• Wolfpack 4.4.1 Server Release

    From Wolfpack@21:1/5 to All on Sat Mar 6 17:18:10 2021
    We are happy to announce that Empire 4.4.1 is now available. You can
    download it from

    http://sourceforge.net/projects/empserver/files/

    More information on Empire can be found on our home page

    http://www.wolfpackempire.com/

    This release fixes bugs, some of them critical. Player visible
    changes include fairer worlds when the deity uses fairland, and
    mountains having the same amount of gold per resource point as other
    sectors. Deity visible changes include deletion of exotic fairland
    options, and game customization improvements.

    Deities are advised to use this release for new games. Upgrading
    mid-game is not supported, and expected to result in total disaster.
    Fine print: you should be able to upgrade with the empdump utility, if
    you know what you're doing.

    This release was made from the Git repository at

    http://git.pond.sub.org/empserver/


    Released files:

    Source code
    * empire-4.4.1.tar.gz Everything
    * empire-4.4.1.zip Same thing, different wrapper
    * empire-client-4.4.1.tar.gz Just the client
    * empire-client-4.4.1.zip Same thing, different wrapper

    Pre-formatted documentation
    * empire-info-text-4.4.1.tar.gz Text
    * empire-info-text-4.4.1.zip Same thing, different wrapper
    * empire-info-html-4.4.1.tar.gz HTML
    * empire-info-html-4.4.1.zip Same thing, different wrapper

    Binaries
    * empire-client-4.4.1-* Clients for various systems

    User contributed files:
    * contrib/empire-server-4.4.1-i386-win32.zip
    Server binaries for Windows
    (Ron Koenderink)


    Change log:

    Changes to Empire 4.4.1 - Sat Feb 21 2021
    * Fix land unit casualties in guerrilla fighting. Broken in 4.4.0.
    * Changes to edit:
    - You can now edit bars on ships and land units, and missile
    fortification.
    - Fix to reject fortification of embarked land units.
    - Fix to zap land unit and plane fortification on load.
    - Fix to take satellite off its carrier when moving it to orbit.
    * Changes to load, unload, lload, lunload, tend, and ltend:
    - tend land with multiple target ships now tends each land unit
    just once.
    - tend land now reports "not on ship" only when the land unit was
    explicitly selected by UID. Matches unload.
    - Fix load, unload, lload, lunload to suppress messages and skip
    foreign ships / land units when the second argument starts with a
    digit.
    - load and unload no longer prompt for land units to unload when a
    carrier can't carry any.
    - Fix load plane to reject satellites in orbit. The stock game
    does not have loadable satellites.
    * Fix launch to take satellites off their carrier when moving to
    orbit.
    * Shield embarked planes and land units from sector damage, like
    their ships.
    * Rewrite much of fairland to make it more robust and more fair:
    - Show a more useful map.
    - Fix error handling, fix and tidy up error and progress messages.
    - Drop option -a. Deities can find continents with ?dterr<N, where
    N is the number of continents.
    - Drop option -o. Deities can unset resources with "edit l * i 0 g
    0 f 0 c 0 u 0".
    - Drop a useless warning about small world. It was downgraded from
    error in 4.3.25.
    - Check arguments more thoroughly, and don't silently "correct" bad
    arguments.
    - Fix checking of minimal distance arguments. Has always been
    broken, but 4.3.15 made it worse.
    - Ensure the continents' first two sectors obey minimal distance.
    - Correct bias in placement of expansion islands. These were more
    often placed to the right of existing land. Players could
    exploit that to guide their search for land.
    - Fix island growth and correct its bias. Growth could fail even
    when there was space to grow. Islands tended to curve around
    obstacles in a counterclockwise direction. Besides fixing that,
    the new code also gives better results for high spike
    percentages: it produces shorter spikes extending from a core
    rather than long snakes that tend to curve into themselves, and
    is less prone to put capitals on the coast.
    - Size and place expansion islands fairly: ensure each start island
    "owns" the exact same set of expansion islands, where "owns"
    means it's closer than any other start island.
    - To make that work, fairland now requires the number of expansion
    islands to be a multiple of the number of continents, and fails
    when it can't place all the islands the deity asks for. You
    can't fill the world with islands anymore by asking for
    impossibly many of them.
    - Fix silent failure to place mountains. Fairness issue.
    - Fix unfair mountain resources. Neglected when Empire 3 made
    mountains produce gold dust.
    - Drop undocumented, silent limit of 1000 mountains per island.
    - Location of resources is more varied, in particular for islands
    with few mountains, and for sea. Resource remain pretty much the
    same overall.
    - Performance improves for large minimal distances, especially for
    crowded worlds. It can suffer for huge worlds and small minimal
    distances.
    - Manual page improvements.
    - Code refactoring and cleanup.
    * Test suite improvements:
    - Fix empdump-test for "make check-accept". Has been broken since
    its addition in 4.3.33.
    - Improve give and edit coverage.
    - Cover load and tend. There are known gaps.
    - Improve fairland coverage.
    * Game customization improvements:
    - Configuration tables now have more extra space deities can use
    for customizing their games: 31 product types, 63 sector types,
    127 ship, plane and land unit types, and 63 nuke types.
    - Work to produce stuff is now independently configurable, and
    "show product" shows it. Before, it was a function of raw
    materials and resource use.
    * New product selector "bwork" is work to build one unit of the
    product.
    * Fix build with compilers that require the depcomp wrapper for
    dependency tracking. Broken in 4.3.31.
    * Fix LWP signal code. Messed up in 4.3.6, some more in 4.3.10.
    * Improve POSIX conformance for portability. Observed to fix the
    build on Solaris 10.
    * The client's password prompt now behaves the same on all POSIX
    systems: read from standard input in canonical mode with echo
    turned off. Before, it commonly read from /dev/tty in noncanonical
    mode.
    * The server crashed on some systems when bomb, launch and
    interdiction missed the target. Fix that.
    * Fix truncated "info Empire4.3" on systems with a losing nroff.
    * Make client's fancy line editing and persistent history work on
    more systems.
    * Fix ground combat not to wipe out commodities supplied to defending
    land units. Broken in 4.3.33.
    * Don't permit SAMs on escort missions. They work, apart from a
    recoverable internal error, but it makes no sense.
    * Don't permit marine missiles on support missions. They can't
    actually go.
    * Drop support for ABM and a-sat missiles consuming shells. The
    shell use is logistical busy-work, and economically irrelevant.
    The stock game's abm type didn't consume any, but its asat type
    did.
    * Stricter plane configuration validation.
    * Increase mountain process efficiency from 75% to 100%. Gold
    resources in mountains are now worth the same as elsewhere, and a
    third more than before.
    * Fix crash when a deity runs neweff or production on a sea sector.
    Broken in 4.4.0.
    * Don't let embarked engineers work. Screwed up when the work
    command was added in Empire 2.
    * Fix buy to handle concurrent lot change more robustly. The flawed
    handling goes back to 4.0.0 and 4.0.2.
    * Fix MOB_ACCESS mobility update for ships owned by countries with
    even country number. Broken in 4.4.0.
    * Journal entries for output are no longer flushed to disk right
    away.
    * Code refactoring and cleanup.
    * Info page, manual page and documentation fixes and clarifications.

