questions
    answered and bugs fixed have been far, far better with open-source
    tools than with commercial tools. However, that won't stop the
    anti-open-source people from using "there's no tech support phone
    number" as a reason to ignore open source tools.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people
    to choose big name commercial toolchains over free and open source
    solutions.

    It is indeed a popular reason. It's just not a good reason.

    --
    Grant


    My experience is different, though it wasn't with Keil et al.  For
    instance, one time long ago, I found a fairly horrible linker bug in Microchip C17--it was loading segments misaligned by one byte IIRC.  I
    sent in a support email at lunchtime, and the debugged linker executable
    was in my email the following morning.

    Of course I've had the same sort of thing happen with open source, e.g.
    the late lamented ZeroBugs debugger for Linux, written by the estimable Christian Vlasceanu.  Nice piece of code, that, but he ran out of gas
    and/or money and got a day job.  A pity--it was very nearly as good as
    the Visualage C++ 3.08 debugger (of song and story).

    I expect that the distinction is mainly the size of the teams and the
    user bases.

    Until Microchip bought the company, I think basically any substantive
    question about Hitech C went directly to the founder (whose interesting
    name I can't recall). There were based at 45 Colebard Street West
    Acacia Ridge QLD 4110, next to the Archerfield airport in the south of Brisbane.

    There's something about small teams that ensures high-quality responses
    - if you can get a response. Perhaps the opposites are true for large teams.

    Clifford Heath

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  • From chris@21:1/5 to Philipp Klaus Krause on Fri Jul 22 12:04:11 2022
    On 07/20/22 12:49, Philipp Klaus Krause wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by the
    free Small Device C Compiler (SDCC). Answears that also mention the architecture besides the reasons would be particularly helpful.

    I generally dislike proprietary tools, but back in the day, say
    for 8051 series, the architecture was so dire that it was hard
    work to program anything other than trivial projects in assembler.
    Any vendor that could deliver a reasonably functional C complier
    and ice adapter was on to a winner. Also, for 8051 series, the
    Keil toolchain had support for code banking, an essential for the
    limited address space. Just had to hold nose at the code produced,
    never look at it, but it did at least work. Later 8051 series from
    Silicon Labs and free toolchain were actually pretty good, but again,
    just don't look at the asm output.

    Now, we have luxury of options, ide's and debug options, but still
    prefer the simplicity of a Makefile environment, with gdb for the
    odd times where debug by module testing and inspection isn't
    enough...

    Chris

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  • From Phil Hobbs@21:1/5 to Clifford Heath on Fri Jul 22 09:27:40 2022
    Clifford Heath wrote:
    On 22/7/22 03:18, Phil Hobbs wrote:
    Grant Edwards wrote:
    On 2022-07-21, David Brown <david.brown@hesbynett.no> wrote:

    6. When you hit a bug, there's somebody being paid to answer your
    phone calls.

    As pointed out below, "ansering your phone call" and "fixing your
    problem" are two very different things. I don't care about the
    former. I do care about the latter.

    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge.  [...]

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing
    lists, etc.  [...]

    Same here. Over the decades, my experiences with getting questions
    answered and bugs fixed have been far, far better with open-source
    tools than with commercial tools. However, that won't stop the
    anti-open-source people from using "there's no tech support phone
    number" as a reason to ignore open source tools.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people
    to choose big name commercial toolchains over free and open source
    solutions.

    It is indeed a popular reason. It's just not a good reason.

    --
    Grant


    My experience is different, though it wasn't with Keil et al.  For
    instance, one time long ago, I found a fairly horrible linker bug in
    Microchip C17--it was loading segments misaligned by one byte IIRC.  I
    sent in a support email at lunchtime, and the debugged linker
    executable was in my email the following morning.

    Of course I've had the same sort of thing happen with open source,
    e.g. the late lamented ZeroBugs debugger for Linux, written by the
    estimable Christian Vlasceanu.  Nice piece of code, that, but he ran
    out of gas and/or money and got a day job.  A pity--it was very nearly
    as good as the Visualage C++ 3.08 debugger (of song and story).

    I expect that the distinction is mainly the size of the teams and the
    user bases.

