Commodore Free Magazine, Issue 74 - Part 2
From
Stephen Walsh@39:901/280 to
All on Sat Dec 14 22:25:50 2013
s SEUCK), Richard Bayliss (Enhancements)
Graphics: Alf Yngve
Music: Richard Bayliss
From Alf Yngve, comes this stunning action packed game inspired by some
classic combat games, such as Green Beret, Gryzor, etc. Although this is not a run and jump game. The game also features combat style music on the front end. Also two player control and scoring has been bolted together to one game which saves you having to change your joystick port to play each part.
The story so far: A group of rogue marines are planning to set a big act of terrorism on to your own territory and city. After the alert, civilians just got escorted out of their homes and sent into prison camps. The terrorists
also captured you and threw you into a cell. Unknown to the terrorists you
were wearing a tracker. So the allied forces sent in one of their best helicopters. Checked the radar signal, shot the guard from outside your cell. One of the marines arms a bazooka and blasts the cell in which you are free. You arm yourself with the guard's rife with plenty of bullets and set off on a dangerous mission The NIGHT RAID.
Using a joystick in either port, you are the escaped captive, who is out to
get revenge on the terrorists. Your mission is to raid their camps, and shoot anything that moves on sight. Watch out though the enemy forces never give up and are most definitely on the watch out for escapes. This game is split into two parts.
Part 1 - The ground battle
After the helicopter above broke you out of the cells. You plan a revenge attack on the terrorists. Simply by sneaking past them and blasting them with your rifle. Unfortunately the terrorists have backup and are keeping watch of your every step so you must shoot your way to freedom. To help gain stamina, pick up medical packs the more you pick up, the more likely you'll get an
extra life back. As soon as you escape from the enemy camp it is time to enter the helicopter and get the heck out of that awful prison camp.
Part 2 - The air battle
You escape into the helicopter but find that you are being watched. So armed with bullets you must shoot the enemies airborne and grounded to avoid getting recaptured. If you make your escape from the air battle you will make it back to your HQ, where the rest of the allied forces will destroy the terrorist base, and you get back to your family.
Good luck soldier!
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SHEER EARTH ATTACK
(C)2013 Gaetano Chiummo
Programming: Gaetano Chiummo (Using Sideways SEUCK), Richard Bayliss
(Enhancements)
Graphics: Gaetano Chiummo
Music: Gaetano Chiummo
The second of two sideways SEUCK game creations comes a game with won the 2013 SEUCK Competition and also this version features the ultimate prize, a brand new front end, In game enhancements and much more. Making this game feel commercial release although it isn't. In game graphics are really nice and the loading picture is sweet.
It is the year 2261. According to the prophecy the Earth is going to be destroyed! The prophet didn't give many details except that the menace will arrive from the sky. The scientists are gazing at the stars but the army has its eyes on a civilized alien race which has started studying a new source of energy. They never threatened the Earth nor any other civilized planet around but what if this new energy has the power to rule the universe? So, the army's sending a space ship (along with a rotating combat module) out to space to
seek and destroy this mysterious weapon. And, guess what!, the pilot is YOU!
You must fly through five zones:
1. Deep Space: this area is very easy to conquer; just beware of the yellow
ships: they can fire at you!
2. The Asteroid Belt: an area full of flying rocks which can be shot or
avoided. The most dangerous enemies here are some fast flying ships, which
can easily dodge the rocks, aiming at your ship!
3. The Bubbles' Belt: Bubbles can be dangerous! Just destroy them before they
start bursting... There are also some tough alien ships flying across this
area.
4. The Ruins: in this small abandoned planet many space-birds built their
nests and they will not let you pass so easily... You must also destroy the
rocks that block your way.
5. The Aliens' Base: this military zone is filled with the best aliens'
weaponry from cannons to space-fighters! At the end of this stage you'll
find the result of their experiments a new source of energy which could be
used to destroy the universe... but are we sure it would? Anyway your task
is to destroy it... so, good luck!
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BIONIK GRANNY RETURNS
(C)2010 The New Dimension
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen, Kenz
Music: Richard Bayliss
This is the final version of the spin off tribute to Mastertronic Software's Bionic Granny It features various levels, bonus screen neat presentation and plenty of tongue in cheek fun. Even a remix of the classic Bionic Granny theme tune. Back in 1984, Granny was waiting outside the school gates waiting to clobber the brats that were responsible for making her life a misery.
Now 26 years later after her hard earned rest SHE'S BACK. The cantankerous old lady is on a little adventure which is to go out into town and pick up her pension from out of the local post office. Unfortunately for her the town's full of pushers and shovers. Not only is this TOO MUCH for her - she's very annoyed; so she dons her blue mac picks up her walking stick and gets ready to clobber the poor folk.
Using a joystick plugged into port 2 help Granny clobber passers-by to
retrieve coins, Granny must clobber at least 5 passers before a coin appears
as soon as 5 coins have been collected you have a mystery bonus stage to play. Can you help an old lady cross the busy road safely and collect your pension. If granny enters the post office and picks up her pension a bonus will be rewarded, If however you let granny get hit by a vehicle or enter an incorrect store then no bonus will be rewarded. Complete all 8 levels to win the ending.
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ULTRAFONT+++
(C)1989 Public Domain Software
Programming:
Music: Jeroen Tel
This is a classic, but very handy graphics font editor In which allows you to create your very own 1x1 font editors, or use it to create 3 colour logos. The tool itself also contains wonderful music by Jeroen Tel inside the editor.
Also a rendition of a classic Eric Clapton tune, Leyla by 20CC in the Knickers intro The editor itself Controls are pretty much simple to use.
Joystick in port 2 controls:
* Up: Move cursor up
* Down: Move cursor down
* Left: Move cursor left
* Right: Move cursor right
* Fire: Set pixel
Keyboard:
* L - Load character set from disk / tape
* S - Save character set from disk / tape
* F1 - Slide single character to the Right
* F2 - Slide single character to the Left
* F3 - Slide single character to the bottom
* F4 - Slide single character to the top
* F5 - Multicolour mode
* F6 - Hi-Res mode
* F7 - Copy single character to memory
* F8 - Paste character from memory
In multicolour mode:
* SHIFT+1 - Change editor background colour
* SHIFT+2 - Change main character colour (Single + Mcol mode)
* SHIFT+3 - Change character multicolour 1
* SHIFT+4 - Change character multicolour 2
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LOADER GAME TAPE MASTER KIT
(C)2013 Commodore Free, The New
Dimension
Programming: Richard Bayliss, Martin Piper
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
To round up this issue's E-Cover tape comes an exclusive new utility called
the Loader Game Tape Master Kit. This is a simple program that allows you to master your tapes using a high speed turbo tape loader. Also loads the games
to tape using one of my two loader games which were used many times on TND games and contributor's releases. Moo-Tilation and Happy Blocks. With additional features which no other loader game had. You can still play the
game after the program has loaded.
--- MBSE BBS v1.0.01 (GNU/Linux-i386)
* Origin: Dragon's Lair (39:901/280)