r right, and also accelerate
using forwards. Pulling back will
decelerate and act as a brake. It is
worthwhile to start the game in
practice/trainer mode before you
consider to go for the ultimate Hell
Race.
The aim of this game is to control
your bike through each course during
the day time and also during the
night time. Unfortunately your race
won't the all that easy as this is no
ordinary race. It is a futuristic
violent race. Therefore you will be
facing fearsome competitors. Luckily
your bike is armed with a laser
cannon. Should you spot any of the
fearsome competitors, you can shoot
them off their bikes. In order to
complete a level, you have to shoot
all of the competitors. You had
better watch out though. Should a
competitor hit you, you'll lose a
life. Watch out for the ultra-high
poles. Should you crash, a life will
be lost. Lose all lives and the game
is over.
- - - - - - - - - - - - - - - - - - -
NEEDLE IN THE HAYSTACK
(C)1998 Super High Invented
Technologies
Programming: Didi/Laxity
Graphics: Didi/Laxity
Music: GRG, Geir Tjelta,
Kristian Roston
Did you enjoy 5x5 last issue? Well,
from the same creators of the fun
word game comes this fun puzzle game
called 'Needle in the Haystack'.
Written by Didi/Laxity. The concept
is very simple and there's not a
major plot to this fun game. It
features some wonderful music by the
composers of a C64 music composing
group called Blues Music. The music
gives a nice atmosphere to it.
On to the game instructions. The idea
of Needle in the Haystack is simple.
You are presented with a board with
various mini squares in a grid. Your
task is to move the cursor around the
grid, to match a pattern which is
displayed on the right, above the
status panel. You will have a certain
amount of time to do exactly that.
Should you manage to complete your
task within the time limit, you will
be moved on to the next level, where
a new pattern will show, and you'll
have less time to find it. Should
time run out before you match the
pattern inside the grid the game will
be lost. Bonus point will be rewarded
according to the remaining time that
is left on the board.
- - - - - - - - - - - - - - - - - - -
VAULT MAN
(C)2009 Avatar
Programming: Charles Grey
Graphics: Charles Grey
Music: N/A
Vault Man is a fun platform game,
inspired by the classic Lode Runner
and Jumpman Junior games. However
with a small screen and a very
puzzling feel to the game.
The idea of this game is to run
around the game screen. Climb up and
down ladders and collect gold. Then
drop it in to the door. Only 3 bars
of gold can be carried at a time.
This is due to the weight of the
bars. Press fire when on any switches
to open or close gates.
Watch out for various hazards. Should
you hit a hazard or they hit you,
you'll get stunned. The same thing
will happen if you fall from a great
height. You will have a certain time
limit to complete each level. Should
the time run out the game will end.
- - - - - - - - - - - - - - - - - - -
A CHANCE IN HELL
(C)2011 Steven Flanagan
Programming: Steven Flanagan
Created with: 3DCK
Graphics: Steven Flanagan
Music: Richard Bayliss
To end the games front for this final
cover tape. We have a fun FREESCAPE
game, written by Steven Flanagan, who
runs the 3D Construction Kit web site
at www.3dconstructionkit.co.uk/. This
game is quite a stunner, which gave
me the privilege to compose some
music specially for this game.
The Devil has invaded your coastal
village, and has captured the
population of your village. One hero
lies in his way: YOU. You are the
chosen one to put an end to the
darkness. As a priest - alone - you
must search and defeat the evil devil
and rescue your people. You will
start from the main road which leads
all the way down to your village -
but you cannot get there.
This game requires a lot of skill and
patience. There's a few puzzles to
solve, should you need to get far.
Various obstacles will be in your
way, and you must watch your step.
Falling from such a great height will
not do you any good.
Walking mode:
Use a Joystick in Port 2 to guide
yourself through the Freescape
atmosphere. Up will move you
forwards, and Down will move you
backwards. Left/Right will allow you
to turn around the atmosphere of each
room. Pressing fire will allow you to
shoot at certain objects (some of
which may need quick fire). Pressing
spacebar will activate/deactivate
shooting mode.
Shooting mode:
Use joystick directions to move your
cross-hair around the screen. Press
FIRE to shoot at objects. Pressing
space bar once again will restore you
back to walking mode.
Can you defeat the Devil and retain
the people from your village, or will
your Village be completely empty and
feel the Demon's wrath? Good luck,
you'll need it.
- - - - - - - - - - - - - - - - - - -
NEXT ISSUE
Since this E-Tape is going to be one
of the last, there will be no cover
tape next issue - unless you all can
help. If you have a game, demo,
utility or music box you'd like to
show to the C64 world for the
Commodore Free magazine, then please
email your submissions to
richardbayliss.c64@--gmail--.com
(remove --). I'll take a look at your
stuff. If it's worthy of a release,
then your program could reach
Commodore Free in time for an
upcoming issue.
Hope you have enjoyed this feature,
and keep on supporting Commodore
Free, so that we can keep this
feature alive.
SEE YOU NEXT TIME :)
=====================================
*************************************
GENERAL NEWS
*************************************
*************************************
WORLD OF COMMODORE BLOG AND PICTURES
*************************************
Anyone who missed last year's World
of Commodore Show will be please to
learn there are a couple of
blogs/picture websites set up for
people just like you and me who
couldn't make the show. To read all
about it and gasp at the pictures:
blog.retro-link.com/2014/12/world-of-
commodore-2014.html
www.lyonlabs.org/commodore/woc-2014/i
ndex.html
-------------------------------------
*************************************
BX720D PROJECT
*************************************
Steve Gray is working on a new
project called the BX720D. Commodore
announced it would release a
BX-256-80 or BX-700 machine in 1983.
However, fate intervened and
ultimately the machine was never
released.
The specifications are:
CBM-II 710 computer 8250LP disk
drives, 8088 coprocessor board
www.6502.org/users/sjgray/projects/bx
720d/index.html
-------------------------------------
*************************************
ET ATARI GAME "WAS"
BURIED IN THE DESERT
*************************************
Yes it's true, a company goes to the
desert and uncovers hundreds of ET
cartridges! The games were part of a
cache of some 800 Atari video games
buried more than 30 years ago in a
landfill, and dug up in April 2014,
and then sold on eBay.
uk.news.yahoo.com/atari-games-buried-
landfill-net-37-000-ebay-162501577.ht
ml#WKKKZQX
-------------------------------------
*************************************
TOSEC IS UPDATED
*************************************
TOSEC is updated.
The Old School Emulation Centre is a
group who are preserving games or
other programs for the home computer
and game consoles.
In this update: 8 new, 131 updated,
and 7 deleted.
www.tosecdev.org/
-------------------------------------
*************************************
KIM UNO
*************************************
The KIM Uno is a small "open-source
hardware" project to build a replica
of the classic 1976 KIM-1 computer.
It doubles as a 6502 programmable
calculator. It costs about $10 in
commonly available parts (board &
parts without case or power supply),
but provides a faithful KIM-1
'experience'. An atMega328 (Arduino
Pro Mini, actually) mounted on the
back of the board contains all the
logic and memory.
obsolescence.wix.com/obsolescence#!ki
m-uno-summary/c1uuh
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