• Endgame Study

    From Robert Jasiek@21:1/5 to All on Sat Jun 1 20:21:43 2019
    Endgame Study


    Importance

    Professional players say that the greatest weaknesses of amateur
    players are tactical reading and endgame evaluation. This has also
    been my observation. According to a frequently heard wisdom, becoming
    strong at physical or mind sports requires effort and patience when
    studying and practising. It is no coincidence that tactical reading
    and endgame evaluation are our greatest obstacles because both aspects
    require effort and patience.

    In scored games, the endgame phase covers half of the game. Endgame
    evaluation also affects many moves during the opening and middle game.
    Many decisions cannot be solved by tactical reading but require
    endgame evaluation. Quite a few other decisions require both aspects.
    More than half of all moves greatly profits from endgame evaluation.

    Development

    Despite its extraordinary importance, less than 5% of the go
    literature has studied endgame evaluation. Why? The reason cannot be
    the required effort and patience because there are many books on
    tactical reading. Since we play a scored game, we should not be afraid
    of numbers. What then is the reason and why have many books on
    traditional endgame evaluation had many calculation mistakes? The
    reason is that the theory of endgame evaluation has been very
    under-developed in comparison to its importance and go theory for
    other aspects of the game.

    Traditional theory of endgame evaluation has been inconsistent and
    very insufficient. During the 20th century, mathematicians have
    developed combinatorial game theory, infinitesimals and thermography
    but application of these theories is often hard and impractical for go
    players. We need a consistent, powerful and applicable theory: modern
    endgame theory.

    Modern endgame theory is consistent because its already calibrated
    values can be compared to each other naturally. The theory is powerful
    because it evaluates sequences, individual moves and positions, and
    relates their values to enable advanced decision-making. Modern
    endgame theory is well applicable with its basic arithmetic
    calculations and pairwise value comparisons.

    The theory has been developed by a few amateur players. Sakauchi
    Jun'ei made some early contributions. Bill Spight has researched in
    modern endgame theory since the 1970s. Besides earlier contributions,
    Robert Jasiek has done full-time research and writing about the
    endgame since 2016. Because such research requires formulation and
    mathematical proving of theorems, professional players with different
    skills could hardly contribute to the development of modern endgame
    evaluation. However, once the theory is developed, its application is straightforward for amateur and professional players. Writing related
    books remains difficult for they require very much more proofreading
    than books on other topics.

    Effort

    When we use tactical reading to determine a status of connection or
    life+death of a group or its moves, we invest the effort of first
    assessing the statuses of the follow-up positions and moves.
    Similarly, when we use endgame evaluation to calculate a value of a
    position or its moves, we invest the effort of first calculating the
    values of the follow-up positions and moves. Tactical reading and
    endgame evaluation are combined to select the best move achieving a
    desired status. For example, a group shall live while optimising the
    endgame. However, as soon as several moves are available and different
    local positions must be considered together, exhaustive 'reading and
    counting' is too complex and we need endgame evaluation for our
    decisions.

    Do I hear a complaint that evaluation requires the effort of
    calculation? We must always recall that becoming strong requires
    effort and patience. Instead of complaining, we should welcome the
    necessary effort for greatly improving our game. Now that we know the
    truth, we can appreciate the calculations further below.

    They are easy enough so what is the real effort? Like we have to avoid accidental mistakes in tactical reading, we must also avoid accidental calculation mistakes in endgame evaluation. If we consider a local
    position with several follow-up positions in tactical reading, we must determine and recall several statuses while not confusing them.
    Similarly, if we consider them in endgame evaluation, we must
    calculate and recall several values while not confusing them.
    Furthermore, we must know what values to calculate and which to
    compare. With patience, we learn to assess more difficult positions
    with more follow-ups.

    Calculations

    We determine the value of a position (its 'count'), the value of first
    playing in a position (the 'move value') or the value of an individual
    move (its 'gain'). We need positive numbers favouring Black and
    negative numbers favouring White. For example, we express "White has 3
    points" by the negative count -3. What is the count of a local gote
    endgame position if the starting black player achieves 11 points or
    the starting white player achieves -3 points? We calculate the average
    of the two numbers: the count is (11 + (-3)) / 2 = 8/2 = 4 points.
    Such calculations require brackets. We also need fractions because
    division by 2 can create them. Suppose Black achieves 1 point or White
    achieves 0 points. Let us calculate the average: (1 + 0) / 2 = 1/2.
    This is the expected count of the initial position.

    Which move value, 7 or 1/2, indicates the more valuable move? We
    determine the answer by comparing the two numbers: 7 > 1/2. We choose
    the move with the larger move value 7. Quite like we identify
    different persons by their names, we identify different values by
    their variables. A position has its count C and move value M.

    Suppose a position has the count C = 4 and move value M = 7. The
    starting Black achieves the resulting count C + M = 4 + 7 = 11.
    Instead, the starting White achieves the resulting count C - M = 4 - 7
    = -3. This negative number favours White. All we need is such basic
    school mathematics.


    Text as a webpage: http://home.snafu.de/jasiek/Endgame_Study.html

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