    Until Microchip bought the company, I think basically any substantive question about Hitech C went directly to the founder (whose interesting
     name I can't recall). There were based at 45 Colebard Street West
    Acacia Ridge QLD 4110, next to the Archerfield airport in the south of Brisbane.

    C17 was actually their previous in-house effort, which was so buggy that
    they bought Hitech and then quietly killed off their own compiler.

    I bit the bullet and ported the code over to Hitech a few months later.
    The C17 series never sold well, I don't think, but you can still get the PIC17C456, twenty-odd years later. Microchip really rocks if you want
    product longevity.

    Cheers

    Phil Hobbs

    --
    Dr Philip C D Hobbs
    Principal Consultant
    ElectroOptical Innovations LLC / Hobbs ElectroOptics
    Optics, Electro-optics, Photonics, Analog Electronics
    Briarcliff Manor NY 10510

    http://electrooptical.net
    http://hobbs-eo.com

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  • From boB@21:1/5 to no_spam@please.net on Thu Aug 25 19:14:26 2022
    On Fri, 22 Jul 2022 13:00:41 +1000, Clifford Heath
    <no_spam@please.net> wrote:

    On 22/7/22 03:18, Phil Hobbs wrote:
    Grant Edwards wrote:
    On 2022-07-21, David Brown <david.brown@hesbynett.no> wrote:

    6. When you hit a bug, there's somebody being paid to answer your
    phone calls.

    As pointed out below, "ansering your phone call" and "fixing your
    problem" are two very different things. I don't care about the
    former. I do care about the latter.

    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge.  [...]

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing
    lists, etc.  [...]

    Same here. Over the decades, my experiences with getting questions
    answered and bugs fixed have been far, far better with open-source
    tools than with commercial tools. However, that won't stop the
    anti-open-source people from using "there's no tech support phone
    number" as a reason to ignore open source tools.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people
    to choose big name commercial toolchains over free and open source
    solutions.

    It is indeed a popular reason. It's just not a good reason.

    --
    Grant


    My experience is different, though it wasn't with Keil et al.  For
    instance, one time long ago, I found a fairly horrible linker bug in
    Microchip C17--it was loading segments misaligned by one byte IIRC.  I
    sent in a support email at lunchtime, and the debugged linker executable
    was in my email the following morning.

    Of course I've had the same sort of thing happen with open source, e.g.
    the late lamented ZeroBugs debugger for Linux, written by the estimable
    Christian Vlasceanu.  Nice piece of code, that, but he ran out of gas
    and/or money and got a day job.  A pity--it was very nearly as good as
    the Visualage C++ 3.08 debugger (of song and story).

    I expect that the distinction is mainly the size of the teams and the
    user bases.

    Until Microchip bought the company, I think basically any substantive >question about Hitech C went directly to the founder (whose interesting
    name I can't recall). There were based at 45 Colebard Street West
    Acacia Ridge QLD 4110, next to the Archerfield airport in the south of >Brisbane.

    There's something about small teams that ensures high-quality responses
    - if you can get a response. Perhaps the opposites are true for large teams.

    Clifford Heath

    Wasn't Hitech the small company (that 1 guy?) from Australia or NZ ??

    I remember around 2007 +/- year or two, when there was a big Microchip conference up here in the Seattle-Everett area, he came by my work at
    the time and sitting there in our lab, made some changes to his
    compiler or was helping us with some issue. This was before Hitech
    was sold of course. VERY good person and I can't remember his name
    either.

    boB

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  • From chris@21:1/5 to boB on Fri Aug 26 17:17:53 2022
    On 08/26/22 03:14, boB wrote:
    On Fri, 22 Jul 2022 13:00:41 +1000, Clifford Heath
    <no_spam@please.net> wrote:

    On 22/7/22 03:18, Phil Hobbs wrote:
    Grant Edwards wrote:
    On 2022-07-21, David Brown<david.brown@hesbynett.no> wrote:

    6. When you hit a bug, there's somebody being paid to answer your
    phone calls.

    As pointed out below, "ansering your phone call" and "fixing your
    problem" are two very different things. I don't care about the
    former. I do care about the latter.

    My experience with big commercial toolchains is that this does not
    always help - often the support people have very little technical
    experience or knowledge. [...]

    My experience with open source toolchains is that you don't have a
    number to call, but you can find good help fast from forums, mailing >>>>> lists, etc. [...]

