Eddie Grove <
eddiegrove@hotmail.com> writes:
The important level is 18/200 INT which gives 0% fail. The next point
or two reduces spell failure a bit on the toughest spells, but it is
not worth worrying about.
Hm, I will probably want Mana Storm for the endgame, and at the moment
it's still too high a failure to be useful.
I don't remember all the specifics about the changes to stunning.
Several things stun, including water and plasma.
Do you still care about stealth?
I'm not sure! Perhaps not, since I can just banish things I want to
avoid. In fact, at these levels I keep finding vaults, clearing them
with mass banish and then filling up with loot - I now have 2 rings of
power and Tulkas as well as Stonehand's axe.
Wielding both the =power is, I think, a mistake, as it results in -3 to
both INT and CON, and the resulting reduction in hit-points feels risky,
even if speed +31 is pretty nice!
Matthew
[Angband 3.5.1 Character Dump]
Name Matthew Age 110 Self RB CB EB Best
Sex Male Height 7'2" STR! 18/100 +1 -3 +7 18/150
Race High-Elf Weight 12st 6lb INT! 18/100 +3 +3 +8 18/***
Class Mage Turns used: WIS! 18/100 -1 +0 +9 18/180
Title Arch-Mage Game 2106325 DEX! 18/100 +3 +0 +5 18/180
HP 595/643 Standard 354341 CON! 18/100 +1 -2 +6 18/150
SP 295/369 Resting 132767
Level 48 Armor [108,+132] Saving Throw 100%
Cur Exp 9184472 Stealth Excellent
Max Exp 9184472 Melee 5d4,+39 Disarming 90%
Adv Exp 9200000 To-hit 38,+48 Magic Devices 131
Blows 4.0/turn Perception 1 in 16
Gold 1360994 Searching 19%
Burden 199.8 lbs Shoot to-dam +14 Infravision 40 ft
Speed 31 To-hit 39,+44
Max Depth 4100' (L82) Shots 1/turn
You are one of several children of a Noldorin Ranger. You have light
blue eyes, straight black hair, and a fair complexion.
rAcid:......+...... Nexus:......+......
rElec:......+...... Nethr:.............
rFire:.+*.+.+...... Chaos:........+....
rCold:*..*..+...... Disen:........+....
rPois:....+........ Feath:...+.........
rLite:..........+.+ pFear:+.+.+........
rDark:............. pBlnd:...+.....+...
Sound:......+...... pConf:......+......
Shard:............. pStun:.............
Light:.....+....+.. Tunn.:.............
Regen:..++......... Speed:.++++..+...+.
ESP:..++...+.+... Blows:.............
Invis:+.++.+......+ Shots:.............
FrAct:+.++......+.. Might:.............
HLife:...+....+.... S.Dig:..+..........
Stea.:.......+..... ImpHP:.............
Sear.:............. Fear:.............
Infra:............+ Aggrv:.............
[Character Equipment]
a) the Great Axe of Eönwë (5d4) (+15,+18) [+8] <+2>
Dropped by Ji Indur Dawndeath at 2600 feet (level 52).
+2 strength, intelligence, wisdom, dexterity, constitution.
Slays evil creatures, undead, orcs.
*Slays* demons.
Branded with frost.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Prevents paralysis. Grants the ability to
see invisible things.
When activated, it removes all non-unique monsters within 20
squares, dealing you damage in the process.
Takes 4200 turns to recharge at your current speed.
Your chance of success is 98.0%
Combat info:
4.0 blows/round.
Average damage/round: 282.8 vs. evil creatures, 340.4 vs. undead,
340.4 vs. orcs, 340.4 vs. creatures not resistant to cold, 455.2
vs. demons, and 225.2 vs. others.
b) the Light Crossbow 'Cubragol' (x3) (+11,+14) <+10>
Dropped by a Gnome mage at 2600 feet (level 52).
+10 speed.
Branded with flames.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
c) the Ring of Power 'Narya' (+2,+2) <+1, +5>
Found lying on the floor in a vault at 4050 feet (level 81).
+1 strength, intelligence, wisdom, dexterity, constitution.
+5 speed.
Provides immunity to fire.
Provides resistance to fire.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
Slows your metabolism. Speeds regeneration. Prevents paralysis.
Grants telepathy. Grants the ability to see invisible things.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 856 to 1680 turns to recharge at your current speed.
Your chance of success is 94.8%
d) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
Found lying on the floor in a vault at 4100 feet (level 82).
+2 strength, intelligence, wisdom, dexterity, constitution.
+5 speed.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence, wisdom, constitution.
Feather Falling. Speeds regeneration. Prevents paralysis.
Sustains your life force. Grants telepathy. Grants the ability
to see invisible things.
When activated, it restores your experience to full.
Takes 848 to 1260 turns to recharge at your current speed.
Your chance of success is 93.7%
e) the Elfstone 'Elessar' [+10] <+2>
Dropped by Glaurung, Father of the Dragons at 3000 feet (level
60).
