• Sangband 1.02 Questions

    From ayres.rob@gmail.com@21:1/5 to All on Tue Sep 22 20:43:37 2015
    I am playing Sangband 1.02 and have some questions.

    1. When can I take the oath of iron? I have conflicting information on this. Is it at skill lvl. 25 or 40 or 45? I am looking forward to being able to use more weight when dual wielding and/or getting extra blows.

    2. Is my magic device usage reduced by 33% in effectiveness if I take the oath of iron? Does this just mean my spells from devices are 33% less effective, but high skills help me actually use magic devices properly, recharge them, etc.?

    3. Is it better for me to use a shooting skill instead? Ammo can be expensive, and it would be hard to practice enough to get a high skill due to expensive ammo. Should I take shooting after getting other combat skills up and making enough $ to afford
    ammo? Or should I get the weapon making skill and just use wands of confusion/slow monster, etc.? Using a rod of slow monster wouldn't train my devices skill, though.

    4. I took the armour forging ability and the infusion ability. How do I get resists on forged items? It is just a blank screen with no options to add resistances. I assume I need higher than copper material. Or do I need really high skill in armour
    making?

    5. Is it necessary to kill blue jellies for cold essences? How much of an impact would a +2 awareness amulet have on my ability to find essences?

    6. I am playing a dwarf right now and use no artificial light source. I am currently on dungeon lvl. 5. How soon will I need a light source?

    7. How do I tell if an item is an ego item? If my perception is too low, will I miss out because it will say "good" items only and not excellent? If I sell them to the store, will they then be fully identified?

    8. How can I tell what options I set for artifacts in my birth options mid-way through the game?

    9. At 1250' I read I need "basic" resists - but which ones: electric, cold, fire, acid?

    10. How high can I enchant armour/weapons with basic and *enchant* scrolls?

    11. Does depth affect the chance of getting ego items?

    12. Is the "deadliness" value on my character sheet just for missiles? I noticed it doesn't change when I switch weapons. How do I get it to 200% when it is currently at 18%?

    13. What is the depth at which I gain stat potions?

    Sorry for all the questions.

    Thanks.

    Rob








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  • From Adam Atkinson@21:1/5 to Eddie Grove on Thu Sep 24 18:23:15 2015
    On 24/09/15 04:55, Eddie Grove wrote:

    6. I am playing a dwarf right now and use no artificial light source.
    I am currently on dungeon lvl. 5. How soon will I need a light
    source?

    I don't understand the question. I don't recall playing without light.

    Very early on infravision probably enables you to play without light.

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  • From Eddie Grove@21:1/5 to ayres.rob@gmail.com on Wed Sep 23 20:55:23 2015
    "ayres.rob@gmail.com" <ayres.rob@gmail.com> writes:

    I am playing Sangband 1.02 and have some questions.

    The last time I played S was 0.something a decade ago.


    1. When can I take the oath of iron? I have conflicting information
    on this. Is it at skill lvl. 25 or 40 or 45? I am looking forward to
    being able to use more weight when dual wielding and/or getting extra
    blows.

    2. Is my magic device usage reduced by 33% in effectiveness if I take
    the oath of iron? Does this just mean my spells from devices are 33%
    less effective, but high skills help me actually use magic devices
    properly, recharge them, etc.?

    Don't remember.

    3. Is it better for me to use a shooting skill instead? Ammo can be expensive, and it would be hard to practice enough to get a high skill
    due to expensive ammo. Should I take shooting after getting other
    combat skills up and making enough $ to afford ammo? Or should I get
    the weapon making skill and just use wands of confusion/slow monster,
    etc.? Using a rod of slow monster wouldn't train my devices skill,
    though.

    S took has the dubious rule that most experience comes from the killing
    blow. So if you want to practice shooting, melee and when you get the
    foe down to one more hit, switch and shoot the killing shot for exp.

    4. I took the armour forging ability and the infusion ability. How
    do I get resists on forged items? It is just a blank screen with no
    options to add resistances. I assume I need higher than copper
    material. Or do I need really high skill in armour making?

    Infusion was completely broken in 0.whatever. It was hard enough to
    figure out how to use essences, and even when you did, they had no
    discenible relation to the final outcome.

    The best way to get resists is to increase your skill level, and to find
    better materials.

    5. Is it necessary to kill blue jellies for cold essences? How much of an impact would a +2 awareness amulet have on my ability to find essences?

    It is not worth worrying about looking for essences. You find what you
    find. Then you try to use them, and you fail to get what you aimed for. :)

    6. I am playing a dwarf right now and use no artificial light source.
    I am currently on dungeon lvl. 5. How soon will I need a light
    source?

    I don't understand the question. I don't recall playing without light.

    At dlvl 5, you haven't really started the game yet. The first levels are
    just to get used to using the commands. The best thing is to just play,
    and play loose, and expect to lose a few games while you figure out what
    is what. Try to get down to dlvl 20 as a first goal.

    7. How do I tell if an item is an ego item? If my perception is too
    low, will I miss out because it will say "good" items only and not
    excellent? If I sell them to the store, will they then be fully
    identified?

    Does S do the "the weapon spits" when you wield it?
    If so, stuff with no message can be discarded at small peril.
    You lose some stuff you might have wanted, but not enough to
    make or break the game.

    The idiocy about the ID game is the worst problem with old *bands.
    Old S got it about halfway right. I submitted patches for suggested improvements, and I think about half were used, but not all, so the
    last I knew it was still a problem.

    8. How can I tell what options I set for artifacts in my birth options mid-way through the game?

    Don't know. In Vanilla it is '=' '4' and look at birth_randarts
    and/or birth_no_preserve

    9. At 1250' I read I need "basic" resists - but which ones: electric, cold, fire, acid?

    That's bad advice, but your list above is what is meant.

    10. How high can I enchant armour/weapons with basic and *enchant* scrolls?

    Not high enough to matter. Use them if you find them, on the least
    enchanted item you have that you think you will keep using for a while.

    11. Does depth affect the chance of getting ego items?

    yes

    12. Is the "deadliness" value on my character sheet just for
    missiles? I noticed it doesn't change when I switch weapons. How do
    I get it to 200% when it is currently at 18%?

    Increase your skill, increase your level, and find weapons with better
    plusses.

    13. What is the depth at which I gain stat potions?

    In most variants, inspect lib/edit/object.txt and you should be
    able to figure it out.

    Sorry for all the questions.

    S never had a large following, and this group is dead, so you should ask elsewhere if you really want answers.


    Eddie

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