    Same here. Over the decades, my experiences with getting questions
    answered and bugs fixed have been far, far better with open-source
    tools than with commercial tools. However, that won't stop the
    anti-open-source people from using "there's no tech support phone
    number" as a reason to ignore open source tools.

    But none of that contradicts the fact that "there is someone on the
    phone to help and/or yell at" being a significant reason for people
    to choose big name commercial toolchains over free and open source
    solutions.

    It is indeed a popular reason. It's just not a good reason.

    --
    Grant


    My experience is different, though it wasn't with Keil et al. For
    instance, one time long ago, I found a fairly horrible linker bug in
    Microchip C17--it was loading segments misaligned by one byte IIRC. I
    sent in a support email at lunchtime, and the debugged linker executable >>> was in my email the following morning.

    Of course I've had the same sort of thing happen with open source, e.g.
    the late lamented ZeroBugs debugger for Linux, written by the estimable
    Christian Vlasceanu. Nice piece of code, that, but he ran out of gas
    and/or money and got a day job. A pity--it was very nearly as good as
    the Visualage C++ 3.08 debugger (of song and story).

    I expect that the distinction is mainly the size of the teams and the
    user bases.

    Until Microchip bought the company, I think basically any substantive
    question about Hitech C went directly to the founder (whose interesting
    name I can't recall). There were based at 45 Colebard Street West
    Acacia Ridge QLD 4110, next to the Archerfield airport in the south of
    Brisbane.

    There's something about small teams that ensures high-quality responses
    - if you can get a response. Perhaps the opposites are true for large teams. >>
    Clifford Heath

    Wasn't Hitech the small company (that 1 guy?) from Australia or NZ ??

    I remember around 2007 +/- year or two, when there was a big Microchip conference up here in the Seattle-Everett area, he came by my work at
    the time and sitting there in our lab, made some changes to his
    compiler or was helping us with some issue. This was before Hitech
    was sold of course. VERY good person and I can't remember his name
    either.

    boB




    Hitech (sp ?) here in the uk were agents for Keil compilers, including
    the 8051 8 bit series. We used that for a project around 1999 and it
    produced consistently working code. Something like 6 x 32 K banks and
    we never found a serous compiler bug.

    You would not want to look at the asm source from it though, typically
    pages of impenetrable asm just for a hello world...

    Chris






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  • From David Brown@21:1/5 to chris on Fri Aug 26 18:45:55 2022
    On 26/08/2022 18:17, chris wrote:


    Hitech (sp ?) here in the uk were agents for Keil compilers, including
    the 8051 8 bit series. We used that for a project around 1999 and it
    produced consistently working code. Something like 6 x 32 K banks and
    we never found a serous compiler bug.

    You would not want to look at the asm source from it though, typically
    pages of impenetrable asm just for a hello world...

    Chris


    I have never used Keil's 8051 compiler myself, but I did once help
    someone who was using it. It turned out to be a compiler issue - the
    compiler was not correctly handling integer promotion rules. I don't
    know if it was a bug as such, or an intentional non-conformance aimed at
    giving users more useful code generation. (After all, the integer
    promotion rules are often a PITA for 8-bit devices - on a device like
    the 8051, when 8-bit arithmetic is all you need for a calculation, using
    16-bit can take 5 to 10 times as long.)

    I've known a number of commercial compilers for embedded systems that
    break the normal working of the C language in order to give more
    efficient results or simpler coding for users. That's not necessarily a
    bad thing - compilers don't have to be conforming - but it's a serious
    pain when it is the default behaviour and the documentation is poor.

    Examples of this include skipping the zeroing of implicitly initialised statically allocated data (i.e., the ".bss" segment) in the name of
    faster startup, and abusing "const" to mean "put this in the flash
    address space rather than the ram address space".

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  • From Don Y@21:1/5 to Philipp Klaus Krause on Thu Sep 1 23:25:21 2022
    On 7/20/2022 4:49 AM, Philipp Klaus Krause wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR, Cosmic, Raisonance, etc) when targeting architectures supported by the free Small Device C Compiler (SDCC). Answears that also mention the architecture besides the reasons would be particularly helpful.

    Inertia and "expectations" of support -- can I call someone, today, and
    get my problem serviced (cuz I can't sit on my hands waiting for someone
    to "make spare time" to address my needs).

