• [YACD] am I too deep?

    From Matthew Vernon@21:1/5 to All on Wed Nov 6 13:07:36 2019
    Hi,

    See below character dump. I'm now at dlvl 30, and starting to see things
    like Grey Wights which can cause critical wounds (150) and mind flayers
    that cause brain smashing (180) both of which would be insta-kills if I
    fail the saving throw (which will happen inevitably at some point).

    Does this mean I'm too deep and should ascend a bit until I have more
    HP? So far I've found two !Dex but no !Con and no Con-boosting items...

    Matthew

    [Angband 3.5.1 Character Dump]

    Name Matthew Age 121 Self RB CB EB Best
    Sex Male Height 7'8" STR: 17 +1 -3 +3 18
    Race High-Elf Weight 11st 12lb INT: 16 +3 +3 +1 18/50
    Class Mage Turns used: WIS: 10 -1 +0 +0 9
    Title Evoker Game 921118 DEX: 18 +3 +0 +0 18/30
    HP 148/148 Standard 92453 CON: 10 +1 -2 +0 9
    SP 55/55 Resting 42854

    Level 27 Armor [27,+82] Saving Throw 75%
    Cur Exp 67465 Stealth Excellent
    Max Exp 67465 Melee 2d4,+14 Disarming 56%
    Adv Exp 80500 To-hit 28,+11 Magic Devices 95
    Blows 1.3/turn Perception 1 in 1
    Gold 51362 Searching 34%
    Burden 114.5 lbs Shoot to-dam +11 Infravision 40 ft
    Speed Normal To-hit 28,+22
    Max Depth 1500' (L30) Shots 1/turn

    You are one of several children of a Noldorin Ranger. You have light
    grey eyes, straight black hair, and a fair complexion.



    rAcid:....+...+.... Nexus:.............
    rElec:......+.+.... Nethr:.............
    rFire:+.......+.... Chaos:.............
    rCold:..+.....+.... Disen:.............
    rPois:............. Feath:.......+.....
    rLite:........+...+ pFear:.............
    rDark:........+.... pBlnd:........++...
    Sound:............. pConf:.............
    Shard:............. pStun:.............

    Light:.....+....... Tunn.:.............
    Regen:............. Speed:.............
    ESP:............. Blows:.............
    Invis:.........+..+ Shots:.............
    FrAct:...........+. Might:.............
    HLife:............. S.Dig:.............
    Stea.:.......+..... ImpHP:.............
    Sear.:.........+... Fear:.............
    Infra:............+ Aggrv:.............


    [Character Equipment]

    a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
    Found lying on the floor at 450 feet (level 9).

    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.

    When aimed, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
    Your chance of success is 97.5%

    Combat info:
    1.3 blows/round.
    With +2 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +1 DEX you would get 1.6 blows
    Average damage/round: 39.2 vs. creatures not resistant to fire,
    and 25.6 vs. others.

    b) a Light Crossbow of Accuracy (x3) (+20,+11)
    Bought from a store.

    c) a Ring of Ice [+15]
    Dropped by a Ranger at 1300 feet (level 26).

    Provides resistance to cold.
    Cannot be harmed by cold.

    d) a Ring of Strength <+3>
    Bought from a store.

    +3 strength.
    Sustains strength.

    e) an Amulet of Resist Acid
    Found under some rubble at town.

    Provides resistance to acid.
    Cannot be harmed by acid.

    f) the Phial of Galadriel <+3>
    Found lying on the floor in a pit at 1450 feet (level 29).

    Cannot be harmed by acid, electricity, fire, cold.
    Radius 3 light.

    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 11 to 20 turns to recharge.
    Your chance of success is 97.3%

    g) Blue Dragon Scale Mail (-2) [12,+13]
    Found lying on the floor of a special room at 1350 feet (level
    27).

    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.

    h) a Fur Cloak of the Magi [3,+8] <+1, +3>
    Found lying on the floor in a pit at 1450 feet (level 29).

    +1 intelligence.
    +3 stealth.
    Cannot be harmed by acid.
    Sustains intelligence.
    Feather Falling.

    i) the Leather Shield of Celegorm [8,+20]
    Dropped by a Snaga at 1500 feet (level 30).

    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.

    j) a Hard Leather Cap of Seeing [2,+8] <+3>
    Dropped by a Quasit at 1150 feet (level 23).

    +15% to searching.
    Provides protection from blindness.
    Grants the ability to see invisible things.

    l) a Pair of Leather Boots of Free Action [2,+6]
    Bought from a store.

