Oh, that has changed, used to be +5 con. If it comes down to a choice, probably still better to save at home than Thunderfist, but I'm not 100% sure.
The standard con bonus item is Calris, +5 con and disenchantment resist.
Eddie Grove <eddiegrove@hotmail.com> writes:
Oh, that has changed, used to be +5 con. If it comes down to a choice,
probably still better to save at home than Thunderfist, but I'm not 100% sure.
The standard con bonus item is Calris, +5 con and disenchantment resist.
Funny you should say that - it's sat on the floor nearby and I wasn't
going to collect it, because of the heavy curse [I forget - means can't
be removed with Remove Curse, you have to enchant and get lucky?] and aggravation. It's worth keeping despite those?
Matthew Vernon <matthew@debian.org> writes:
Eddie Grove <eddiegrove@hotmail.com> writes:
Oh, that has changed, used to be +5 con. If it comes down to a choice,
probably still better to save at home than Thunderfist, but I'm not 100% sure.
The standard con bonus item is Calris, +5 con and disenchantment resist.
Funny you should say that - it's sat on the floor nearby and I wasn't
going to collect it, because of the heavy curse [I forget - means can't
be removed with Remove Curse, you have to enchant and get lucky?] and
aggravation. It's worth keeping despite those?
The rule used to be that each enchant over +0 gave a chance to break the curse. 25%? I forget. So you need a whole lot of enchants starting
from -20.
However, a scroll of *REMOVE CURSE* [that's with *'s, may just show
up as bold] will break a heavy curse. Don't forget to wield before
reading.
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