    Note that embedded devices differ from desktop applications in that there
    are often hooks to hardware, interfaces to ASM "helpers", etc. A company
    may have developed a set of these from other products and wants to just
    "drop them in" -- without worrying about keywords, pragmas, calling/return conventions, crt0.s, etc.

    Finally, one often needs/wants a debugger that "knows about" the rest of
    the toolchain and any quirks it may have. E.g., I typically hook the
    "debugger console" with a DEBUG() macro in my code. So, I can see
    messages like:
    Task05: Starting with arguments '123' and 'hello bob'
    Task09: Waiting for memory
    Task02: Opening output device 'tty03'
    Task01: Waiting for user input
    Task05: Initialization complete
    without having to watch a "memory buffer"

    (and not have to reinvent these mechanisms for the next project!)

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  • From Michael Schwingen@21:1/5 to Philipp Klaus Krause on Sun Sep 4 20:39:55 2022
    On 2022-07-20, Philipp Klaus Krause <pkk@spth.de> wrote:
    I wonder why some developers choose non-free compilers (Keil, IAR,
    Cosmic, Raisonance, etc) when targeting architectures supported by the
    free Small Device C Compiler (SDCC).

    For 8051, Keil seems to generate better code than SDCC - I am currently
    doing some work on an old TI CC2511 (8051-core) chip, and tend to run
    into data size issues because SDCC statically allocates variables for all function parameters - Keil does have better optimizations for that (and probably also a better code generator, but I don't have much experience with keil).

    Also, at work, we have used IAR because TI only supplied binary libraries
    for the CC2541 for that compiler (we had to get the correct compiler
    version, the latest-and-greatest would not do).

    If I can choose the chip, I tend to choose something that has working gcc support if possible.

    cu
    Michael

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  • From Philipp Klaus Krause@21:1/5 to All on Mon Sep 5 17:33:36 2022
    Thanks for all the replies, here and elsewhere. Since by now, further
    ones are arriving very slowly only, I'd like to give a quick summary.

    I'll quote just one reply in full, since in just a few lines it
    illustrates the main points:

    "In my case the customer requested SDCC based project but it failed to
    compile into the small flash size. Debugging was quite difficult. Using
    the Simplicity Studio and Keil Compiler pairing made the code small
    enough to fit into the device and made debugging much easier."

    The 3 most-cited reasons to not use SDCC were:

    * Lack of efficiency of the code generated by SDCC.
    * Better debug support and integration in non-free toolchains.
    * Availability of paid support for non-free compilers.

    In my opinion, the best way forward from here to make SDCC more
    competitive vs. non-free compilers is:

    0) Improve machine-independent optimizations
    1) Improve machine-dependent optimizations for mcs51
    2) Improve debug support and integration
    3) Find and fix bugs

    I'd estimate the total effort at a full-time position for slightly more
    than a year, though even less effort should allow some improvements.

    Philipp

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  • From Don Y@21:1/5 to Philipp Klaus Krause on Mon Sep 5 10:32:56 2022
    On 9/5/2022 8:33 AM, Philipp Klaus Krause wrote:
    Thanks for all the replies, here and elsewhere. Since by now, further ones are
    arriving very slowly only, I'd like to give a quick summary.

    I'll quote just one reply in full, since in just a few lines it illustrates the
    main points:

    "In my case the customer requested SDCC based project but it failed to compile into the small flash size. Debugging was quite difficult. Using
    the Simplicity Studio and Keil Compiler pairing made the code small
    enough to fit into the device and made debugging much easier."

    The 3 most-cited reasons to not use SDCC were:

    * Lack of efficiency of the code generated by SDCC.
    * Better debug support and integration in non-free toolchains.
    * Availability of paid support for non-free compilers.

    I've rarely worried about code *size* and only seldom worried about
    efficiency (execution speed).

    But, I *do* get annoyed if the generated code doesn't do what it
    was supposed to do! Or, does it with unexpected side-effects, etc.

    To that end, the biggest win was vendor responsiveness; knowing
    that reporting a bug will result in prompt attention to fix *that*
    bug (so I don't have to explore alternative ways of writing the code
    to avoid triggering it -- and then leaving a "FIXME" to remind myself
    to restore the code to its "correct" form once the compiler is fixed.

