• Location

    From neus@21:1/5 to All on Fri May 24 20:05:35 2024
    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in spacetime,
    caused by gravity waves, how does one find an electron.

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  • From Maciej Wozniak@21:1/5 to All on Fri May 24 22:11:13 2024
    W dniu 24.05.2024 o 21:05, neus pisze:

    Given three or four coordinates one can find most things in space.


    Oh, really? 2451,7798,12567, 9076
    Find it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mikko@21:1/5 to neus on Sat May 25 11:10:16 2024
    On 2024-05-24 19:05:35 +0000, neus said:

    Given three or four coordinates one can find most things in space.

    Remember the longitude problem: it had happened that a ship knows it is
    on the lattitude of its destination island (with known coordinates) but
    could not determine whether it should sail east or west bcause could
    not determine ships own longitude.

    What if those coordinates are jittery, due to the ripples in spacetime, caused by gravity waves, how does one find an electron.

    In that situation the coordinates may be unknown. However, an electron
    is charged, so try to follow the field.

    --
    Mikko

    --- SoupGate-Win32 v1.05
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  • From Maciej Wozniak@21:1/5 to All on Sun May 26 07:59:10 2024
    W dniu 26.05.2024 o 07:40, Thomas Heger pisze:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    Taking it short - coordinates are tools, designed mainly
    to locate things, and, just like other tools, con work
    in some cases and can't work in some other cases.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Thomas Heger@21:1/5 to All on Sun May 26 07:40:34 2024
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    E.g you have a large room and define the lower south-east corner as zero
    point (of your coordinate system) and the three axes x, y, z as 'North',
    'West' and 'hight'.

    'The norm' means, that you have also defined the meaning of '1' (here
    unit of length).

    In SI-units you take the unit 'meter' and can then decribe a point in
    that room by a set of three number called 'position vector'.

    e.g. (1, 2, 3) denotes a point in that coordinate system (aka 'location').

    Other systems of coordinates are also possible.

    Commonly used are spherical coordinates, because our home planet (Earth)
    has a roughly spherical surface and we usually live upon that.


    But if now the zero-point wiggles for some reason (like e.g. an
    Earthquake), the coordinates wiggle, too.

    But that would not alter the points in space, if they stay in place.

    That's unfortunate for an observer at the zero spot, but usually no big
    deal.


    TH

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  • From Thomas Heger@21:1/5 to All on Mon May 27 08:46:23 2024
    Am Sonntag000026, 26.05.2024 um 07:59 schrieb Maciej Wozniak:
    W dniu 26.05.2024 o 07:40, Thomas Heger pisze:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    Taking it short - coordinates are tools, designed mainly
    to locate things, and, just like other tools, con work
    in some cases and can't work in some other cases.


    Well, more or less.
    Coordinate systems are man-made constructs and only imaginary.

    The points in space are actually real, but carry no tags (or similar)
    which tell the coordinates.

    Sinse the points don't know where they are, we can measure their
    location only in repect to something else.

    This 'something else' is what we usually use to define a coordinate system.


    TH

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From neus@21:1/5 to Thomas Heger on Mon May 27 22:02:19 2024
    Thomas Heger wrote:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    E.g you have a large room and define the lower south-east corner as zero point (of your coordinate system) and the three axes x, y, z as 'North', 'West' and 'hight'.

    'The norm' means, that you have also defined the meaning of '1' (here
    unit of length).

    In SI-units you take the unit 'meter' and can then decribe a point in
    that room by a set of three number called 'position vector'.

    e.g. (1, 2, 3) denotes a point in that coordinate system (aka 'location').

    Other systems of coordinates are also possible.

    Commonly used are spherical coordinates, because our home planet (Earth)
    has a roughly spherical surface and we usually live upon that.


    But if now the zero-point wiggles for some reason (like e.g. an
    Earthquake), the coordinates wiggle, too.

    But that would not alter the points in space, if they stay in place.

    That's unfortunate for an observer at the zero spot, but usually no big
    deal.


    TH
    ------------------------

    If I move from one spot to another, I mimic the motion of an earthquake.

    But this motion takes place on a carpet of spacetime, which I couldn't
    mimic.

    It's a different mambo altogether.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Maciej Wozniak@21:1/5 to All on Tue May 28 06:37:49 2024
    W dniu 27.05.2024 o 23:02, neus pisze:
    Thomas Heger wrote:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    E.g you have a large room and define the lower south-east corner as
    zero point (of your coordinate system) and the three axes x, y, z as
    'North', 'West' and 'hight'.

    'The norm' means, that you have also defined the meaning of '1' (here
    unit of length).

    In SI-units you take the unit 'meter' and can then decribe a point in
    that room by a set of three number called 'position vector'.

    e.g. (1, 2, 3) denotes a point in that coordinate system (aka
    'location').

    Other systems of coordinates are also possible.

    Commonly used are spherical coordinates, because our home planet
    (Earth) has a roughly spherical surface and we usually live upon that.


    But if now the zero-point wiggles for some reason (like e.g. an
    Earthquake), the coordinates wiggle, too.

    But that would not alter the points in space, if they stay in place.

    That's unfortunate for an observer at the zero spot, but usually no
    big deal.


    TH
    ------------------------

    If I move from one spot to another, I mimic the motion of an earthquake.

    But this motion takes place on a carpet of spacetime, which I couldn't
    mimic.

    It's a different mambo altogether.

