• Wizardry 8: not compelled to do anything

    From Pr. Mandrake@21:1/5 to All on Sat Nov 19 18:06:11 2022
    Back in grad school, Wizardry VI was completed. Twice actually, because
    of the two endings. Recently built a party in Wizardry VI and brought it through Wizardry VII to Wizardry VIII. However, with the bad rumors surrounding this game - they fired D.W. Bradley, the mastermind behind
    many of the titles - during production. What it is is that grinding is required. It's not that but the wild sigma in the available terrain. Can be accosted by simpletons or crimson poppies where the entire party falls
    asleep in combat. Let's just say, level 7 adventurers, even the powerful
    party created here meeting four crimson poppies is a sure morale
    destroyer. The game just feels hollow, like it's got no soul. Only one
    bug has been found to this day, but that's not the spirit being sought.
    The characters aren't engaging, and Vi Domina doesn't look as
    attractive as she did in Wizardry VII. All the characters look like they
    need to cut down on their park life. Miles the thief is the exception.
    He looks fairly normal. A Gadgeteer is a master engineer and his
    finest weapon is - a jack in the box. Change my mind.

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Pr. Mandrake@21:1/5 to Pr. Mandrake on Tue Nov 29 22:07:00 2022
    On Saturday, November 19, 2022 at 8:06:12 PM UTC-6, Pr. Mandrake wrote:
    Back in grad school, Wizardry VI was completed. Twice actually, because
    of the two endings. Recently built a party in Wizardry VI and brought it through Wizardry VII to Wizardry VIII. However, with the bad rumors surrounding this game - they fired D.W. Bradley, the mastermind behind
    many of the titles - during production. What it is is that grinding is required. It's not that but the wild sigma in the available terrain. Can be accosted by simpletons or crimson poppies where the entire party falls
    asleep in combat. Let's just say, level 7 adventurers, even the powerful party created here meeting four crimson poppies is a sure morale
    destroyer. The game just feels hollow, like it's got no soul. Only one
    bug has been found to this day, but that's not the spirit being sought.
    The characters aren't engaging, and Vi Domina doesn't look as
    attractive as she did in Wizardry VII. All the characters look like they
    need to cut down on their park life. Miles the thief is the exception.
    He looks fairly normal. A Gadgeteer is a master engineer and his
    finest weapon is - a jack in the box. Change my mind.

    The party took out 4 crimson poppies. The secret is to range attack
    them to weaken and stay out of distance of sleep pollen. Next move in
    and destroy the weak one then get the rest. Often have to achieve teh

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)