    When I was doing small processors (early 80's thru 90's), I developed relationships with a few vendors that let me get overnight turnaround
    on bug reports. In addition to the quick response, I *knew* that
    the changes in the tools were only oriented towards my reported bug;
    I didn't have to worry about some "major rewrite" that likely introduced
    NEW bugs, elsewhere!

    [I abandoned MS's tools when I reported a bug -- a pointer to a member
    function -- and was offered a completely new version of the compiler,
    "for free" (what, so I can debug THIS compiler, too??)]

    Unfortunately (for you, supporting a product), the only way to get that
    sort of responsiveness is to make "support" your full-time job. <frown>

    The other big win I found in tools of that era was how well the "under
    the hood" aspects of the code generator and support routines were
    documented. As I would have to modify the generated code to exist in
    a multitasking environment, I wanted to know where helper routines
    stored any static data on which they relied. Or, rewrite standard
    libraries to support reentrancy. Or, hook the debugger so I could
    see *a* task's evolving state regardless of the actions of other tasks
    (this isn't always trivial)

    [The devices I used were unlike current offerings in that they didn't require large "vendor/manufacturer libraries" to implement basic functionality
    of on-chip components]

    In my opinion, the best way forward from here to make SDCC more competitive vs.
    non-free compilers is:

    0) Improve machine-independent optimizations
    1) Improve machine-dependent optimizations for mcs51
    2) Improve debug support and integration
    3) Find and fix bugs

    If "uptake" is your goal, you might focus on just a single processor (8051 family seems a common application) and be known for how well you address
    *that* segment of the market -- rather than trying to bring the quality
    of all code generators up simultaneously.

    Good luck!

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  • From Philipp Klaus Krause@21:1/5 to All on Tue Sep 6 09:22:36 2022
    Am 05.09.22 um 19:32 schrieb Don Y:

    I've rarely worried about code *size* and only seldom worried about efficiency (execution speed).

    But, I *do* get annoyed if the generated code doesn't do what it
    was supposed to do!  Or, does it with unexpected side-effects, etc.

    However, the replies so far show that code size, not wrong code is the
    problem. IMO, that is not surprising for mcs51: The mcs51 port in SDCC
    is old, bug reports come in rarely, and in recnet years, most work on
    mcs51 has been bugfixes. IMO, the mcs51 port is very stable. Improving
    code generation always comes with the risk of introducing bugs. Still,
    if time allows, it might be worth it (and I hope that most of the new
    bugs will be found before a release).

    To that end, the biggest win was vendor responsiveness; knowing
    that reporting a bug will result in prompt attention to fix *that*
    bug […]

    Unfortunately (for you, supporting a product), the only way to get that
    sort of responsiveness is to make "support" your full-time job.  <frown>

    Unpaid support with fixed response times for a free compiler doesn't
    look like a good full-time job to me. IMO, in general, the SDCC support channels (ticket trackers, mailing lists) are quite responsive; most of
    the time, there is a reply within hours, but sometimes it takes much longer.

    […]

    [The devices I used were unlike current offerings in that they didn't
    require
    large "vendor/manufacturer libraries" to implement basic functionality
    of on-chip components]


    That is still true for many 8-bit devices, which are the targets of SDCC.

    In my opinion, the best way forward from here to make SDCC more
    competitive vs. non-free compilers is:

    0) Improve machine-independent optimizations
    1) Improve machine-dependent optimizations for mcs51
    2) Improve debug support and integration
    3) Find and fix bugs

    If "uptake" is your goal, you might focus on just a single processor (8051 family seems a common application) and be known for how well you address *that* segment of the market -- rather than trying to bring the quality
    of all code generators up simultaneously.

    Well, I asked for reasons why people are using non-free compilers
    instead of SDCC. Many of the replies were indeed for mcs51. IMO, this is because the mcs51 is a common µC where SDCC has fallen behind vs. the
    non-free compilers.
    SDCC has other ports, that got far less replies, because the
    architectures are less common (e.g. ds390) or because SDCC is already
    the leading compiler for them (e.g. stm8).
    0)-3) were chosen is a way that I hope will make SDCC more competitive
    for mcs51, while not neglecting other ports.