    Cut this mystical bullshit. Whatever you say
    you're using words and put them into phrases.
    What do you think words are? Ever seen any
    in your precious spacetime?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Thomas Heger@21:1/5 to All on Tue May 28 08:52:23 2024
    Am Montag000027, 27.05.2024 um 08:46 schrieb Thomas Heger:
    Am Sonntag000026, 26.05.2024 um 07:59 schrieb Maciej Wozniak:
    W dniu 26.05.2024 o 07:40, Thomas Heger pisze:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    Taking it short - coordinates are tools, designed mainly
    to locate things, and, just like other tools, con work
    in some cases and can't work in some other cases.


    Well, more or less.
    Coordinate systems are man-made constructs and only imaginary.

    The points in space are actually real, but carry no tags (or similar)
    which tell the coordinates.

    Sinse the points don't know where they are, we can measure their
    location only in repect to something else.

    This 'something else' is what we usually use to define a coordinate system.

    Usually I use a principle I call 'subjectivism'.

    This is based on a priciple, that all inertial observers are of equal
    rights.

    That's why I place the observer in the center of the system in question
    and measure everything in respect to the observer (or the associated
    coordinate system).

    This makes the observer stop and everything else move.


    This scheme is strictly subjectivistic, because one observer can be
    placed at the zero spot, but not two (or more).

    The space seen from there is then the past light cone of that particular observer and usually called 'universe' (though not universal).

    That's why we have an infinite number of different universes.

    This scheme is not correct, but matches the subjectivitic view, which we usually have upon the world around us.

    Since the observer does not move at all (by definition), he (or she)
    cannot possibly move with c (or any other velocity).

    Now the observer has a point, which is already known (the tip of his own
    nose) and he could measure everything else from there.

    Other points are less easy to find, like e.g. 'the center of the
    universe', or much less easy to use (e.g. the sun).

    TH

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From neus@21:1/5 to Maciej Wozniak on Tue May 28 17:37:26 2024
    Maciej Wozniak wrote:
    W dniu 27.05.2024 o 23:02, neus pisze:
    Thomas Heger wrote:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    E.g you have a large room and define the lower south-east corner as
    zero point (of your coordinate system) and the three axes x, y, z as
    'North', 'West' and 'hight'.

    'The norm' means, that you have also defined the meaning of '1' (here
    unit of length).

    In SI-units you take the unit 'meter' and can then decribe a point in
    that room by a set of three number called 'position vector'.

    e.g. (1, 2, 3) denotes a point in that coordinate system (aka
    'location').

    Other systems of coordinates are also possible.

    Commonly used are spherical coordinates, because our home planet
    (Earth) has a roughly spherical surface and we usually live upon that.


    But if now the zero-point wiggles for some reason (like e.g. an
    Earthquake), the coordinates wiggle, too.

    But that would not alter the points in space, if they stay in place.

    That's unfortunate for an observer at the zero spot, but usually no
    big deal.


    TH
    ------------------------

    If I move from one spot to another, I mimic the motion of an earthquake.

    But this motion takes place on a carpet of spacetime, which I couldn't
    mimic.

    It's a different mambo altogether.

    Cut this mystical bullshit. Whatever you say
    you're using words and put them into phrases.
    What do you think words are? Ever seen any
    in your precious spacetime?

    ---------------------------

    Hi Woz.

    Whenever I see a post from you, I feel I'm with Einstein,
    which is where I want to be.


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Maciej Wozniak@21:1/5 to All on Tue May 28 20:29:16 2024
    W dniu 28.05.2024 o 18:37, neus pisze:
    Maciej Wozniak wrote:
    W dniu 27.05.2024 o 23:02, neus pisze:
    Thomas Heger wrote:
    Am Freitag000024, 24.05.2024 um 21:05 schrieb neus:

    Given three or four coordinates one can find most things in space.

    What if those coordinates are jittery, due to the ripples in
    spacetime, caused by gravity waves, how does one find an electron.

    Coordinates always refer to a coordinate system.

    A coordinate system has a zero point and a number of axes, which are
    somehow normed and defined.

    E.g you have a large room and define the lower south-east corner as
    zero point (of your coordinate system) and the three axes x, y, z as
    'North', 'West' and 'hight'.

    'The norm' means, that you have also defined the meaning of '1'
    (here unit of length).

    In SI-units you take the unit 'meter' and can then decribe a point
    in that room by a set of three number called 'position vector'.

    e.g. (1, 2, 3) denotes a point in that coordinate system (aka
    'location').

    Other systems of coordinates are also possible.

    Commonly used are spherical coordinates, because our home planet
    (Earth) has a roughly spherical surface and we usually live upon that. >>>>

    But if now the zero-point wiggles for some reason (like e.g. an
    Earthquake), the coordinates wiggle, too.

    But that would not alter the points in space, if they stay in place.

    That's unfortunate for an observer at the zero spot, but usually no
    big deal.


    TH
    ------------------------

    If I move from one spot to another, I mimic the motion of an earthquake. >>>
    But this motion takes place on a carpet of spacetime, which I
    couldn't mimic.

    It's a different mambo altogether.

    Cut this mystical bullshit. Whatever you say
    you're using words and put them into phrases.
    What do you think words are? Ever seen any
    in your precious spacetime?

    ---------------------------

    Hi Woz.

    Whenever I see a post from you, I feel I'm with Einstein,
    which is where I want to be.

    Well, Ne, no surprise, an idiot is choosing
    like an idiot.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From neus@21:1/5 to Maciej Wozniak on Sun Jun 30 22:28:38 2024
    Maciej Wozniak wrote:
    W dniu 24.05.2024 o 21:05, neus pisze:

    Given three or four coordinates one can find most things in space.


    Oh, really? 2451,7798,12567, 9076
    Find it.

    ---------------------

    If these are supposed to be co-ords, surely you've found it already?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)