• Play-to-earn gaming sounds too good to be true

    From Technobarbarian@21:1/5 to All on Sat May 21 17:19:24 2022
    I haven't finished reading this yet and probably won't until we get
    back from the coast. Considering human's love of competition and
    gambling the possibilities here are a bit mind boggling.

    "Play-to-earn gaming sounds too good to be true. It probably is.
    The video game industry’s clumsy flirtation with Web3 doesn’t feel like
    it has actual players in mind.

    By Luke Winkie May 18, 2022, 7:00am EDT

    "Jared Galloway, a 22-year-old in Seattle, makes his living with a
    virtual horse. There’s this browser-based PC game called Zed Run,
    developed by the Australian studio Virtually Human, that takes place in
    a sinister cyberpunk dystopia where computerized racehorses compete for
    the podium on a purple, Tron-like grid. Players can buy and breed those “stallions” with the institutional guarantee that their ownership rights are encoded on the blockchain (all exchanges are done in
    cryptocurrency). The goal is to acquire a powerful horse that can win
    races and collect stud fees from those who want access to their precious digital genetics. Think of it as the entire equine industry pared down
    into a phantom, online-only economy.

    This all might sound inscrutable — most tendrils of the Web3 revolution
    are — but all you really need to know is that Galloway was scraping by
    as a pool boy before he was tempted to try Zed Run, and purchased a
    promising horse off the open market. His life hasn’t been the same since.

    “I started playing the game and bought [a horse] that was unnamed and
    unraced for 1.1 ethereum, which was about $4,000 at the time,” said
    Galloway. “Then I got an offer [from someone to buy it] for three
    Ethereum, and three days later [the offer] went up to five, and then
    eight. I looked at who was making these offers, and it was the biggest
    racer in Zed Run.”

    Galloway made the decision to hold onto the horse for himself so he
    could race it and breed it. “I thought, ‘If the best racer in the game wants my horse, then there must be something to it,’” he added.

    Galloway said he made $4,000 last month from Zed Run, which means he has
    lapped his initial investment. In total, his horse, named Diamondz, has
    netted him a profit of 6.4 ethereum, equivalent to about $20,000 at the
    current conversion rate. Today, he plays the game full time and streams
    out his daily progress to a small collection of fans on YouTube. That
    makes Galloway one of the runaway success stories of the burgeoning “play-to-earn” movement: a new philosophy gripping the video game
    industry that aims to reinvent the hobby with decentralized bartering
    systems.

    The premise is simple. In the future, maybe the spoils to be found in a
    video game will hold appreciable, uncapped real-world value. That rare
    sword you uncovered at the top of the mountain in Skyrim or World of
    Warcraft? That could be imprinted as an NFT; totally unique, staunchly unreplicable, and worth a bounty of bitcoin to any interested buyers.

    Already, major publishers in the business, like Ubisoft, Epic, and
    Electronic Arts, are drumming up their own blockchain platforms,
    creating a tide of pioneering early adopters who are eager to alter the fundamental rules of recreation. The idea is to create video games that function more like open-ended, laissez-faire social spaces, rather than
    a sequence of challenges leading to a grand finale. In the future, the
    argument goes, games will mirror the tenets of real life. Video games
    are unfairly extractive; they ask for too much of our time without
    returning the favor. If instead a night with Assassin’s Creed could
    reward us with some tangible capital, then the relationship between
    players and publishers wouldn’t be so fraught.""
    [snip}

    https://www.vox.com/the-goods/23074931/play-to-earn-video-games-blockchain-web-3

    We are time travelers living in the future.

    https://www.youtube.com/watch?v=sDteKUsbceE

    TB

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From bfh@21:1/5 to film...@gmail.com on Sat May 21 23:07:57 2022
    film...@gmail.com wrote:
    On Saturday, May 21, 2022 at 5:19:34 PM UTC-7, Technobarbarian
    wrote:
    I haven't finished reading this yet and probably won't until we
    get back from the coast. Considering human's love of competition
    and gambling the possibilities here are a bit mind boggling.

    "Play-to-earn gaming sounds too good to be true. It probably is.
    The video game industry’s clumsy flirtation with Web3 doesn’t >> feel like it has actual players in mind.

    By Luke Winkie May 18, 2022, 7:00am EDT

    "Jared Galloway, a 22-year-old in Seattle, makes his living with
    a virtual horse. There’s this browser-based PC game called Zed
    Run, developed by the Australian studio Virtually Human, that
    takes place in a sinister cyberpunk dystopia where computerized
    racehorses compete for the podium on a purple, Tron-like grid.
    Players can buy and breed those “stallions” with the
    institutional guarantee that their ownership rights are encoded
    on the blockchain (all exchanges are done in cryptocurrency). The
    goal is to acquire a powerful horse that can win races and
    collect stud fees from those who want access to their precious
    digital genetics. Think of it as the entire equine industry pared
    down into a phantom, online-only economy.

    This all might sound inscrutable — most tendrils of the Web3
    revolution are — but all you really need to know is that
    Galloway was scraping by as a pool boy before he was tempted to
    try Zed Run, and purchased a promising horse off the open market.
    His life hasn’t been the same since.

    “I started playing the game and bought [a horse] that was
    unnamed and unraced for 1.1 ethereum, which was about $4,000 at
    the time,” said Galloway. “Then I got an offer [from someone
    to buy it] for three Ethereum, and three days later [the offer]
    went up to five, and then eight. I looked at who was making these
    offers, and it was the biggest racer in Zed Run.”

    Galloway made the decision to hold onto the horse for himself so
    he could race it and breed it. “I thought, ‘If the best racer
    in the game wants my horse, then there must be something to
    it,’” he added.