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  • From David Brown@21:1/5 to Philipp Klaus Krause on Tue Sep 6 11:09:39 2022
    On 06/09/2022 09:22, Philipp Klaus Krause wrote:
    Am 05.09.22 um 19:32 schrieb Don Y:

    I've rarely worried about code *size* and only seldom worried about
    efficiency (execution speed).

    But, I *do* get annoyed if the generated code doesn't do what it
    was supposed to do!  Or, does it with unexpected side-effects, etc.

    However, the replies so far show that code size, not wrong code is the problem. IMO, that is not surprising for mcs51: The mcs51 port in SDCC
    is old, bug reports come in rarely, and in recnet years, most work on
    mcs51 has been bugfixes. IMO, the mcs51 port is very stable. Improving
    code generation always comes with the risk of introducing bugs. Still,
    if time allows, it might be worth it (and I hope that most of the new
    bugs will be found before a release).

    <snip>

    Well, I asked for reasons why people are using non-free compilers
    instead of SDCC. Many of the replies were indeed for mcs51. IMO, this is because the mcs51 is a common µC where SDCC has fallen behind vs. the non-free compilers.
    SDCC has other ports, that got far less replies, because the
    architectures are less common  (e.g. ds390) or because SDCC is already
    the leading compiler for them (e.g. stm8).
    0)-3) were chosen is a way that I hope will make SDCC more competitive
    for mcs51, while not neglecting other ports.



    One important question, which I certainly can't answer myself, is
    whether this is worth the effort.

    For the most part, 8-bit microcontrollers are a dying breed. The only
    real exception is the AVR, which is a very different kind of processor
    and well supported by gcc (and maybe clang/llvm?).

    It used to be the case that whenever a chip manufacturer wanted a small processor in their device - radio chip, complex analogue converter,
    etc., - they put in an 8051. Now they put in an ARM Cortex-M device.

    So these kinds of brain-dead 8-bit CISC cores are almost only for legacy
    use - when a company already has so much time and money invested in
    hardware or software that is tied tightly to such cores, that they
    cannot easily change to something from this century. How many of these
    users would switch toolchains, even if SDCC were made hugely better than whatever they have now? I'd expect almost none, they'd stick to what
    they have - most would not even upgrade to newer versions of the same
    tools that they already use.

    I would expect existing SDCC users to be more interested in upgrading,
    and they would always be happy with better code generation. But I do
    not imagine there are many /new/ users - either people starting working
    on 8051 projects today, or moving from commercial toolchains.

    It's great that there are still people interested in improving this
    venerable toolchain. But when you start talking about a person-year of
    work, that's a lot of effort - it is not going to happen unless there is
    a clear justification for the cost. (Maybe it is possible to make this
    a student project for someone studying compiler design?)

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  • From Don Y@21:1/5 to Philipp Klaus Krause on Tue Sep 6 01:59:27 2022
    On 9/6/2022 12:22 AM, Philipp Klaus Krause wrote:
    Am 05.09.22 um 19:32 schrieb Don Y:

    I've rarely worried about code *size* and only seldom worried about
    efficiency (execution speed).

    But, I *do* get annoyed if the generated code doesn't do what it
    was supposed to do! Or, does it with unexpected side-effects, etc.

    However, the replies so far show that code size, not wrong code is the problem.

    Understood. I was merely relaying my experiences (e.g., abandoning MS
    because of their approach to bug fixes). Most of my "smaller" projects
    have had large codebases (it wasn't uncommon to have a 250KB binary running
    on an 8b MCU; sewing various "bank switching" schemes into the toolkit
    was a prerequisite)

    IMO, that is not surprising for mcs51: The mcs51 port in SDCC is old, bug reports come in rarely, and in recnet years, most work on mcs51 has been bugfixes. IMO, the mcs51 port is very stable. Improving code generation always
    comes with the risk of introducing bugs. Still, if time allows, it might be worth it (and I hope that most of the new bugs will be found before a release).

    To that end, the biggest win was vendor responsiveness; knowing
    that reporting a bug will result in prompt attention to fix *that*
    bug […]

    Unfortunately (for you, supporting a product), the only way to get that
    sort of responsiveness is to make "support" your full-time job. <frown>

    Unpaid support with fixed response times for a free compiler doesn't look like
    a good full-time job to me.