+2 strength, wisdom, speed.
Provides resistance to fire, poison.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it heals 500 hit points.
Takes 840 turns to recharge at your current speed.
Your chance of success is 95.8%
f) the Star of Elendil <+3>
Found lying on the floor in a vault at 1950 feet (level 39).
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Radius 3 light.
When activated, it maps the area around you.
Takes 214 to 420 turns to recharge at your current speed.
Your chance of success is 98.0%
g) the Full Plate Armour of Isildur [75,+25] <+1>
Dropped by Arien, Maia of the Sun at 3550 feet (level 71).
+1 constitution.
Provides resistance to acid, lightning, fire, cold, sound, nexus.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of the Magi [6,+12] <+1, +3>
Dropped by a Great crystal drake at 2050 feet (level 41).
+1 intelligence, speed.
+3 stealth.
Cannot be harmed by acid.
Sustains intelligence.
Grants telepathy.
i) a Mithril Shield of Preservation [16,+29]
Found in a chest from 3400 feet (level 68).
Provides resistance to chaos, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Sustains your life force.
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
Dropped by Kavlax the Many-Headed at 4050 feet (level 81).
+2 intelligence, wisdom.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
Dropped by Azog, King of the Uruk-Hai at 2250 feet (level 45).
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
Radius 1 light.
When aimed, it fires a magic missile with damage 3d4.
Takes 8 turns to recharge at your current speed.
Your chance of success is 99.0%
l) a Pair of Mithril Shod Boots of Speed [8,+14] <+9>
Found lying on the floor in a vault at 4000 feet (level 80).
+9 speed.
Cannot be harmed by acid, fire.
[Character Quiver]
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Raal's Tome of Destruction]
Cannot be harmed by acid, electricity, fire, cold.
g) a Book of Magic Spells [Mordenkainen's Escapes]
Cannot be harmed by acid, electricity, fire, cold.
h) a Book of Magic Spells [Kelek's Grimoire of Power]
Cannot be harmed by acid, electricity, fire, cold.
i) 34 Potions of Cure Critical Wounds
j) 17 Potions of Healing
k) a Potion of *Healing*
It can be thrown at creatures with damaging effect.
l) 14 Potions of Restore Mana
m) 16 Potions of Restore Life Levels
n) a Potion of Enlightenment
o) 10 Rods of Probing
p) a Ring of Intelligence <+6>
Dropped by a Young gold dragon at 2150 feet (level 43).
+6 intelligence.
Sustains intelligence.
q) a Ring of Constitution <+6>
Found lying on the floor in a vault at 3700 feet (level 74).
+6 constitution.
Sustains constitution.
r) the Ring of Tulkas <+4>
Found lying on the floor in a vault at 4100 feet (level 82).
+4 strength, dexterity, constitution.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it hastens you for d75+75 turns.
Takes 634 to 1260 turns to recharge at your current speed.
Your chance of success is 94.8%
s) the Pendant of Ingwë <+3, +4>
Dropped by Radagast the Brown at 4100 feet (level 82).
+3 intelligence, wisdom.
+4 infravision.
Provides resistance to acid, lightning, cold.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
When activated, it deals five times your level's damage to all
evil creatures that you can see.
Takes 214 to 420 turns to recharge at your current speed.
Your chance of success is 95.3%
t) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
Found lying on the floor in a vault at 3500 feet (level 70).
+3 strength, constitution.
+2 wisdom.
Provides resistance to fire, cold, light.
Provides protection from blindness, confusion, stunning.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration. Grants the ability to see invisible things.
Radius 1 light.
When activated, it heals 500 hit points.
Takes 1050 turns to recharge at your current speed.
Your chance of success is 97.3%
u) the Main Gauche of Azaghâl (2d5) (+12,+14)
Found lying on the floor in a vault at 1500 feet (level 30).
*Slays* dragons.
Provides immunity to fire.
Provides resistance to acid.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
4.0 blows/round.
Average damage/round: 264.8 vs. dragons, and 162 vs. others.
v) the Trident of Ulmo (4d10) (+15,+19) <+4>
Found lying on the floor in a vault at 1950 feet (level 39).
+4 dexterity.
Slays animals, dragons.
Provides immunity to acid.
Provides resistance to acid, nether.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism. Speeds regeneration.
Prevents paralysis. Sustains your life force. Grants the
ability to see invisible things.
When aimed, it teleports a target monster away.
Takes 210 turns to recharge at your current speed.
Your chance of success is 98.0%
Combat info:
4.0 blows/round.
Average damage/round: 351.2 vs. animals, 447.2 vs. dragons, and
255.2 vs. others.
w) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
Found lying on the floor in a vault at 4100 feet (level 82).
+3 strength, constitution.
+1 stealth.
Slays demons, orcs, trolls.
Provides resistance to acid, lightning, fire, cold.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
4.0 blows/round.
Average damage/round: 319.6 vs. demons, 319.6 vs. orcs, 319.6 vs.
trolls, and 198.4 vs. others.
