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Commodore Free Magazine
http://www.commodorefree.com/
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Issue 82
Free to download magazine dedicated to Commodore computers available as
PDF, ePUB, MOBI, HTML, TXT, SEQ and D64 disk image
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CONTENTS
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* Editorial
* Commodore Free E-Cover Tape #15
* General News
- World of Commodore 2013 Videos
- Programmable Logic I PLA & PAL
- World of Jani Website
- Finnish Retro Game Comparisons
- Paula Powered - Vivienne Westwood
* C64 News
- Jonathan Temples Interview
- Chameleon 64 - 9a
- Games That Weren't 64 Updates
- C64 Network Game in Playtesting!
- gateWay Manual Resurrected
- GLINK 232 Cartridge
- Relaunch 64 Version 3.0 Released
- Striketerm 2014 Released
- D64 Editor Updates
- Sokoban For The C64
- Commodore 64 And The Internet
- Commando Arcade Released
- Komoda Issue 9 Released In Polish
- C65 Using FPGA
- ArnoDash Number 21 Released
- Simple Writer V1.0 Released
- Game Corner Q2/2014 Released
* C16 & Plus/4 News
- Note-Game - Plus/4
- Club Info Issue 134 Released
* VIC 20 News
- VIC 20 Games
- Pulse Tape Release Delayed
* PET News
- Revival Studios News
* Amiga News
- Amiga Forever 2014
- AROS Vision 2.6.1 Released
- A-EON to Distribute DVPlayer
- New Products at Amedia Computer
- A-EON Acquires Amiga.org
- MUI 3.9 Released for AmigaOS 3.x
- 880 Gamer Issue 3 Released
- FlipPaper Updated
- Sakura 4MB PCMCIA SRAM
- Hollywood Documentation Available
- Interview with Szilard Biro
- Artist H.R. Giger Passes
- The Best of MorphOS
- XU4 - Ultima IV Recreated
- Dopus 5.90 is Released
- Pinomania & Termite TCP Download
- MUI Royale 1.1 Released
- WinUAE 2.8.0 Released
- Official AmigaOS Doc Wiki
- Yerzmyey - Rave is illegal!
* GEOS and Wheels Programming
* Commodore: 1 -- Church: 0
* Interview With Paul Gardner-Stephen
* Interview With Melon64 SysAdmin
* Review: SD2IEC Drive
* Assembly Line - $05: PRIMM
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EDITOR
Nigel Parker
SPELL CHECKING
Peter Badrick
Bert Novilla
TXT, HTML & E-BOOKS
Paul Davis
D64 DISK IMAGE
Al Jackson
PDF DESIGN
Nigel Parker
CONTRIBUTORS
Richard Bayliss
Terry Raymond
Lenard R. Roach
Bert Novilla (satpro)
WEBSITE
www.commodorefree.com
EMAIL ADDRESS
commodorefree@commodorefree.com
SUBMISSIONS
Articles are always wanted for the magazine. Contact us for details. We
can't pay you for your efforts but you are safe in the knowledge that you
have passed on details that will interest other Commodore enthusiasts.
NOTICES
All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, internet domain names or other similar rights are acknowledged. No part of this magazine
may be reproduced without permission.
The appearance of an advert in the magazine does not necessarily mean that
the goods/services advertised are associated with or endorsed by Commodore
Free Magazine.
COPYRIGHT
Copyright (c) 2014
Commodore Free Magazine
All Rights Reserved.
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EDITORIAL
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Greetings!
Another mixed bag of articles again!
This time, we have Leonard Roach pondering whom he should continue writing
for. In the past he has written articles for Commodore Free and even sold Commodore programmes; you may remember he has released some
Commodore-related books. It's an interesting read although I know it won't
be an article that suits everyone's taste as it touches on the subject of Faith.
Also, this issue we have an interview with the sysAdmin of Melon64, a forum
for Commodore users. Some people I know seem to think that it's in direct competition to Lemon64, but read the interview and judge for yourself.
It's not an exclusive interview and don't expect all to be revealed but it makes some interesting reading all the same.
Ever thought of making a shoe phone or an implementation of a Commodore
64/65 in FPGA logic with some extensions? Well one reader has, and he
talks about his plans for such a project. I mean just think if you could
own a portable Commodore 64, even if it was just a piece of FPGA logic with screen and keyboard? How cool would it be - working on Commodore Free
while others looked over my shoulder wondering what operating system it
was, and wowing at the fact it booted up in milliseconds rather than 15 minutes?
The more I read about the C65 the more I want one - not really one of the prototypes - but a fully working version. How I wished Commodore had
released the machine to market, although they really needed to get it out faster, and I think that's one of the reasons they closed the project,
because 16-bit machines were overtaking the 8-bit systems. Think of how
the games would look and the extra sid for stereo soundtracks! Ok, I know
it's never going to be a reality, but with an FPGA logic version, who
knows? Anything could be possible!
We have a review of an SDuiec device, that lets you load and save
programmes onto SD cards, although there are any number of similar versions
I picked this mainly for the reason it looks like a real 1541 drive, it's
also very neat and well manufactured.
Concluding our magazine are two machine code programming tutorials, we
continue our regular Machine code lessons and also we delve into the elite world of the Geos programmer with a look at Geos header files, and what
tools you would need to code your own applications.
Thanks for reading
Best regards
Nigel (Editor)
www.commodorefree.com
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COMMODORE FREE E-COVER TAPE #15
By Richard Bayliss
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Loader system by Martin Piper and Daniel Kahlin all Loading tunes by
Richard Bayliss
It's summer time once again and Commodore Free springs back with a HOT
sizzling cover tape, crammed with spectacular goodies for you to enjoy.
The past few E-Cover Tapes had mainly SEUCK compo entries. This issue also
has a couple of SEUCK games which are EXCLUSIVE and so have not seen
before. The majority of this tape consists of different programs. Huge
thanks goes to CSIXX for giving us kind permission to use the C64
conversion of The Impossible Game on to this month's cover tape,which I
have mastered using Daniel Kahlin's R-Loader.
You may have noticed that I reverted back to the regular TND loader system (Thunderload Series Six) for the majority of programs on this E-Cover Tape.
I did do a brand new tape loading system, but a 3 colour logo which says "Thunderload 7" needs to be painted. So guess what else I have added on to this issue's cover tape? … A logo editor ;)
Anyway, what is in store for you on the cover tape this month, before we
take a break until after summer? First of all there are a couple of SEUCK games, which are fun and full of humour. There is also a 2 player car
racing game, and of course (as pointed before) a Commodore 64 conversion of
the flash PC game, "The Impossible Game". There's also 3 utilities (or
should we count it as 4?) for your C64.
- - - - - - - - - - - - - - - - - - -
RABID ROBOTS
(C)2014 by Alf Yngve, Music by
Richard Bayliss
This is a funny game which was created by Alf Yngve, using the Sideways Scrolling SEUCK. This game consists of a comedy look into UK politics and
the UK as well. This game was written by Alf only for fun, and wasn't
intended to cause any insults to anyone. We made sure of that.
England is under attack by a series of robots from U.K.R.A.P (UK Robots
Against People). They are spreading a message of 'hate' to the nation.
All people have been hel
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)