    Exactly. FOSS projects that thrive seem to rely on lots of eyes and hands
    so the "load" isn't too great on any one individual. But, many projects
    are relatively easy to contribute without requiring specific knowledge
    beyond "this code fragment looks broken". E.g., I have no problem commiting patches for drivers and many services -- but don't bother doing so with gcc
    as the "admission fee" is too high.

    IMO, in general, the SDCC support channels (ticket
    trackers, mailing lists) are quite responsive; most of the time, there is a reply within hours, but sometimes it takes much longer.

    My experience with tools for small processors predates "internet forums".
    I would typically have had to log on (with a modem) to a vendor's "BBS"
    and leave a message, there; picking up a new binary (from there) when
    available and transfering it via X/Y/ZMODEM to my own host.

    One typically didn't see other correspondence from other customers.
    Nor do I imagine they saw my bug reports or the vendors' announcements
    of new binaries built in response to those (unless the vendor deliberately reached out to them).

    In my opinion, the best way forward from here to make SDCC more competitive >>> vs. non-free compilers is:

    0) Improve machine-independent optimizations
    1) Improve machine-dependent optimizations for mcs51
    2) Improve debug support and integration
    3) Find and fix bugs

    If "uptake" is your goal, you might focus on just a single processor (8051 >> family seems a common application) and be known for how well you address
    *that* segment of the market -- rather than trying to bring the quality
    of all code generators up simultaneously.

    Well, I asked for reasons why people are using non-free compilers instead of SDCC. Many of the replies were indeed for mcs51. IMO, this is because the mcs51
    is a common µC where SDCC has fallen behind vs. the non-free compilers.

    It could also be that many of the 8b devices are just not seeing much
    market share (or have fallen out of production). How many 68xx devices
    win designs nowadays? Does Zilog even make processors anymore? Etc.

    Other "small CPU" vendors often offer their own toolchains thus removing the burden of that expense (free competing with free).

    OTOH, the '51 (et al.) is a pretty ubiquitous architecture offered by
    a variety of vendors. And, at relatively high levels of integration
    (compared to 8b processors of days gone by)

    SDCC has other ports, that got far less replies, because the architectures are
    less common (e.g. ds390) or because SDCC is already the leading compiler for them (e.g. stm8).
    0)-3) were chosen is a way that I hope will make SDCC more competitive for mcs51, while not neglecting other ports.

    Again, good luck!

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  • From Philipp Klaus Krause@21:1/5 to All on Tue Sep 6 12:12:36 2022
    Am 06.09.22 um 10:59 schrieb Don Y:

    It could also be that many of the 8b devices are just not seeing much
    market share (or have fallen out of production).  How many 68xx devices
    win designs nowadays?  Does Zilog even make processors anymore?  Etc.


    However, there are still plenty of people compiling code for the Z80 and
    SM83. But practically no one uses non-free compilers to do that. Most
    use SDCC either directly or via the z88dk fork. A few use zcc or ack.
    All of these are free, so not covered by the question that started the
    thread.

    It is mostly a retrocomputing / -gaming crowd. Since many of them are
    willing to try development snapshots, and report bugs, their use of SDCC
    helps a lot in spotting bugs in SDCC early, so they can be fixed before
    a release.

    Philipp

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  • From Philipp Klaus Krause@21:1/5 to All on Tue Sep 6 12:41:39 2022
    Am 06.09.22 um 11:09 schrieb David Brown:

    One important question, which I certainly can't answer myself, is
    whether this is worth the effort.

    That clearly depends on many aspects. What is the higher goal? What are
    the available resources? IMO improving the free toolchain for 8-Bit
    devices is worth it at this time.

    […]How many of these
    users would switch toolchains, even if SDCC were made hugely better than whatever they have now?  I'd expect almost none, they'd stick to what
    they have - most would not even upgrade to newer versions of the same
    tools that they already use.

    I would expect existing SDCC users to be more interested in upgrading,
    and they would always be happy with better code generation.  But I do
    not imagine there are many /new/ users - either people starting working
    on 8051 projects today, or moving from commercial toolchains.

