In rec.games.roguelike.moria, Eli the Bearded <*@eli.users.panix.com> wrote:
I've been interested in making umoria work on a text screen smaller than 80x24. I started by adjusting SCREEN_HEIGHT and SCREEN_WIDTH in
...
Before I beat my head on this for too long, has anyone done these
adjustments and have patches to share for it? Email or post with links, diffs, etc, are welcome.
kMoria, for the Palm Pilot, is still available in source form from
sourceforge:
https://sourceforge.net/projects/roguelike-palm/
(Scroll down past iRogue. It was uploaded "1 year ago", but the tar file
is full of November 2000 time stamps.)
It *is* for a smaller screen. It also has a lot of code changes relative
to umoria, and not just because it was for a device without a keyboard
or text oriented display: the Palm apparently had a very small stack, so
large arrays were troublesome. Then all of the #ifdef SYSTEM has been
edited out. And a lot of functions have been moved between files. So
diffs are not really useful.
But misc1.c:get_panel() is gone and display.c:get_panel() is a
completely different implementation.
I'm looking at it for ideas still.
(But anything else, if anyone is there, is welcome.)
Elijah
------
played moria on a Palm Pilot V back around 2000
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)