• Re: TECH: Electrohome G08 (Sega color XY) repair info

    From J Barth@21:1/5 to Zonn Moore on Tue Jan 17 16:29:41 2023
    On Saturday, May 3, 1997 at 12:00:00 AM UTC-7, Zonn Moore wrote:
    On Fri, 02 May 1997 09:31:15 GMT, rlb...@cedar-rapids.net (Rodger Boots) wrote:
    ~ On Thu, 01 May 1997 02:00:51 GMT, zo...@concentric.net (Zonn Moore)
    ~ wrote:
    ~
    ~ >
    ~ >On 29 Apr 1997 15:01:43 GMT, r...@ihgp3.ih.lucent.com (Rick Schieve) wrote:
    ~ >
    ~ >~ In article <5k28gf$h...@drn.zippo.com>, Wade Tsai <ep6...@shellus.com> wrote:
    ~ >~ >
    ~ >~ >A week ago I had asked for information about what might be causing
    ~ >~ >R636 (100 ohm) in my G08 to smoke instantly. It turns out that
    ~ >~ >the deflection transistors that the Zanen kit supplied (3716's)
    ~ >~ >were woefully underrated. All four 3716's shorted out the moment
    ~ >~ >power was applied and took out R636 and a few other components
    ~ >~ >with them.
    ~ >~ >
    ~ >~ >Scounging around the shed, I mananged to dig up four 6259's
    ~ >~ >(which are the original transistors that's used in the G08-003)
    ~ >~ >to replace the fried transistors.
    ~ >~
    ~ >~ I was thinking the other day about the problem of gettting
    ~ >~ replacement transistors that would handle the current. If one of
    ~ >~ the serious double E types out there looked at the circuit I'm sure
    ~ >~ multiple transistors could be used in parallel to share the load.
    ~ >~ A few resistors would need to be added to balance the load between
    ~ >~ the multiple transistors (which is where the EE comes in) but it
    ~ >~ should be do-able and there is plenty of room on the cabinet for
    ~ >~ some extra heat sinks.
    ~ >~
    ~ >~ Any EEs out there looking for something to play with? ;-)
    ~ >
    ~ >About a year ago I answered a post about a universal X/Y monitor. I had
    ~ >nominated the Sega X/Y. (Ok laugh! It won't be the first time!)
    ~ >
    ~ >Really. It's the fastest so it can play all the games, including the Sega games
    ~ >(of course) and Cosmic Chasm, which requires a fast monitor. It's also the most
    ~ >sensitive, so playing the Atari game would require only a resistor divider in
    ~ >front of the monitor as opposed to an amplifier. And last (and maybe least) it
    ~ >is already compensated for the bowing effects of Yoke/Picture-tube
    ~ >non-linearities. This means it'll run Star Wars and other ampliphone type games
    ~ >as is (with the Resistor divider). And with Tempest and other pre-compensated
    ~ >games, one simply removes a resistor from the game board, which is much easier
    ~ >to do than to come up with a WG -> Ampliphone adapter type board.
    ~ >
    ~ >It's disadvantage, compared with the Ampliphones, is that it has lower
    ~ >resolution.
    ~ >
    ~ >The biggest problem with the Sega is the underated Transistors (The second ~ >biggest is all the proprietary ICs).
    ~ >
    ~ >To fix the transistor problem you can do just what Rick suggests. Parellel two
    ~ >power transistors for each one currently being fan cooled.
    ~ >
    ~ >Since I have a dead Sega X/Y in the garage, I'll be trying this trick real ~ >soon...
    ~ >
    ~ >The thing to do is to get two of each transistor, connect the bases and
    ~ >collectors together. Then connect a resistor from each emitter to the place the
    ~ >old emitter used to go...
    ~ >
    ~ > +-------------------+-----------------> to old collector connection
    ~ > | to old base |
    ~ > | ^ |
    ~ > \ c | c /
    ~ > \| | |/
    ~ > | b | b |
    ~ > |-------------|
    ~ > >| |<
    ~ > / e| |e \
    ~ > | |
    ~ > | |
    ~ > \ \
    ~ > / .39 ohm 1W / .39 ohm 1W
    ~ > \ \
    ~ > / /
    ~ > | |
    ~ > +--------------------+----------------> to old emitter connection
    ~ >
    ~ > (Pretty bad drawing huh?)
    ~ >
    ~ >
    ~ >This is only shown for the PNP transistor, do the same for the NPN's.
    ~
    ~ Most all of these monitor used ONLY NPN outputs. There was a version
    ~ that used a complimentary/symetry output stage (PNP and NPN), but I've
    ~ never heard of anyone ever seeing one of those.
    ~
    And as usual, your right. I was just thinking of the Atari monitors and the PNP
    ASCII drawing looked better than the NPN ASCII drawing...
    -Zonn

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