    Indeed there is a question of putting in effort to match the needs of
    different user groups, such as current SDCC users targetting µC, current
    SDCC retrocomputing and retrogaming, current users of non-free tools, etc. Naturally, SDCC developers do have an idea about the needs and wants of
    current SDCC users from the mailing lists, issue trackers, etc.
    On the other hand, such information was not readily available about
    users that currently use a non-free compiler for architectures supported
    by SDCC. Knowing how much overlap there is between what could be done
    for different user groups is already useful information. In particular improving the machine-independent optimizations and debug support is
    something that will benefit both current and potential new users.

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  • From Don Y@21:1/5 to Philipp Klaus Krause on Tue Sep 6 04:26:02 2022
    On 9/6/2022 3:12 AM, Philipp Klaus Krause wrote:
    Am 06.09.22 um 10:59 schrieb Don Y:

    It could also be that many of the 8b devices are just not seeing much
    market share (or have fallen out of production). How many 68xx devices
    win designs nowadays? Does Zilog even make processors anymore? Etc.

    However, there are still plenty of people compiling code for the Z80 and SM83.
    But practically no one uses non-free compilers to do that.

    I think much of that has to do with *when* those devices came on the market. The choices for toolchains in the 68xx(x) and 808x/Z8x eras was barely more than manufacturer supplied tools (e.g., under ISIS on the Intellec, RIO on the ZDS, Versados on the EXORmacs, etc.). Recall PCs only came into being
    in the early 80's; CP/M boxen being more common for nonproprietary platforms.
    I didn't use PC-hosted tools until the NS32K -- and even those weren't
    actually hosted on an x86!

    Most use SDCC either
    directly or via the z88dk fork. A few use zcc or ack. All of these are free, so
    not covered by the question that started the thread.

    I'm sure every device I designed is still using the toolchain that I selected at the time -- hence my comment of "inertia" in my initial post in this thread. There are a fair number of products that have very long lifetimes where the cost of making a significant change (i.e., complete redesign) drags in so
    many externalities that it becomes prohibitive. "If it ain't broke, don't
    fix it!" (I have some devices that are still being supported 30+ years
    after the initial design)

    ISTR the US military still uses 6502's in some of their armaments. And I
    know there was a radhard 8085 some time ago...

    It is mostly a retrocomputing / -gaming crowd. Since many of them are willing to try development snapshots, and report bugs, their use of SDCC helps a lot in
    spotting bugs in SDCC early, so they can be fixed before a release.

    Most of the arcade pieces that I'm familiar with were developed in ASM
    (though I have no idea what the design methodology was for consoles).

    Often, the "OS" (more of an "executive") was tailored to a very low
    overhead implementation that doesn't lend itself to use of HLLs
    (e.g., a single stack so any multitasking has to ensure stack
    protocol isn't violated across a task switch)

    [There was also a lot of proprietary hardware to manipulate the video out-of-band as the processors of that era couldn't update displays
    as fast as they were refreshed!]

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  • From David Brown@21:1/5 to Philipp Klaus Krause on Tue Sep 6 15:00:57 2022
    On 06/09/2022 12:41, Philipp Klaus Krause wrote:
    Am 06.09.22 um 11:09 schrieb David Brown:

    One important question, which I certainly can't answer myself, is
    whether this is worth the effort.

    That clearly depends on many aspects. What is the higher goal? What are
    the available resources? IMO improving the free toolchain for 8-Bit
    devices is worth it at this time.


    Fair enough. You have a far better idea of the users, of the effort
    involved, and the developer commitment than I do.

    […]How many of these users would switch toolchains, even if SDCC were
    made hugely better than whatever they have now?  I'd expect almost
    none, they'd stick to what they have - most would not even upgrade to
    newer versions of the same tools that they already use.

    I would expect existing SDCC users to be more interested in upgrading,
    and they would always be happy with better code generation.  But I do
    not imagine there are many /new/ users - either people starting
    working on 8051 projects today, or moving from commercial toolchains.

    Indeed there is a question of putting in effort to match the needs of different user groups, such as current SDCC users targetting µC, current SDCC retrocomputing and retrogaming, current users of non-free tools, etc. Naturally, SDCC developers do have an idea about the needs and wants of current SDCC users from the mailing lists, issue trackers, etc.
    On the other hand, such information was not readily available about
    users that currently use a non-free compiler for architectures supported
    by SDCC. Knowing how much overlap there is between what could be done
    for different user groups is already useful information. In particular improving the machine-independent optimizations and debug support is something that will benefit both current and potential new users.



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