    Prevents paralysis.



    [Character Quiver]



    [Character Inventory]

    a) 2 Books of Magic Spells [Magic for Beginners]
    b) 3 Books of Magic Spells [Conjurings and Tricks]
    c) 3 Books of Magic Spells [Incantations and Illusions]
    d) 2 Books of Magic Spells [Sorcery and Evocations]
    e) 10 Potions of Cure Serious Wounds
    f) 15 Potions of Cure Critical Wounds
    g) 6 Potions of Neutralize Poison
    h) a Potion of Restore Mana
    i) a Potion of Restore Life Levels
    j) 2 Potions of Speed
    k) 11 Potions of Resist Poison
    l) 5 Scrolls of Teleportation
    m) a Scroll of Enchant Armour
    n) 7 Scrolls of Word of Recall
    o) 3 Rods of Curing
    p) a Rod of Polymorph
    q) a Ring of Intelligence <+3>
    Dropped by a Black pudding at 1450 feet (level 29).

    +3 intelligence.
    Sustains intelligence.

    r) a Wicker Shield of Resist Acid [2,+7]
    Dropped by a Banshee at 1500 feet (level 30).

    Provides resistance to acid.
    Cannot be harmed by acid.

    s) a Small Metal Shield of Resist Cold [5,+9]
    Found lying on the floor of a cavern at 1050 feet (level 21).

    Provides resistance to cold.
    Cannot be harmed by cold.

    t) a Hard Leather Cap of Wisdom [2,+5] <+1>
    Dropped by a Brigand at 900 feet (level 18).

    +1 wisdom.
    Sustains wisdom.

    u) a Pair of Leather Sandals of Stability [1,+8]
    Found lying on the floor at 1250 feet (level 25).

    Provides resistance to nexus.
    Feather Falling.

    v) 15 Bolts (1d5) (+8,+7)
    Found lying on the floor at 200 feet (level 4).

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 63.6.
    25% chance of breaking upon contact.



    [Home Inventory]

    a) 2 Books of Magic Spells [Magic for Beginners]
    b) 3 Books of Magic Spells [Conjurings and Tricks]
    c) a Book of Magic Spells [Incantations and Illusions]
    d) 4 Mushrooms of Vigor
    e) 3 Scrolls of Word of Recall
    f) a Staff of Curing (7 charges)
    g) a Ring of Intelligence <+3>
    Bought from a store.

    +3 intelligence.
    Sustains intelligence.

    h) a Ring of Resist Fire and Cold
    Found lying on the floor at 700 feet (level 14).

    Provides resistance to fire, cold.
    Cannot be harmed by fire, cold.

    i) a Ring of Lightning [+7]
    Found lying on the floor at 1000 feet (level 20).

    Provides resistance to lightning.
    Cannot be harmed by electricity.

    j) a Ring of Damage (+0,+9)
    Found lying on the floor at 1000 feet (level 20).

    k) 2 Rings of Protection [+9]
    l) a Ring of Free Action
    Bought from a store.

    Prevents paralysis.

    m) an Amulet of Resist Lightning
    Found lying on the floor at 550 feet (level 11).

    Provides resistance to lightning.
    Cannot be harmed by electricity.

    n) Soft Leather Armour [8,+5]
    Found lying on the floor at 200 feet (level 4).

    o) a Wicker Shield [2,+4]
    Found lying on the floor at 600 feet (level 12).

    p) the Dagger 'Dethanc' (2d4) (+9,+12) [+10]
    Found lying on the floor at 700 feet (level 14).

    Branded with lightning.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.

    When aimed, it creates a lightning bolt (that always beams) with
    damage 6d6.
    Takes 7 to 12 turns to recharge.
    Your chance of success is 97.5%

    Combat info:
    1.3 blows/round.
    With +2 STR and +0 DEX you would get 1.6 blows
    With +0 STR and +1 DEX you would get 1.6 blows
    Average damage/round: 39.2 vs. creatures not resistant to
    electricity, and 25.6 vs. others.

    q) a Bastard Sword of *Slay Animal* (3d4) (+12,+9) <+2>
    Found lying on the floor in a vault at 1050 feet (level 21).

    +2 intelligence.
    Slays animals.
    Slows your metabolism.

