• Review: 100 AI Joseki

    From Robert Jasiek@21:1/5 to All on Sat Jul 25 13:48:11 2020
    Review: 100 AI Joseki

    GENERAL SPECIFICATION

    * Title: 100 AI Joseki
    * Author: Kim Sung-rae
    * Publisher: Global Baduk
    * Edition: 2020
    * Language: Korean / English
    * Price: EUR 22
    * Contents: joseki
    * ISBN: 979-11-85199-05-4
    * Printing: intermediate
    * Layout: almost very good
    * Editing: intermediate
    * Pages: 203
    * Size: 152mm x 224mm
    * Diagrams per Page on Average: 2
    * Method of Teaching: selected examples
    * Read when EGF: 7k - 1k
    * Subjective Rank Improvement: -
    * Subjective Topic Coverage: --
    * Subjective Aims' Achievement: +

    OVERVIEW

    100 AI Joseki selects 100 standard corner sequences attributed by Kim
    as AI josekis. (AI means artificial intelligence.) Each main sequence
    appears in one large diagram on a left page. Most right pages show
    three variation diagrams. The book is bilingual in Korean and English
    with short texts.

    SELECTION

    Kim calls each main sequence an AI joseki. Of the 100 main sequences,
    however, 39 josekis are old and just confirmed by AI, 3 seem to work
    only in special global environments, 1 I declared a joseki several
    years before AI by relying on my joseki evaluation theory and 1 cannot
    be a joseki because Black and White make mistakes according to Kim.
    This leaves 56 genuine AI josekis, of which quite a few just alter one
    or two moves compared to previously known josekis.

    Although the book identifies a few outdated josekis, it is very far
    from a collection of all of them. Many previous josekis remain valid,
    although AI is known to de-emphasise early pincers. Therefore, the
    book should be seen as a complement to non-AI joseki dictionaries and selections.

    Despite the restricted scope and limited number of new josekis, the
    book touches most AI josekis I have wanted to see in such a book.
    Early AI inventions are a bit under-represented and the book
    concentrates on sequences currently popular for AI.

    It is good that variations with appropriate plays elsewhere hint at
    AI's related preferences.

    The book studies 3-3 under 4-4, approach to 4-4 and extend, double
    approach to 4-4, approach to 4-4 (then 3-3, low-near pincer, block,
    attach), low approach to 3-4 (block, press, elsewhere, high-far
    pincer), high approach to 3-4 (attach, pincers), attach the 3-4,
    reduce a two-space high enclosure, reduce a one-space high enclosure,
    reduce a two-space low enclosure and miscellaneous.

    EVALUATION

    There is no clear evaluation in this book. Instead, Kim writes "AI
    thinks" or just states some judgement, such as "even" or "Black is
    better". The results of quite a few main sequences are characterised
    as "even" while this is often misleading when it cannot be "even"
    because one player has played one or two excess stones. What Kim means
    but hides is that the result is "even" when taking into account the
    opponent's plays elsewhere.

    Most judgements are correct (and conform to my evaluation theories of
    josekis and global positional judgement). However, some judgements by
    Kim are dubious or inconsistent.

    READERSHIP

    One can study hundreds of AI or many modern human games - or read a
    book already providing such a selection of AI josekis. Although I
    perceive a core readership from 7 to 1 kyu, it is hard to delimit a
    range. Weaker players might be curious enough to read the book.
    Players from 9 to 6 kyu would understand much but sometimes be left
    with questions like "Where is that hidden ladder?". Dans will see some
    new variations or moves but find most of the commenting variations uninteresting.

    APPEARANCE

    The book is driven by its layout. 1/2 to 2/3 of the price is for
    getting an almost very good instead of an only good layout. Contents
    suffers: there are too few diagrams, especially many tactical
    variations or diagrams of evaluation are missing. The book is
    expensive when measured by price per diagram.

    We get large or intermediate-sized diagrams, two light colours and a
    few mixed shades (unexciting due to the printing) so that the boards
    have colours and light blue underlying English texts easily separates
    them from Korean texts. Most pages have the same layout with 11x10
    diagrams but a few josekis appear on whole boards and then have only
    two variation diagrams.

    The standardised layout often leads to many empty lines in diagrams,
    quite a few diagrams with only one new move and a few diagrams with
    moves on the outer lines.

    All diagrams start with move 1. This is unwise because some diagrams
    recur moves or continuations do not continue move numbers.

    The major problem of appearance, however, is that the diagrams
    comprise rough pixels instead of vector graphics. Unless it has been
    meant as a stupid symbolic tribute to the bits and bytes of AI, the
    editor must have used bad software. This disadvantage, however, is
    compensated to some extent by the large diagrams.

    Usually, terms occurring in the English texts, such as "ko" or "play elsewhere", follow English usage instead of Korean (pae) or Japanese
    (tenuki) words.

    CONCLUSION

    Unless a player studies josekis by different means or objects to the aforementioned disadvantages, 100 AI Joseki is a reasonable selection
    of josekis invented or altered by AI. Reading the book is easy-going
    but learning the josekis requires some effort and understanding them
    well needs additional study beyond the book.

    --- SoupGate-Win32 v1.05
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