• Calris (was Re: [YACD] killing Glaurung, even more loot ;))

    From Matthew Vernon@21:1/5 to Eddie Grove on Sat Aug 8 09:56:41 2015
    Eddie Grove <eddiegrove@hotmail.com> writes:

    Oh, that has changed, used to be +5 con. If it comes down to a choice, probably still better to save at home than Thunderfist, but I'm not 100% sure.
    The standard con bonus item is Calris, +5 con and disenchantment resist.

    Funny you should say that - it's sat on the floor nearby and I wasn't
    going to collect it, because of the heavy curse [I forget - means can't
    be removed with Remove Curse, you have to enchant and get lucky?] and aggravation. It's worth keeping despite those?

    Thanks,

    Matthew

    --
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    The Dangers of modern veterinary life

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  • From Eddie Grove@21:1/5 to Matthew Vernon on Sat Aug 8 02:10:21 2015
    Matthew Vernon <matthew@debian.org> writes:

    Eddie Grove <eddiegrove@hotmail.com> writes:

    Oh, that has changed, used to be +5 con. If it comes down to a choice,
    probably still better to save at home than Thunderfist, but I'm not 100% sure.
    The standard con bonus item is Calris, +5 con and disenchantment resist.

    Funny you should say that - it's sat on the floor nearby and I wasn't
    going to collect it, because of the heavy curse [I forget - means can't
    be removed with Remove Curse, you have to enchant and get lucky?] and aggravation. It's worth keeping despite those?

    The rule used to be that each enchant over +0 gave a chance to break the
    curse. 25%? I forget. So you need a whole lot of enchants starting
    from -20.

    However, a scroll of *REMOVE CURSE* [that's with *'s, may just show
    up as bold] will break a heavy curse. Don't forget to wield before
    reading.

    When you are finally ready to face Morgoth and/or Sauron, it won't
    matter if you aggravate.

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  • From Eddie Grove@21:1/5 to Eddie Grove on Sat Aug 8 10:07:12 2015
    Eddie Grove <eddiegrove@hotmail.com> writes:

    Matthew Vernon <matthew@debian.org> writes:

    Eddie Grove <eddiegrove@hotmail.com> writes:

    Oh, that has changed, used to be +5 con. If it comes down to a choice,
    probably still better to save at home than Thunderfist, but I'm not 100% sure.
    The standard con bonus item is Calris, +5 con and disenchantment resist.

    Funny you should say that - it's sat on the floor nearby and I wasn't
    going to collect it, because of the heavy curse [I forget - means can't
    be removed with Remove Curse, you have to enchant and get lucky?] and
    aggravation. It's worth keeping despite those?

    The rule used to be that each enchant over +0 gave a chance to break the curse. 25%? I forget. So you need a whole lot of enchants starting
    from -20.

    However, a scroll of *REMOVE CURSE* [that's with *'s, may just show
    up as bold] will break a heavy curse. Don't forget to wield before
    reading.

    It would be wise to check whether that scroll is guaranteed to work in 3.5.
    It might ruin your game if someone changed things so artifacts get a save.

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