• Commodore Free Magazine, Issue 86 - Part 2

    From Stephen Walsh@39:901/280 to All on Sun Apr 12 11:47:51 2015
    r right, and also accelerate
    using forwards. Pulling back will
    decelerate and act as a brake. It is
    worthwhile to start the game in
    practice/trainer mode before you
    consider to go for the ultimate Hell
    Race.

    The aim of this game is to control
    your bike through each course during
    the day time and also during the
    night time. Unfortunately your race
    won't the all that easy as this is no
    ordinary race. It is a futuristic
    violent race. Therefore you will be
    facing fearsome competitors. Luckily
    your bike is armed with a laser
    cannon. Should you spot any of the
    fearsome competitors, you can shoot
    them off their bikes. In order to
    complete a level, you have to shoot
    all of the competitors. You had
    better watch out though. Should a
    competitor hit you, you'll lose a
    life. Watch out for the ultra-high
    poles. Should you crash, a life will
    be lost. Lose all lives and the game
    is over.

    - - - - - - - - - - - - - - - - - - -

    NEEDLE IN THE HAYSTACK

    (C)1998 Super High Invented
    Technologies

    Programming: Didi/Laxity
    Graphics: Didi/Laxity
    Music: GRG, Geir Tjelta,
    Kristian Roston

    Did you enjoy 5x5 last issue? Well,
    from the same creators of the fun
    word game comes this fun puzzle game
    called 'Needle in the Haystack'.
    Written by Didi/Laxity. The concept
    is very simple and there's not a
    major plot to this fun game. It
    features some wonderful music by the
    composers of a C64 music composing
    group called Blues Music. The music
    gives a nice atmosphere to it.

    On to the game instructions. The idea
    of Needle in the Haystack is simple.
    You are presented with a board with
    various mini squares in a grid. Your
    task is to move the cursor around the
    grid, to match a pattern which is
    displayed on the right, above the
    status panel. You will have a certain
    amount of time to do exactly that.
    Should you manage to complete your
    task within the time limit, you will
    be moved on to the next level, where
    a new pattern will show, and you'll
    have less time to find it. Should
    time run out before you match the
    pattern inside the grid the game will
    be lost. Bonus point will be rewarded
    according to the remaining time that
    is left on the board.

    - - - - - - - - - - - - - - - - - - -

    VAULT MAN

    (C)2009 Avatar

    Programming: Charles Grey
    Graphics: Charles Grey
    Music: N/A

    Vault Man is a fun platform game,
    inspired by the classic Lode Runner
    and Jumpman Junior games. However
    with a small screen and a very
    puzzling feel to the game.

    The idea of this game is to run
    around the game screen. Climb up and
    down ladders and collect gold. Then
    drop it in to the door. Only 3 bars
    of gold can be carried at a time.
    This is due to the weight of the
    bars. Press fire when on any switches
    to open or close gates.

    Watch out for various hazards. Should
    you hit a hazard or they hit you,
    you'll get stunned. The same thing
    will happen if you fall from a great
    height. You will have a certain time
    limit to complete each level. Should
    the time run out the game will end.

    - - - - - - - - - - - - - - - - - - -

    A CHANCE IN HELL

    (C)2011 Steven Flanagan

    Programming: Steven Flanagan
    Created with: 3DCK
    Graphics: Steven Flanagan
    Music: Richard Bayliss

    To end the games front for this final
    cover tape. We have a fun FREESCAPE
    game, written by Steven Flanagan, who
    runs the 3D Construction Kit web site
    at www.3dconstructionkit.co.uk/. This
    game is quite a stunner, which gave
    me the privilege to compose some
    music specially for this game.

    The Devil has invaded your coastal
    village, and has captured the
    population of your village. One hero
    lies in his way: YOU. You are the
    chosen one to put an end to the
    darkness. As a priest - alone - you
    must search and defeat the evil devil
    and rescue your people. You will
    start from the main road which leads
    all the way down to your village -
    but you cannot get there.

