• New Book: Endgame 5 - Mathematics

    From Robert Jasiek@21:1/5 to All on Fri Oct 1 16:51:40 2021
    My 20th go book Endgame 5 - Mathematics is available for €26.50
    (printed) or €13.25 (PDF). Theorems and their proofs establish endgame evaluation as always correct truths. The book studies most important
    aspects of modern endgame theory.

    Webpage
    http://home.snafu.de/jasiek/Endgame.html
    Cover
    http://home.snafu.de/jasiek/Endgame_5_Cover.png
    Sample
    http://home.snafu.de/jasiek/Endgame_5_Sample.pdf
    Table of Contents
    http://home.snafu.de/jasiek/Endgame_5_TOC.pdf
    Review by the Author
    http://home.snafu.de/jasiek/Endgame_5_Review.html



    Endgame 5 - Mathematics

    Review by the Author


    General Specification

    * Title: Endgame 5 - Mathematics
    * Author: Robert Jasiek
    * Publisher: Robert Jasiek
    * Edition: 2021
    * Language: English
    * Price: EUR 26.50 (book), EUR 13.25 (PDF)*
    * Contents: endgame
    * ISBN: none
    * Printing: good
    * Layout: good
    * Editing: good
    * Pages: 240
    * Size: 148mm x 210mm
    * Diagrams per Page on Average: 2
    * Method of Teaching: truths, mathematics, methods, classification,
    examples
    * Read when EGF: 15 kyu - 9 pro
    * Subjective Rank Improvement: -
    * Subjective Topic Coverage: + (endgame in general), + to ++ (endgame evaluation)
    * Subjective Aims' Achievement: ++


    Endgame Theory


    Introduction

    This mathematical textbook with definitions, theorems and their proofs establishes endgame evaluation as always correct truths. The book
    studies most important aspects of modern endgame theory.
    Introductions, many remarks and examples, 20 tables, several game
    trees and a few thermographs assist the reader.

    Endgame 5 Mathematics justifies and verifies most of the theory of
    endgame evaluation of Volumes 2 - 4 and introduces further advanced
    theory. Besides excursions to combinatorial game theory and scoring,
    by far the largest part of the book develops modern endgame theory as
    the new field of endgame evaluation. While combinatorial game theory,
    which can be applied to various games including go, could explain the microendgame and provide some very general but rough approximations
    depending on the larger temperature, modern endgame theory better
    describes the large late endgame by de-emphasising the last move of
    the game and the early endgame by emphasising tighter approximations
    depending on the smaller drops between moves.

    Missing Contents

    There are especially the following few exceptions of theory the book
    does not explain. The chapter Microendgame only studies a few new
    details of the microendgame (see Volume 2), which has already been
    established by the literature on combinatorial game theory. Consult it
    for difficult kos. The book shows the limitations of the method of
    making a hypothesis in Volume 3 so that the advanced and tedious tools
    of thermography remain necessary for the most difficult shapes of
    local endgames. It remains an exercise for a future researcher to
    prove the principle of extreme difference values for iterative local
    endgames in Volume 4. Although the book can be read independently,
    Volumes 2 - 4 provide the practical side of the theory for improving
    one's playing skill.

    Combinatorial Game Theory

    The combinatorial game theory in chapter 2 and sections 4.3 + 4.4
    describes the basic calculations involving algebraically represented
    positions and their resulting scores, difference games, and
    simplifying positions by ignoring dominated or reversible plays. This
    low-level theory can be used directly but a few proofs elsewhere in
    the book also apply it. The model of a rich environment enables the
    definition of count and move value more elegantly than the
    literature's older definition relying on an infinite number of
    multiple copies of a position.

    After this preparation, long sequences can be evaluated by T-orthodox
    (worth playing successively), the orthodox forecast and accounting
    theorems, the sentestrat algorithm and thermography. The iterative
    algorithm of calculating a thermograph algebraically is explained in
    detail together with step-by-step calculations deriving the counts,
    move values and thermographs of an example position and its followers.
    If you found the literature on combinatorial game theory too hard, the
    careful selection and new study in this book give you a fresh access
    in a simplified and go-friendly notation.

    Modern Endgame Theory

    The book studies the following topics of modern endgame theory:
    definitions of the basic values and their relations, identification of
    the types of local endgames, evaluation of local endgames with short
    or long sequences, the value of starting in an environment and
    modification of alternating sums. Half of the book determines the
    correct move orders, and first and last moments of playing in a
    particular local endgame instead of the environment.

    The timing is solved for either starting player, all temperatures of
    the environment and all basic types of local endgames with arbitrary
    values: a local gote, an ambiguous local endgame or a local sente with
    one or two simple follow-ups; a local endgame with gote and sente
    options; pairwise comparison among several local endgames each with
    one player's follow-up.

    During the late endgame, the solutions are exact if the environment
    comprises simple gotes without follow-ups. In practice, tactical
    reading can stop whenever such a position is reached. During the early
    endgame, the solutions are the best available approximations. The
    proofs presume such an arbitrary environment or sometimes the model of
    an ideal environment. In practice, such environments closely resemble
    ordinary environments of quiet positions without active fights and
    also allow application to local endgames with iterative follow-ups.

    Of course, the early endgame cannot be solved completely yet.
    Therefore, mathematical research assumes some simplified value
    environment of an early endgame position. Combinatorial game theory
    uses an arbitrarily dense rich environment. Modern endgame theory uses
    an environment of simple gotes without follow-ups and arbitrary
    values, or an ideal environment with constant drops. The assumed
    environments enable the proofs of theorems but these models only
    provide good approximations for more complicated ordinary
    environments. Nevertheless, the great difficulty of constructing
    exceptional counter-examples indicates that these approximations
    describe reality very well.

