Hey all,cost so much to maintain anymore being one of them).
I've finally figured out how to compile, and run an Empire server! It's currently 4.3.33 (I have to find a version of 4.4 for windows). I have a new game up that I want to test out. I changed a few of the settings, so check them out (military don't
Host: 192.168.0.12
Port: 6665
It would be great to see you there and test out the settings. My goal is to gain enough experience and tweak the settings until they are perfect for me to host a long term game, perhaps themed.
Here is the version report:
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Wolfpack EmpireDevelopment 4.3.33
The following parameters have been set for this game:
World size is 128 by 128.
There can be up to 99 countries.
By default, countries use their own coordinate system.
Use the 'show' command to find out the time of the next update.
The current time is Sat Nov 21 16:11:03.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.
A non-aggi, 100 fertility sector can grow 0.00 food per etu.
1000 civilians will harvest 0.1 food per etu.
1000 civilians will give birth to 3.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
Banks pay $350.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $2.78 each time unit. 1000 active military cost $23.33, reserves cost $2.33.
Up to 100 avail can roll over an update.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 50.00%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
Sectors Ships Planes Units
Maximum mobility 127 127 127 127
Max mob gain per update 60 90 60 60
Max eff gain per update -- 100 100 100
Maintenance cost per update -- 6.0% 6.0% 6.0%
Max interdiction range 8 8 -- 8
The maximum amount of mobility used for land unit combat is 5.00.
The starting mobility when acquiring a sector or unit is -30.
The tax you pay on selling things on the trading block is 6.0%.
The tax you pay on buying commodities on the market is -94.0%.
The amount of time to bid on commodities is 7200 seconds.
The amount of time to bid on a unit is 7200 seconds.
Fire ranges are scaled by 1.00.
Flak damage is scaled by 1.75.
Torpedo damage is 2d40+38.
The attack factor for para & assault troops is 0.35.
12% of fallout leaks into each surrounding sector.
Fallout decays by 28% per update.
Damage to Spills to
Sector People Mater. Ships Planes LandU.
Sector -- 100% 100% 0% 4% 30%
People 10% -- -- -- -- --
Materials 10% -- -- -- -- --
Efficiency 10% -- -- -- -- --
Ships 10% 100% 100% -- 0% 0%
Planes 10% 0% 0% -- -- --
Land units 10% 0% 100% -- 0% 0%
You can have at most 640 BTUs.
You are disconnected after 15 minutes of idle time.
Visitors are disconnected after 5 minutes of idle time.
Options enabled in this game:
ALL_BLEED, FALLOUT, GODNEWS, INTERDICT_ATT, LOANS, MARKET, MOB_ACCESS, NOMOBCOST, NO_PLAGUE
Options disabled in this game:
AUTO_POWER, BLITZ, BRIDGETOWERS, EASY_BRIDGES, GO_RENEW, GUINEA_PIGS, HIDDEN, LOSE_CONTACT, NOFOOD, NO_FORT_FIRE, RAILWAYS, RES_POP,
SUPER_BARS, TECH_POP
See "info Options" for a detailed list of options and descriptions.
The person to annoy if something goes wrong is:
philthy <phil...@hotmail.com>.
You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster
This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Thanks! Kindly delete the message please!
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 353 |
Nodes: | 16 (2 / 14) |
Uptime: | 81:09:02 |
Calls: | 7,639 |
Files: | 12,802 |
Messages: | 5,691,846 |