    This game requires a lot of skill and
    patience. There's a few puzzles to
    solve, should you need to get far.
    Various obstacles will be in your
    way, and you must watch your step.
    Falling from such a great height will
    not do you any good.

    Walking mode:

    Use a Joystick in Port 2 to guide
    yourself through the Freescape
    atmosphere. Up will move you
    forwards, and Down will move you
    backwards. Left/Right will allow you
    to turn around the atmosphere of each
    room. Pressing fire will allow you to
    shoot at certain objects (some of
    which may need quick fire). Pressing
    spacebar will activate/deactivate
    shooting mode.

    Shooting mode:

    Use joystick directions to move your
    cross-hair around the screen. Press
    FIRE to shoot at objects. Pressing
    space bar once again will restore you
    back to walking mode.

    Can you defeat the Devil and retain
    the people from your village, or will
    your Village be completely empty and
    feel the Demon's wrath? Good luck,
    you'll need it.

    - - - - - - - - - - - - - - - - - - -

    NEXT ISSUE

    Since this E-Tape is going to be one
    of the last, there will be no cover
    tape next issue - unless you all can
    help. If you have a game, demo,
    utility or music box you'd like to
    show to the C64 world for the
    Commodore Free magazine, then please
    email your submissions to
    richardbayliss.c64@--gmail--.com
    (remove --). I'll take a look at your
    stuff. If it's worthy of a release,
    then your program could reach
    Commodore Free in time for an
    upcoming issue.

    Hope you have enjoyed this feature,
    and keep on supporting Commodore
    Free, so that we can keep this
    feature alive.

    SEE YOU NEXT TIME :)

    =====================================

    *************************************
    GENERAL NEWS
    *************************************

    *************************************
    WORLD OF COMMODORE BLOG AND PICTURES
    *************************************

    Anyone who missed last year's World
    of Commodore Show will be please to
    learn there are a couple of
    blogs/picture websites set up for
    people just like you and me who
    couldn't make the show. To read all
    about it and gasp at the pictures:

    blog.retro-link.com/2014/12/world-of-
    commodore-2014.html

    www.lyonlabs.org/commodore/woc-2014/i
    ndex.html

    -------------------------------------

    *************************************
    BX720D PROJECT
    *************************************

    Steve Gray is working on a new
    project called the BX720D. Commodore
    announced it would release a
    BX-256-80 or BX-700 machine in 1983.
    However, fate intervened and
    ultimately the machine was never
    released.

    The specifications are:

    CBM-II 710 computer 8250LP disk
    drives, 8088 coprocessor board

    www.6502.org/users/sjgray/projects/bx
    720d/index.html

    -------------------------------------

    *************************************
    ET ATARI GAME "WAS"
    BURIED IN THE DESERT
    *************************************

    Yes it's true, a company goes to the
    desert and uncovers hundreds of ET
    cartridges! The games were part of a
    cache of some 800 Atari video games
    buried more than 30 years ago in a
    landfill, and dug up in April 2014,
    and then sold on eBay.

    uk.news.yahoo.com/atari-games-buried-
    landfill-net-37-000-ebay-162501577.ht
    ml#WKKKZQX

    -------------------------------------

    *************************************
    TOSEC IS UPDATED
    *************************************

    TOSEC is updated.

    The Old School Emulation Centre is a
    group who are preserving games or
    other programs for the home computer
    and game consoles.

    In this update: 8 new, 131 updated,
    and 7 deleted.

    www.tosecdev.org/

    -------------------------------------

    *************************************
    KIM UNO
    *************************************

    The KIM Uno is a small "open-source
    hardware" project to build a replica
    of the classic 1976 KIM-1 computer.
    It doubles as a 6502 programmable
    calculator. It costs about $10 in
    commonly available parts (board &
    parts without case or power supply),
    but provides a faithful KIM-1
    'experience'. An atMega328 (Arduino
    Pro Mini, actually) mounted on the
    back of the board contains all the
    logic and memory.

    obsolescence.wix.com/obsolescence#!ki
    m-uno-summary/c1uuh

    --- MBSE BBS v1.0.4 (GNU/Linux-i386)
    * Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)
  • From Stephen Walsh@39:901/280 to All on Sun Apr 12 11:48:09 2015
    r right, and also accelerate
    using forwards. Pulling back will
    decelerate and act as a brake. It is
    worthwhile to start the game in
    practice/trainer mode before you
    consider to go for the ultimate Hell
    Race.