    Combat info:
    1.1 blows/round.
    With +5 STR and +0 DEX you would get 1.3 blows
    With +0 STR and +1 DEX you would get 1.3 blows
    Average damage/round: 32.1 vs. animals, and 22.9 vs. others.

    r) a Sling (x2) (+6,+9)
    Found lying on the floor at 600 feet (level 12).

    s) a Short Bow (x2) (+2,+8)
    Found lying on the floor at 600 feet (level 12).

    t) 17 Bolts (1d5) (+4,+2)
    Dropped by a Kobold shaman at 1050 feet (level 21).

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/round: 48.4.
    25% chance of breaking upon contact.

    u) 21 Arrows of Venom (1d4) (+8,+4)
    Found lying on the floor at 200 feet (level 4).

    Branded with venom.

    v) 17 Iron Shots of Slay Evil (1d4) (+8,+7)
    Found lying on the floor of a special room at 450 feet (level 9).

    Slays evil creatures.

    w) 27 Iron Shots of Slay Animal (1d4) (+2,+6)
    Found lying on the floor at 200 feet (level 4).

    Slays animals.




    --
    `O'-----0 `O'---. `O'---. `O'---.
    \___| | \___|0-/ \___|/ \___|
    | | /\ | | \ | |\ | |
    The Dangers of modern veterinary life

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Eddie Grove@21:1/5 to Matthew Vernon on Sat Nov 9 22:29:53 2019
    Matthew Vernon <matthew@debian.org> writes:

    Hi,

    See below character dump. I'm now at dlvl 30, and starting to see things
    like Grey Wights which can cause critical wounds (150) and mind flayers
    that cause brain smashing (180) both of which would be insta-kills if I
    fail the saving throw (which will happen inevitably at some point).

    Does this mean I'm too deep and should ascend a bit until I have more
    HP? So far I've found two !Dex but no !Con and no Con-boosting items...

    Matthew

    [Angband 3.5.1 Character Dump]

    Name Matthew Age 121 Self RB CB EB Best
    Sex Male Height 7'8" STR: 17 +1 -3 +3 18
    Race High-Elf Weight 11st 12lb INT: 16 +3 +3 +1 18/50
    Class Mage Turns used: WIS: 10 -1 +0 +0 9
    Title Evoker Game 921118 DEX: 18 +3 +0 +0 18/30
    HP 148/148 Standard 92453 CON: 10 +1 -2 +0 9

    If you know the monsters well enough to know what can insta-kill, then
    Detect and Evade. Remember that word of recall is an evasion method.

    I don't remember the mage spell list for 3.5. I recommend you collect
    object detection and invisibility detection when on sale in town if they
    would be helpful.

    If you die, next game emphasize CON rather than DEX for your initial
    stats.

    Eddie

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Timo_Pietil=c3=a4?=@21:1/5 to Eddie Grove on Sat May 23 06:58:47 2020
    On 10.11.2019 8:29, Eddie Grove wrote:
    Matthew Vernon <matthew@debian.org> writes:

    Hi,

    See below character dump. I'm now at dlvl 30, and starting to see things
    like Grey Wights which can cause critical wounds (150) and mind flayers
    that cause brain smashing (180) both of which would be insta-kills if I
    fail the saving throw (which will happen inevitably at some point).

    Does this mean I'm too deep and should ascend a bit until I have more
    HP? So far I've found two !Dex but no !Con and no Con-boosting items...

    Matthew

    [Angband 3.5.1 Character Dump]

    Name Matthew Age 121 Self RB CB EB Best
    Sex Male Height 7'8" STR: 17 +1 -3 +3 18
    Race High-Elf Weight 11st 12lb INT: 16 +3 +3 +1 18/50
    Class Mage Turns used: WIS: 10 -1 +0 +0 9
    Title Evoker Game 921118 DEX: 18 +3 +0 +0 18/30
    HP 148/148 Standard 92453 CON: 10 +1 -2 +0 9

    If you know the monsters well enough to know what can insta-kill, then
    Detect and Evade. Remember that word of recall is an evasion method.

    I don't remember the mage spell list for 3.5. I recommend you collect
    object detection and invisibility detection when on sale in town if they would be helpful.

    If you die, next game emphasize CON rather than DEX for your initial
    stats.

    What Eddie said + I would recommend that you actually go little bit
    deeper. 1500 is the depth where stat potions start to appear and because monster drops are (monster level + dungeon level) /2 you see much more
    of those a little bit deeper. Items that boost CON are valuable.

    Just remember to run away a lot. If you play with connected stairs then
    you can do a dive and just stay close to stairs to back up if there is something nearby that can kill you.

    Timo Pietilš

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)