Now that I'm on Usenet, in the interests of utilising this, and
shamelessly promoting my level, I introduce "Decimator", a 4 level was
for Doom which is made to be reminiscent of Episode 2. These are
levels for vanilla doom, so should work on any doom engine, even the
original DOS, though a limit removing enging is *strongly*
recommended.
Borax Man <rotflol2@hotmail.com> writes:
Now that I'm on Usenet, in the interests of utilising this, and
shamelessly promoting my level, I introduce "Decimator", a 4 level was
for Doom which is made to be reminiscent of Episode 2. These are
levels for vanilla doom, so should work on any doom engine, even the
I went ahead and played all three of your WADs up there and put
up my crappy demos: https://pretzelnet.org/doom/demos/boraxman/
I died a lot :)
I had a lot of fun, but I also noticed that often the texturing
seemed like wallpaper rather than the surfaces of real objects.
original DOS, though a limit removing enging is *strongly*
recommended.
If they work under limits, why strongly recommend limit-removal?
I found your thread on doomworld too. It's sad to see how much
response you got there and yet ZERO here. Rumors of Usenet's
revival appear to be greatly exaggerated...
Thanks for posting!
--
Eric Gillespie <*> epg@pretzelnet.org
Now that I'm on Usenet, in the interests of utilising this, and
shamelessly promoting my level, I introduce "Decimator", a 4 level was
for Doom which is made to be reminiscent of Episode 2. These are
levels for vanilla doom, so should work on any doom engine, even the
original DOS, though a limit removing enging is *strongly*
recommended.
Screenies and download link here. http://boraxman.strangled.net/levels/#doom-levels--
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