    The aim of this game is to control
    your bike through each course during
    the day time and also during the
    night time. Unfortunately your race
    won't the all that easy as this is no
    ordinary race. It is a futuristic
    violent race. Therefore you will be
    facing fearsome competitors. Luckily
    your bike is armed with a laser
    cannon. Should you spot any of the
    fearsome competitors, you can shoot
    them off their bikes. In order to
    complete a level, you have to shoot
    all of the competitors. You had
    better watch out though. Should a
    competitor hit you, you'll lose a
    life. Watch out for the ultra-high
    poles. Should you crash, a life will
    be lost. Lose all lives and the game
    is over.

    - - - - - - - - - - - - - - - - - - -

    NEEDLE IN THE HAYSTACK

    (C)1998 Super High Invented
    Technologies

    Programming: Didi/Laxity
    Graphics: Didi/Laxity
    Music: GRG, Geir Tjelta,
    Kristian Roston

    Did you enjoy 5x5 last issue? Well,
    from the same creators of the fun
    word game comes this fun puzzle game
    called 'Needle in the Haystack'.
    Written by Didi/Laxity. The concept
    is very simple and there's not a
    major plot to this fun game. It
    features some wonderful music by the
    composers of a C64 music composing
    group called Blues Music. The music
    gives a nice atmosphere to it.

    On to the game instructions. The idea
    of Needle in the Haystack is simple.
    You are presented with a board with
    various mini squares in a grid. Your
    task is to move the cursor around the
    grid, to match a pattern which is
    displayed on the right, above the
    status panel. You will have a certain
    amount of time to do exactly that.
    Should you manage to complete your
    task within the time limit, you will
    be moved on to the next level, where
    a new pattern will show, and you'll
    have less time to find it. Should
    time run out before you match the
    pattern inside the grid the game will
    be lost. Bonus point will be rewarded
    according to the remaining time that
    is left on the board.

    - - - - - - - - - - - - - - - - - - -

    VAULT MAN

    (C)2009 Avatar

    Programming: Charles Grey
    Graphics: Charles Grey
    Music: N/A

    Vault Man is a fun platform game,
    inspired by the classic Lode Runner
    and Jumpman Junior games. However
    with a small screen and a very
    puzzling feel to the game.

    The idea of this game is to run
    around the game screen. Climb up and
    down ladders and collect gold. Then
    drop it in to the door. Only 3 bars
    of gold can be carried at a time.
    This is due to the weight of the
    bars. Press fire when on any switches
    to open or close gates.

    Watch out for various hazards. Should
    you hit a hazard or they hit you,
    you'll get stunned. The same thing
    will happen if you fall from a great
    height. You will have a certain time
    limit to complete each level. Should
    the time run out the game will end.

    - - - - - - - - - - - - - - - - - - -

    A CHANCE IN HELL

    (C)2011 Steven Flanagan

    Programming: Steven Flanagan
    Created with: 3DCK
    Graphics: Steven Flanagan
    Music: Richard Bayliss

    To end the games front for this final
    cover tape. We have a fun FREESCAPE
    game, written by Steven Flanagan, who
    runs the 3D Construction Kit web site
    at www.3dconstructionkit.co.uk/. This
    game is quite a stunner, which gave
    me the privilege to compose some
    music specially for this game.

    The Devil has invaded your coastal
    village, and has captured the
    population of your village. One hero
    lies in his way: YOU. You are the
    chosen one to put an end to the
    darkness. As a priest - alone - you
    must search and defeat the evil devil
    and rescue your people. You will
    start from the main road which leads
    all the way down to your village -
    but you cannot get there.