    We learn the basic values: count, move value, gain and net profit. The
    largest value of the environment is called the temperature. We
    sometimes also consider its second-largest value. During the late
    endgame, it can be necessary to calculate the alternating sum of the environment's remaining simple gotes by adding the values taken by the
    first moving player and subtracting those taken by the opponent. More sophisticated alternating sums accelerate calculation by ignoring the immaterial values. Conditions in theorems compare the relevant values
    to describe correct decisions between playing locally or in the
    environment.

    We characterise each local endgame as a local gote, ambiguous or local
    sente so that we calculate its correct gote or sente values. We also
    learn when it is better to describe a local gote by sente values or
    vice versa. The type of an ordinary local endgame is determined by
    four alternative value conditions, whose equivalence we prove.
    Similarly, a local endgame with gote and sente options permits two
    alternative value conditions. We prove the non-existence of local
    double sente.

    As expected, evaluation of local endgames with long gote, sente or
    reverse sente sequences is much more difficult because we must
    determine for how long successive local play may proceed before
    continuing in the environment. For this purpose, the book establishes
    these methods: comparing the opponent's branches, comparing counts,
    comparing move values, thermography and making a hypothesis.

    The book does not just solve local endgame positions in environments
    during the late endgame phase but even presents a fully developed
    theory with different, alternative methods and proves their
    equivalence. The methods of comparing either counts or net profits
    replace the too complex tactical reading by only considering two
    particular test sequences. The method of applying a principle
    disregards sequences; instead, move decisions only rely on values.

    The theory of scoring relates area to territory scoring and parity to
    the winner, describes the impact of approach moves and proves the
    equivalence of life defined by capturability or two eyes.


    Mathematics

    The book contains 40 major definitions and 149 statements of truth, of
    which 139 are proved in the book and 10 are taken from the literature.
    The statements of truth represent 60 theorems, 76 propositions, 11
    corollaries and 2 algorithms. Besides, one lemma is embedded in a
    proof. Statements of truth are labelled as theorems, propositions or
    lemmas in decreasing order of relevance but mathematics does not use
    these terms consistently. The book refers to major results as
    theorems, intermediate results or preparations as propositions, and
    helping statements of truths as lemmas. Corollaries are derived by
    symmetry, trivial transformation, or as less general implications of
    theorems or propositions. For comparison, the book Mathematical Go
    Endgames about the microendgame and scoring has 24 statements of
    truth, of which 11 are theorems, 9 propositions (called lemmas), 1
    corollary and 3 algorithms.

    The average level of difficulty of the mathematics in this book is
    that of the first year of study at university. You can understand much
    with school algebra. The rich variety of proof techniques is a great
    source for learning them. Most definitions and theorems are understood
    easily like principles. The mathematical proofs are as detailed and step-by-step as is common at school. This is unlike mathematical books
    or journals read at university, where the student needs to think 30
    minutes per line of text. The diligent reader has a chance to
    understand even the advanced proofs of this book by spending half an
    hour per page. A reader skipping the proofs misses half of the book's
    contents but can still learn a lot.

    We study the fundamentals as well as advanced theory. We prove both
    the 'obvious' and the difficult. However, allegedly obvious theory may
    be easy or difficult, and has required between 20 minutes and three
    weeks per proof. Some proofs need one line applying theorem A to
    theorem B while the longest proof studies 30 cases on 11 pages.

    A professional mathematician has proofread chapters 2 to 5 and I have
    proofread everything, especially the mathematical theory, several
    times very carefully.


    Inventions

    If we compare 100% of the theory of endgame evaluation in this book,
    then informal go theory has 30%, of which more than half is guesses
    and partial descriptions. Besides, informal go theory contains wrong
    theory. Combinatorial game theory represents 33%, of which almost one
    third is partial descriptions. 56% of the theory in this book is new
    and was not part of informal or combinatorial game theory. The book
    clarifies prior guesses and works out previous partial descriptions.
    Hence, in comparison to informal go theory, the book triples the
    theory of endgame evaluation. Compared to combinatorial game theory,
    the book greatly enhances theory.

    The inventors of mathematical theory, such as theorems and their
    proofs, in this book are as follows: the author Robert Jasiek 82%,
    Bill Spight 13%, others 8%, unknown 13%. Note that 15% of the theory
    has been developed by two, or in one case three, persons.

    Why does the book make such a great progress? Combinatorial game
    theory has evolved for more than a century. Bill Spight has done
    pioneer research in modern endgame theory for decades. Eventually, I
    have spent circa 15 months on full time research for this book and
    years of further endgame study for my other endgame books. Informal go
    theory was conceptually limited whereas modern endgame theory profits
    from the power of mathematics.


    Layout

    The mathematical contents uses a generous layout while the
    commentaries on examples are dense and sometimes refer to several
    theorems. Mathematical text uses a font that eases reading and
    resembles script in block letters. Clearly, the book emphasises the
    theory. Nevertheless, the examples cover all important or rare cases
    proclaimed in theorems or proofs.


    Conclusion

    Obviously, the book is not for players preferring informal go theory
    to mathematics. Read the comprehensive Endgame 5 Mathematics if you
    are interested in the endgame, mathematics, the most advanced new
    theory at its highest level of truth and its verification.



    * = These are the endconsumer prices in EUR according to UStG §19
    (small business exempted from VAT).

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