Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
First of all, make sure to catalog your version at https://senseis.xmp.net/?Variantsthat the game is so rich, there is no need to make it even deeper.
Next: IMO many (not all) variants come from people that have relatively few experience with Go, and immediately want to extend the game (eg who hasn;'t thought of toroidal go) (I did that too - I also proposed a few variants). But once one discovers
But I agree, searching for variants can result in interesting ... variants.
rgds,
-alex-
Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
Indeed Go knowledge is useful but in all other crazy Go variants (treasure Go being a new game, an exception, and I'm waiting for players to tell me they like it ) the object of the game is the same: control more of the board. KinGo š is aboutplacing the most kings.
Unless I am misunderstanding your rules...
The end game is going to be pretty clear. Every dame gets a king. And what about territory spaces? Why not fill every space except two eyes with a king if that's what wins? Won't this devolve into the stone counting ancient game with the group tax?
If you limit the number of kings, you will get conservative play early (with kings) and extravagant play late when groups are safe.
No?
Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
On Saturday, September 23, 2017 at 6:15:19 AM UTC-4, Luis BolaƱos Mures wrote:
Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
So there is no flaw in the game if we follow your rules.
Are you sure?
Which player can force a win?
Did you test it? I mean not with your boyfriend or girlfriend but someone who is evil.
Why naming the add piece king and not queen or diamond or anything else.
El viernes, 29 de septiembre de 2017, 22:28:41 (UTC+2), mohb...@gmail.com escribiĆ³:
On Saturday, September 23, 2017 at 6:15:19 AM UTC-4, Luis BolaƱos Mures wrote:
Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
So there is no flaw in the game if we follow your rules.
Are you sure?
Yes. Worst case scenario: very conservative players might decide to use kings only when filling territories, but that just brings the game closer to Go.
Which player can force a win?
With no komi, presumably black, as in Go. But solving the 19x19 game is impossible with today's technology (or maybe any technology).
Did you test it? I mean not with your boyfriend or girlfriend but someone who is evil.
https://lifein19x19.com/viewtopic.php?f=38&t=14552&start=40
Why naming the add piece king and not queen or diamond or anything else.
What's in a name?
3) When either player played a king, the other will as well to keep pace - again with safe moves so there would likely be the same number of kings unless one player had more places to play kings.
Games don't really have "flaws". There are consequences to rules which take the game in a direction and which players like or don't like.
With reasonably strong players (dan and upper kyu), in my opinion, the consequences of KinGo would be
1) No captured kings. It too dangerous to risk losing a king.
2) Kings would be held until later in the game and added to safe groups.
3) When either player played a king, the other will as well to keep pace - again with safe moves so there would likely be the same number of kings unless one player had more places to play kings. Thus...
4) The end game would be the ancient stone counting game with kings used for all of the filling and end game moves. Since you need to leave two eyes for every group, there is a "group tax". If one player has more groups they lose places to play kings.
As a re-creation of the ancient game, this is perhaps interesting. But probably not particularly exciting for stronger players.
Treasure go (4 treasure stones on the star points of 13x13) has some of the same characteristics. The treasure stones are well defended (by stronger players) and the game proceeds around them like structural elements of the board.
On Saturday, September 30, 2017 at 11:47:15 AM UTC-4, Luis BolaƱos Mures wrote:
El viernes, 29 de septiembre de 2017, 22:28:41 (UTC+2), mohb...@gmail.com escribiĆ³:
On Saturday, September 23, 2017 at 6:15:19 AM UTC-4, Luis BolaƱos Mures wrote:
Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
So there is no flaw in the game if we follow your rules.
Are you sure?
Yes. Worst case scenario: very conservative players might decide to use kings only when filling territories, but that just brings the game closer to Go.
Which player can force a win?
With no komi, presumably black, as in Go. But solving the 19x19 game is impossible with today's technology (or maybe any technology).
Did you test it? I mean not with your boyfriend or girlfriend but someone who is evil.
https://lifein19x19.com/viewtopic.php?f=38&t=14552&start=40
Why naming the add piece king and not queen or diamond or anything else.
What's in a name?
There's no reason for any emotion. Some people distain all of the crazy Go variants. Something offends their sense of the Go. Others love the variants. If you like a game, play it. If you don't, lassie faire, someone else might. I'm agnostic butenthusiastic on games.
Thanks for the comments.
Luis is designing for a bunch of crappy game designers like him.
Each one is applauding the other and that`s it.
He think then that he is improving his technical views which is totally wrong.
The worst thing it could happen to any designer is to be slave of his group.
If people enjoy designing games, where's the problem?about the effect of rules.
As a promoter and rules expert of Go, I like anything which draws people to the game and I pay attention to rules (including those of Crazy Go variants) because they change the experience of the game and the enjoyment of the players. It's fun to think
But what that enjoyment is or isn't is entirely up to the players, not me. A game is a "game". One can be serious about a game or just play for fun. Whatever!! It's something humans like to do. Play on!
On Sunday, October 1, 2017 at 11:24:42 AM UTC-4, mohb...@gmail.com wrote:
Luis is designing for a bunch of crappy game designers like him.
Each one is applauding the other and that`s it.
He think then that he is improving his technical views which is totally wrong.
The worst thing it could happen to any designer is to be slave of his group.
I have no friends >
I was banished many times from bgg abstract games forum.
Not because I`m vulgar. I recognize that I`m very vulgar and insulting with people lying, using treachery, hypocrites, dishonest and so on.
How would you react to someone presenting an obvious crappy games full of flaws and receiving thumbs up and congratulations?
I have no friends at bgg and I will not have any.
People are congratulating others not because they designed an interesting game but because he is a part of the community. Kowtow to those who are squatting the forum and you will be welcomed.
Come to bgg forum with the best game of the world (that is just an hypothesis) and no one will comment or thumb up your game.
Mister Terrybenson, just try it and you will have an idea of what I`m talking about. Create a new variant of Go or a new game and post it to bgg.
Use some nickname and try.
I always fought the mafia-like behavior.
Even if my brother come with a crappy game I will tell him that the game worth nothing. I will do with arguments.
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