On Saturday, May 21, 2022 at 5:19:34 PM UTC-7, TechnobarbarianWe are time travelers living in the future.
wrote:
I haven't finished reading this yet and probably won't until we
get back from the coast. Considering human's love of competition
and gambling the possibilities here are a bit mind boggling.
"Play-to-earn gaming sounds too good to be true. It probably is.
The video game industry’s clumsy flirtation with Web3 doesn’t >> feel like it has actual players in mind.
By Luke Winkie May 18, 2022, 7:00am EDT
"Jared Galloway, a 22-year-old in Seattle, makes his living with
a virtual horse. There’s this browser-based PC game called Zed
Run, developed by the Australian studio Virtually Human, that
takes place in a sinister cyberpunk dystopia where computerized
racehorses compete for the podium on a purple, Tron-like grid.
Players can buy and breed those “stallions†with the
institutional guarantee that their ownership rights are encoded
on the blockchain (all exchanges are done in cryptocurrency). The
goal is to acquire a powerful horse that can win races and
collect stud fees from those who want access to their precious
digital genetics. Think of it as the entire equine industry pared
down into a phantom, online-only economy.
This all might sound inscrutable — most tendrils of the Web3
revolution are — but all you really need to know is that
Galloway was scraping by as a pool boy before he was tempted to
try Zed Run, and purchased a promising horse off the open market.
His life hasn’t been the same since.
“I started playing the game and bought [a horse] that was
unnamed and unraced for 1.1 ethereum, which was about $4,000 at
the time,†said Galloway. “Then I got an offer [from someone
to buy it] for three Ethereum, and three days later [the offer]
went up to five, and then eight. I looked at who was making these
offers, and it was the biggest racer in Zed Run.â€
Galloway made the decision to hold onto the horse for himself so
he could race it and breed it. “I thought, ‘If the best racer
in the game wants my horse, then there must be something to
it,’†he added.
Galloway said he made $4,000 last month from Zed Run, which means
he has lapped his initial investment. In total, his horse, named
Diamondz, has netted him a profit of 6.4 ethereum, equivalent to
about $20,000 at the current conversion rate. Today, he plays the
game full time and streams out his daily progress to a small
collection of fans on YouTube. That makes Galloway one of the
runaway success stories of the burgeoning “play-to-earnâ€
movement: a new philosophy gripping the video game industry that
aims to reinvent the hobby with decentralized bartering systems.
The premise is simple. In the future, maybe the spoils to be
found in a video game will hold appreciable, uncapped real-world
value. That rare sword you uncovered at the top of the mountain
in Skyrim or World of Warcraft? That could be imprinted as an
NFT; totally unique, staunchly unreplicable, and worth a bounty
of bitcoin to any interested buyers.
Already, major publishers in the business, like Ubisoft, Epic,
and Electronic Arts, are drumming up their own blockchain
platforms, creating a tide of pioneering early adopters who are
eager to alter the fundamental rules of recreation. The idea is
to create video games that function more like open-ended,
laissez-faire social spaces, rather than a sequence of challenges
leading to a grand finale. In the future, the argument goes,
games will mirror the tenets of real life. Video games are
unfairly extractive; they ask for too much of our time without
returning the favor. If instead a night with Assassin’s Creed
could reward us with some tangible capital, then the relationship
between players and publishers wouldn’t be so fraught.""
[snip}
https://www.vox.com/the-goods/23074931/play-to-earn-video-games-blockchain-web-3
https://www.youtube.com/watch?v=sDteKUsbceE
TB
A cyber-horse is a horse of course, and no-one can talk to a
horse, of course, that is unless the cyber-horse, of course, is
the famous Mr. Zed.....
I haven't finished reading this yet and probably won't until we get
back from the coast. Considering human's love of competition and
gambling the possibilities here are a bit mind boggling.
"Play-to-earn gaming sounds too good to be true. It probably is.
The video game industry’s clumsy flirtation with Web3 doesn’t feel like it has actual players in mind.
By Luke Winkie May 18, 2022, 7:00am EDT
"Jared Galloway, a 22-year-old in Seattle, makes his living with a
virtual horse. There’s this browser-based PC game called Zed Run, developed by the Australian studio Virtually Human, that takes place in
a sinister cyberpunk dystopia where computerized racehorses compete for
the podium on a purple, Tron-like grid. Players can buy and breed those “stallions” with the institutional guarantee that their ownership rights are encoded on the blockchain (all exchanges are done in
cryptocurrency). The goal is to acquire a powerful horse that can win
races and collect stud fees from those who want access to their precious digital genetics. Think of it as the entire equine industry pared down
into a phantom, online-only economy.
This all might sound inscrutable — most tendrils of the Web3 revolution are — but all you really need to know is that Galloway was scraping by
as a pool boy before he was tempted to try Zed Run, and purchased a promising horse off the open market. His life hasn’t been the same since.
“I started playing the game and bought [a horse] that was unnamed and unraced for 1.1 ethereum, which was about $4,000 at the time,” said Galloway. “Then I got an offer [from someone to buy it] for three Ethereum, and three days later [the offer] went up to five, and then
eight. I looked at who was making these offers, and it was the biggest
racer in Zed Run.”
Galloway made the decision to hold onto the horse for himself so he
could race it and breed it. “I thought, ‘If the best racer in the game wants my horse, then there must be something to it,’” he added.
Galloway said he made $4,000 last month from Zed Run, which means he has lapped his initial investment. In total, his horse, named Diamondz, has netted him a profit of 6.4 ethereum, equivalent to about $20,000 at the current conversion rate. Today, he plays the game full time and streams
out his daily progress to a small collection of fans on YouTube. That
makes Galloway one of the runaway success stories of the burgeoning “play-to-earn” movement: a new philosophy gripping the video game industry that aims to reinvent the hobby with decentralized bartering systems.
The premise is simple. In the future, maybe the spoils to be found in a video game will hold appreciable, uncapped real-world value. That rare
sword you uncovered at the top of the mountain in Skyrim or World of Warcraft? That could be imprinted as an NFT; totally unique, staunchly unreplicable, and worth a bounty of bitcoin to any interested buyers.
Already, major publishers in the business, like Ubisoft, Epic, and Electronic Arts, are drumming up their own blockchain platforms,
creating a tide of pioneering early adopters who are eager to alter the fundamental rules of recreation. The idea is to create video games that function more like open-ended, laissez-faire social spaces, rather than
a sequence of challenges leading to a grand finale. In the future, the argument goes, games will mirror the tenets of real life. Video games
are unfairly extractive; they ask for too much of our time without
returning the favor. If instead a night with Assassin’s Creed could
reward us with some tangible capital, then the relationship between
players and publishers wouldn’t be so fraught.""
[snip}
https://www.vox.com/the-goods/23074931/play-to-earn-video-games-blockchain-web-3
We are time travelers living in the future.
https://www.youtube.com/watch?v=sDteKUsbceE
TB
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