• vector based dla...

    From Chris M. Thomasson@21:1/5 to All on Sun Jun 18 14:14:54 2017
    Fwiw, here is an online program I coded in JavaScript that shows the idea:

    http://funwithfractals.atspace.cc/ct_fdla_pa_t0

    It shoots random rays from a circle that interact with the DLA cluster
    in the middle. In the "beginning", there is a single attracting point in
    the center of the circle. Let it run until a message box pops up saying
    "Anime Complete!"

    It creates renderings like:

    https://plus.google.com/101799841244447089430/posts/YCJCaq7zjyw

    Imvho, this is different than using random pixel walkers in a
    "traditional" DLA simulation. Each point is an actual attracting agent
    in the vector field itself. Imvho, its fairly interesting.

    Any thoughts? Does the online program work for you?

    Thanks everybody.

    I posted it over in sci.physics here:

    https://groups.google.com/d/topic/sci.physics/1diSd7hZf-o/discussion

    However, the seems to a shi% load of trolls. Hence, the multi-post.

    Sorry. ;^o

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  • From Chris M. Thomasson@21:1/5 to Chris M. Thomasson on Wed Jun 21 13:52:25 2017
    On 6/18/2017 2:14 PM, Chris M. Thomasson wrote:
    Fwiw, here is an online program I coded in JavaScript that shows the idea:

    http://funwithfractals.atspace.cc/ct_fdla_pa_t0

    It shoots random rays from a circle that interact with the DLA cluster
    in the middle. In the "beginning", there is a single attracting point in
    the center of the circle. Let it run until a message box pops up saying "Anime Complete!"

    It creates renderings like:

    https://plus.google.com/101799841244447089430/posts/YCJCaq7zjyw

    Imvho, this is different than using random pixel walkers in a
    "traditional" DLA simulation. Each point is an actual attracting agent
    in the vector field itself. Imvho, its fairly interesting.

    Any thoughts? Does the online program work for you?

    Thanks everybody.

    I posted it over in sci.physics here:

    https://groups.google.com/d/topic/sci.physics/1diSd7hZf-o/discussion

    However, the seems to a shi% load of trolls. Hence, the multi-post.

    Sorry. ;^o


    I am thinking of a way to speed up the process along with the animation.
    What if the main circle that the random rays are cast from start off at
    a small radius around the single "seed" attractor? The distance that the
    rays have to travel would be radically decreased. As soon as the code
    notices that random rays have to travel a very short distance, relative
    to the radius of the circle, to hit there attractor's, it would simply
    increase the size of the circle and repeat the process of growing the
    main DLA cluster?

    Hummm... It would basically have to work wrt making the process faster.

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