    Galloway said he made $4,000 last month from Zed Run, which means
    he has lapped his initial investment. In total, his horse, named
    Diamondz, has netted him a profit of 6.4 ethereum, equivalent to
    about $20,000 at the current conversion rate. Today, he plays the
    game full time and streams out his daily progress to a small
    collection of fans on YouTube. That makes Galloway one of the
    runaway success stories of the burgeoning “play-to-earn”
    movement: a new philosophy gripping the video game industry that
    aims to reinvent the hobby with decentralized bartering systems.

    The premise is simple. In the future, maybe the spoils to be
    found in a video game will hold appreciable, uncapped real-world
    value. That rare sword you uncovered at the top of the mountain
    in Skyrim or World of Warcraft? That could be imprinted as an
    NFT; totally unique, staunchly unreplicable, and worth a bounty
    of bitcoin to any interested buyers.

    Already, major publishers in the business, like Ubisoft, Epic,
    and Electronic Arts, are drumming up their own blockchain
    platforms, creating a tide of pioneering early adopters who are
    eager to alter the fundamental rules of recreation. The idea is
    to create video games that function more like open-ended,
    laissez-faire social spaces, rather than a sequence of challenges
    leading to a grand finale. In the future, the argument goes,
    games will mirror the tenets of real life. Video games are
    unfairly extractive; they ask for too much of our time without
    returning the favor. If instead a night with Assassin’s Creed
    could reward us with some tangible capital, then the relationship
    between players and publishers wouldn’t be so fraught.""
    [snip}

    https://www.vox.com/the-goods/23074931/play-to-earn-video-games-blockchain-web-3



    We are time travelers living in the future.

    https://www.youtube.com/watch?v=sDteKUsbceE

    TB

    A cyber-horse is a horse of course, and no-one can talk to a
    horse, of course, that is unless the cyber-horse, of course, is
    the famous Mr. Zed.....

    Not bad.

    --
    bill
    Theory don't mean squat if it don't work.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From filmbydon@gmail.com@21:1/5 to Technobarbarian on Sat May 21 19:31:00 2022
    On Saturday, May 21, 2022 at 5:19:34 PM UTC-7, Technobarbarian wrote:
    I haven't finished reading this yet and probably won't until we get
    back from the coast. Considering human's love of competition and
    gambling the possibilities here are a bit mind boggling.

    "Play-to-earn gaming sounds too good to be true. It probably is.
    The video game industry’s clumsy flirtation with Web3 doesn’t feel like it has actual players in mind.

    By Luke Winkie May 18, 2022, 7:00am EDT

    "Jared Galloway, a 22-year-old in Seattle, makes his living with a
    virtual horse. There’s this browser-based PC game called Zed Run, developed by the Australian studio Virtually Human, that takes place in
    a sinister cyberpunk dystopia where computerized racehorses compete for
    the podium on a purple, Tron-like grid. Players can buy and breed those “stallions” with the institutional guarantee that their ownership rights are encoded on the blockchain (all exchanges are done in
    cryptocurrency). The goal is to acquire a powerful horse that can win
    races and collect stud fees from those who want access to their precious digital genetics. Think of it as the entire equine industry pared down
    into a phantom, online-only economy.

    This all might sound inscrutable — most tendrils of the Web3 revolution are — but all you really need to know is that Galloway was scraping by
    as a pool boy before he was tempted to try Zed Run, and purchased a promising horse off the open market. His life hasn’t been the same since.

    “I started playing the game and bought [a horse] that was unnamed and unraced for 1.1 ethereum, which was about $4,000 at the time,” said Galloway. “Then I got an offer [from someone to buy it] for three Ethereum, and three days later [the offer] went up to five, and then
    eight. I looked at who was making these offers, and it was the biggest
    racer in Zed Run.”

    Galloway made the decision to hold onto the horse for himself so he
    could race it and breed it. “I thought, ‘If the best racer in the game wants my horse, then there must be something to it,’” he added.

    Galloway said he made $4,000 last month from Zed Run, which means he has lapped his initial investment. In total, his horse, named Diamondz, has netted him a profit of 6.4 ethereum, equivalent to about $20,000 at the current conversion rate. Today, he plays the game full time and streams
    out his daily progress to a small collection of fans on YouTube. That
    makes Galloway one of the runaway success stories of the burgeoning “play-to-earn” movement: a new philosophy gripping the video game industry that aims to reinvent the hobby with decentralized bartering systems.

    The premise is simple. In the future, maybe the spoils to be found in a video game will hold appreciable, uncapped real-world value. That rare
    sword you uncovered at the top of the mountain in Skyrim or World of Warcraft? That could be imprinted as an NFT; totally unique, staunchly unreplicable, and worth a bounty of bitcoin to any interested buyers.

    Already, major publishers in the business, like Ubisoft, Epic, and Electronic Arts, are drumming up their own blockchain platforms,
    creating a tide of pioneering early adopters who are eager to alter the fundamental rules of recreation. The idea is to create video games that function more like open-ended, laissez-faire social spaces, rather than
    a sequence of challenges leading to a grand finale. In the future, the argument goes, games will mirror the tenets of real life. Video games
    are unfairly extractive; they ask for too much of our time without
    returning the favor. If instead a night with Assassin’s Creed could
    reward us with some tangible capital, then the relationship between
    players and publishers wouldn’t be so fraught.""
    [snip}

    https://www.vox.com/the-goods/23074931/play-to-earn-video-games-blockchain-web-3

    We are time travelers living in the future.

    https://www.youtube.com/watch?v=sDteKUsbceE

    TB

    A cyber-horse is a horse of course, and no-one can talk to a horse, of course, that is unless the cyber-horse, of course, is the famous Mr. Zed.....

    Willie Shoemaker

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)