[Home Inventory]
a) a Book of Magic Spells [Tenser's Transformations]
Cannot be harmed by acid, electricity, fire, cold.
b) 11 Mushrooms of Vigor
c) 25 Potions of Healing
d) 16 Potions of *Healing*
It can be thrown at creatures with damaging effect.
e) 3 Potions of Life
It can be thrown at creatures with damaging effect.
f) 9 Scrolls of *Destruction*
g) a Ring of Speed <+15>
Found lying on the floor at 3950 feet (level 79).
+15 speed.
h) an Amulet of the Magi [+7] <+4>
Found lying on the floor in a vault at 3700 feet (level 74).
+4 intelligence.
+20% to searching.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Prevents paralysis. Grants the ability to see invisible things.
i) the Amulet of Carlammas <+3, +1>
Dropped by Baphomet the Minotaur Lord at 3000 feet (level 60).
+3 constitution.
+1 strength.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 949 to 1890 turns to recharge at your current speed.
Your chance of success is 96.6%
j) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
Found lying on the floor at 3700 feet (level 74).
+3 strength.
Provides resistance to acid, lightning, fire, cold, dark,
disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it removes all non-unique monsters represented by
a chosen symbol from the level, dealing you damage in the process.
Takes 2100 turns to recharge at your current speed.
Your chance of success is 97.3%
k) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
Found lying on the floor at 1650 feet (level 33).
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) a Fur Cloak of the Magi [3,+13] <+2>
Found lying on the floor in a pit at 1650 feet (level 33).
+2 intelligence, stealth.
Provides protection from confusion.
Cannot be harmed by acid.
Sustains intelligence.
m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
Found lying on the floor in a vault at 3000 feet (level 60).
+2 strength, constitution.
Provides resistance to poison.
Provides protection from fear, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 210 turns to recharge at your current speed.
Your chance of success is 97.7%
n) the Large Metal Shield of Anárion [12,+20]
Dropped by Lokkak, the Ogre Chieftain at 1500 feet (level 30).
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution.
o) the Steel Helm of Hammerhand [9,+20] <+3>
Dropped by Medusa, the Gorgon at 2450 feet (level 49).
+3 strength, dexterity, constitution.
Provides resistance to acid, cold, dark, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
p) the Set of Gauntlets 'Paurhach' [3,+14]
Found lying on the floor in a vault at 2350 feet (level 47).
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
When aimed, it creates a fire bolt with damage 9d8.
Takes 37 to 67 turns to recharge at your current speed.
Your chance of success is 99.0%
q) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
Found lying on the floor in a vault at 2350 feet (level 47).
+3 strength, constitution, speed.
-1 stealth.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
r) the Bastard Sword 'Calris' (5d4) (-6,+20) <+5>
Found lying on the floor at 3000 feet (level 60).
+5 constitution.
Slays evil creatures, demons, trolls.
*Slays* dragons.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
Combat info:
4.0 blows/round.
Average damage/round: 272.8 vs. evil creatures, 327.2 vs. demons,
327.2 vs. trolls, 436.4 vs. dragons, and 218.4 vs. others.
s) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
+5 dexterity, speed.
+1 attack speed.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Combat info:
5.0 blows/round.
Average damage/round: 246.5.
t) the Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) <+4, +3>
Found lying on the floor at 2350 feet (level 47).
+4 strength.
+3 constitution.
Slays animals, orcs, trolls.
Branded with lightning, flames.
Provides resistance to lightning, fire, dark.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
4.0 blows/round.
Average damage/round: 308.8 vs. animals, 374 vs. orcs, 374 vs.
trolls, 374 vs. creatures not resistant to electricity, 374 vs.
creatures not resistant to fire, and 243.2 vs. others.
u) the Mace 'Taratol' (3d4) (+12,+12)
Dropped by The Queen Ant at 1950 feet (level 39).
*Slays* dragons.
Branded with lightning.
Provides immunity to lightning.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it hastens you for d20+20 turns.
Takes 424 to 840 turns to recharge at your current speed.
Your chance of success is 98.6%
Combat info:
4.0 blows/round.
Average damage/round: 232.8 vs. creatures not resistant to
electricity, 300.8 vs. dragons, and 165.2 vs. others.
v) the Pick of Erebor (4d3) (+5,+20) <+5, +3, +1>
Dropped by Itangast the Fire Drake at 2700 feet (level 54).
+5 tunneling.
+3 strength, constitution.
Slays demons, orcs, trolls.
Branded with acid.
Provides resistance to light, dark, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Radius 1 light.
Combat info:
4.0 blows/round.
Average damage/round: 286 vs. demons, 286 vs. orcs, 286 vs.
trolls, 286 vs. creatures not resistant to acid, and 214.4 vs.
others.
w) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
Dropped by a Nightwalker at 4000 feet (level 80).
+3 dexterity.
+1 stealth, speed, shooting speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
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