    This game requires a lot of skill and
    patience. There's a few puzzles to
    solve, should you need to get far.
    Various obstacles will be in your
    way, and you must watch your step.
    Falling from such a great height will
    not do you any good.

    Walking mode:

    Use a Joystick in Port 2 to guide
    yourself through the Freescape
    atmosphere. Up will move you
    forwards, and Down will move you
    backwards. Left/Right will allow you
    to turn around the atmosphere of each
    room. Pressing fire will allow you to
    shoot at certain objects (some of
    which may need quick fire). Pressing
    spacebar will activate/deactivate
    shooting mode.

    Shooting mode:

    Use joystick directions to move your
    cross-hair around the screen. Press
    FIRE to shoot at objects. Pressing
    space bar once again will restore you
    back to walking mode.

    Can you defeat the Devil and retain
    the people from your village, or will
    your Village be completely empty and
    feel the Demon's wrath? Good luck,
    you'll need it.

    - - - - - - - - - - - - - - - - - - -

    NEXT ISSUE

    Since this E-Tape is going to be one
    of the last, there will be no cover
    tape next issue - unless you all can
    help. If you have a game, demo,
    utility or music box you'd like to
    show to the C64 world for the
    Commodore Free magazine, then please
    email your submissions to
    richardbayliss.c64@--gmail--.com
    (remove --). I'll take a look at your
    stuff. If it's worthy of a release,
    then your program could reach
    Commodore Free in time for an
    upcoming issue.

    Hope you have enjoyed this feature,
    and keep on supporting Commodore
    Free, so that we can keep this
    feature alive.

    SEE YOU NEXT TIME :)

    =====================================

    *************************************
    GENERAL NEWS
    *************************************

    *************************************
    WORLD OF COMMODORE BLOG AND PICTURES
    *************************************

    Anyone who missed last year's World
    of Commodore Show will be please to
    learn there are a couple of
    blogs/picture websites set up for
    people just like you and me who
    couldn't make the show. To read all
    about it and gasp at the pictures:

    blog.retro-link.com/2014/12/world-of-
    commodore-2014.html

    www.lyonlabs.org/commodore/woc-2014/i
    ndex.html

    -------------------------------------

    *************************************
    BX720D PROJECT
    *************************************

    Steve Gray is working on a new
    project called the BX720D. Commodore
    announced it would release a
    BX-256-80 or BX-700 machine in 1983.
    However, fate intervened and
    ultimately the machine was never
    released.

    The specifications are:

    CBM-II 710 computer 8250LP disk
    drives, 8088 coprocessor board

    www.6502.org/users/sjgray/projects/bx
    720d/index.html

    -------------------------------------

    *************************************
    ET ATARI GAME "WAS"
    BURIED IN THE DESERT
    *************************************

    Yes it's true, a company goes to the
    desert and uncovers hundreds of ET
    cartridges! The games were part of a
    cache of some 800 Atari video games
    buried more than 30 years ago in a
    landfill, and dug up in April 2014,
    and then sold on eBay.

    uk.news.yahoo.com/atari-games-buried-
    landfill-net-37-000-ebay-162501577.ht
    ml#WKKKZQX

    -------------------------------------

    *************************************
    TOSEC IS UPDATED
    *************************************

    TOSEC is updated.

    The Old School Emulation Centre is a
    group who are preserving games or
    other programs for the home computer
    and game consoles.

    In this update: 8 new, 131 updated,
    and 7 deleted.

    www.tosecdev.org/

    -------------------------------------

    *************************************
    KIM UNO
    *************************************

    The KIM Uno is a small "open-source
    hardware" project to build a replica
    of the classic 1976 KIM-1 computer.
    It doubles as a 6502 programmable
    calculator. It costs about $10 in
    commonly available parts (board &
    parts without case or power supply),
    but provides a faithful KIM-1
    'experience'. An atMega328 (Arduino
    Pro Mini, actually) mounted on the
    back of the board contains all the
    logic and memory.

    obsolescence.wix.com/obsolescence#!ki
    m-uno-summary/c1uuh

    --- MBSE BBS v1.0.4 (GNU/Linux-i386)
    * Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)