    Change log just for the client:

    * The client's password prompt now behaves the same on all POSIX
    systems: read from standard input in canonical mode with echo
    turned off. Before, it commonly read from /dev/tty in noncanonical
    mode.
    * Make client's fancy line editing and persistent history work on
    more systems.


    SHA-512 checksums:

    a29d5233821cd9ba178072d502925915da96b603f77e3a118a959e046e1e03a55aa9c93c18f3bf566f4b11886175b669df5c2e0a17faffa5a0f3126290993367 empire-4.4.1.tar.gz
    24fe6820c070f8f5a5e021708acff8bf385f7e946ff7d87d5c4d612106d9372b940a05c4551081b676960b9b88cf9024d242059710ddcc5504299ca65b09c8bd empire-4.4.1.zip
    4ec8361064c5694be47f2e450de079f1f8b1427e36f39b48cd25017e8bd14dfd7f1bd0b6356021ff9bfc405875c762d256acde2991073e45aa696be3a051b4a7 empire-client-4.4.1-i386-win32.zip
    f728de6a063f124754f33cb4557a89e4ef2a5f893fae0977a97251444db57e6c6c6ab12151425f1ac12319797ce5b7baa90749ddf9330555b313ab7722835056 empire-client-4.4.1-x86_64-darwin-19.6.0.tar.bz2
    476fb05e2cfa2e397e84a46f015b119efb2f7cc04da7aac43084aced4d67aec77c4ca63790cad89c338f6a401955c995da9a202ed612c5a4b8ac9d22c5ed3869 empire-client-4.4.1-x86_64-linux.tar.xz
    cbd1c5b610df939c8c21745270e57fb93d389969c07f616b8ca8d4e912dfef9c50e091543b3124be0e9010185780531eedfcd4eb1b663c81de506369f54e7d36 empire-client-4.4.1.tar.gz
    bf9f5658684af6e0fb6f078a77134a9924fce7633cbcb076af172a8b9f2889d5eddf879931099a9d8bd6087ea0a11557b1bd4c142f568c3cbe6b28b525ba2f82 empire-client-4.4.1.zip
    7b51e5bb18a8fa25af076cc80e4f6f680103014ed6494d6a38b0a6bc4c6d41856627a255b8644d7a0b4bab85d9c4d3688daf9217c70bf908feb9e063bcf4f47b empire-info-html-4.4.1.tar.gz
    ef54934154c47114462858d9542e3606690a7e7901d7826f1bef5764c7a5e9769d0e13fbdc2f9a5bb88712e2034650dd7d5e0b0a5bece7c74bdba1afd221a3b2 empire-info-html-4.4.1.zip
    e4dd35db1714675b2097cca545abc7e0623788621b10a457331749e638c921904c79134a2e7c39ec66a7bae5f5170170bcad661c6c0322998dd1734c02f4c5d0 empire-info-text-4.4.1.tar.gz
    20a83daf7395ba164bca07233cf6be6948ffc87a46ab322bf0767ac14dc3fc29cb847215af879659e634275ac7ce849d8c7c7caeefb2addb260c1ffe3a2cfddf empire-info-text-4.4.1.zip
    aa29fad06271673e706e4f1ffba75737a7f588796b6840270228b5153d42ea70eb765964e25c1bcaf371f178a6da017a2f4c0ac603defd712bd41a35bad94c1a contrib/empire-server-4.4.1-i386-win32.zip


    Wolfpack! Bringing you the latest and greatest in Empire development and
    support, and, in our minds, the best multi-player game around.

    Check out Empire at http://www.wolfpackempire.com wolfpack@wolfpackempire.com

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Marisag@21:1/5 to All on Mon Mar 8 03:23:46 2021
    To: Wolfpack
    Re: Wolfpack 4.4.1 Server Release
    By: Wolfpack to rec.games.empire on Sat Mar 06 2021 17:18:10

    This is a great update, thx!

    Marisa
    --- https://SynchronetBBS.org/HostSplash - SBBS hosting for $14/month
    --- Synchronet 3.18a-Linux NewsLink 1.113
    Message from the AmigaCity BBS. Join us at: telnet://amigacity.xyz

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)