Hi,my
I'm currently checking my Synchronet (3.18b) installation and checking if
first customizations are done "the right way" so that in case of an update nothing gets corrupted.
Thus, I copied my custom shell files to mods/ (instead of exec/) :)
But I saw that in a new installation, when setting SYMLINK=1, the text/ directory also gets symlinked to the repo.
What's the correct way of changing files in the text/ directory?
I changed some files in there and also added some new ones for my custom menu/shell.
That's fine. When you performa 'git pull' it should leave your modifiedfiles alone unless they were modified upstream in which case you can 'git stash' your changes before the 'git pull' and then reapply your changes with 'git stash pop'.
http://wiki.synchro.net/howto:git#stash
Digital wrote:way
That's fine. When you performa 'git pull' it should leave your modified files alone unless they were modified upstream in which case you can 'git stash' your changes before the 'git pull' and then reapply your changes with 'git stash pop'.
http://wiki.synchro.net/howto:git#stash
Have you thought about possibly supporting mods/exec mods/text etc. That
people can keep their menus and js etc mods separate. That would allow for symlinking of text.
You can modify them in place in the text directory.[...]
That's fine. When you performa 'git pull' it should leave your modifiedfiles
alone unless they were modified upstream in which case you can 'git stash' your changes before the 'git pull' and then reapply your changes with 'git stash pop'.
http://wiki.synchro.net/howto:git#stash
Have you thought about possibly supporting mods/exec mods/text etc. That way people can keep their menus and js etc mods separate. That wouldallow
for symlinking of text.
Nightfox wrote to Nelgin <=-allow
Re: Re: Customizing the installation "the right way"
By: Nelgin to Digital Man on Mon Dec 21 2020 04:07 pm
Have you thought about possibly supporting mods/exec mods/text etc. That way people can keep their menus and js etc mods separate. That would
for symlinking of text.
As DM has said, mods is already the equivalent of mods/exec. And
for your text files, particularly the menus, what I'd do is just
create another subdirectory under your text/menus and put your
own menu screens in there for use with your own command shell..
I don't think it's necessary to have another mods directory for
that.
Have you thought about possibly supporting mods/exec mods/text etc. That way people can keep their menus and js etc mods separate. That would allow for symlinking of text.
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