• New Server

    From Phil Miron@21:1/5 to All on Sat Nov 21 14:15:57 2020
    Hey all,

    I've finally figured out how to compile, and run an Empire server! It's currently 4.3.33 (I have to find a version of 4.4 for windows). I have a new game up that I want to test out. I changed a few of the settings, so check them out (military don't cost
    so much to maintain anymore being one of them).

    Host: 192.168.0.12
    Port: 6665

    It would be great to see you there and test out the settings. My goal is to gain enough experience and tweak the settings until they are perfect for me to host a long term game, perhaps themed.

    Here is the version report:

    -------------------------------------------------------------------------------------------------------------------------

    Wolfpack EmpireDevelopment 4.3.33

    The following parameters have been set for this game:
    World size is 128 by 128.
    There can be up to 99 countries.
    By default, countries use their own coordinate system.

    Use the 'show' command to find out the time of the next update.
    The current time is Sat Nov 21 16:11:03.
    An update consists of 60 empire time units.
    Each country is allowed to be logged in 1440 minutes a day.
    It takes 8.33 civilians to produce a BTU in one time unit.

    A non-aggi, 100 fertility sector can grow 0.00 food per etu.
    1000 civilians will harvest 0.1 food per etu.
    1000 civilians will give birth to 3.0 babies per etu.
    1000 uncompensated workers will give birth to 2.5 babies.
    In one time unit, 1000 people eat 0.5 units of food.
    1000 babies eat 6.0 units of food becoming adults.

    Banks pay $350.00 in interest per 1000 gold bars per etu.
    1000 civilians generate $8.33, uncompensated workers $2.78 each time unit.
    1000 active military cost $23.33, reserves cost $2.33.
    Up to 100 avail can roll over an update.
    Happiness p.e. requires 1 happy stroller per 10000 civ.
    Education p.e. requires 1 class of graduates per 10000 civ.
    Happiness is averaged over 48 time units.
    Education is averaged over 192 time units.
    The technology/research boost you get from the world is 50.00%.
    Nation levels (tech etc.) decline 1% every 96 time units.
    Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.

    Sectors Ships Planes Units
    Maximum mobility 127 127 127 127
    Max mob gain per update 60 90 60 60
    Max eff gain per update -- 100 100 100
    Maintenance cost per update -- 6.0% 6.0% 6.0%
    Max interdiction range 8 8 -- 8

    The maximum amount of mobility used for land unit combat is 5.00.
    The starting mobility when acquiring a sector or unit is -30.

    The tax you pay on selling things on the trading block is 6.0%.
    The tax you pay on buying commodities on the market is -94.0%.
    The amount of time to bid on commodities is 7200 seconds.
    The amount of time to bid on a unit is 7200 seconds.

    Fire ranges are scaled by 1.00.
    Flak damage is scaled by 1.75.
    Torpedo damage is 2d40+38.
    The attack factor for para & assault troops is 0.35.
    12% of fallout leaks into each surrounding sector.
    Fallout decays by 28% per update.

    Damage to Spills to
    Sector People Mater. Ships Planes LandU.
    Sector -- 100% 100% 0% 4% 30%
    People 10% -- -- -- -- --
    Materials 10% -- -- -- -- --
    Efficiency 10% -- -- -- -- --
    Ships 10% 100% 100% -- 0% 0%
    Planes 10% 0% 0% -- -- --
    Land units 10% 0% 100% -- 0% 0%

    You can have at most 640 BTUs.
    You are disconnected after 15 minutes of idle time.
    Visitors are disconnected after 5 minutes of idle time.

    Options enabled in this game:
    ALL_BLEED, FALLOUT, GODNEWS, INTERDICT_ATT, LOANS, MARKET, MOB_ACCESS,
    NOMOBCOST, NO_PLAGUE

    Options disabled in this game:
    AUTO_POWER, BLITZ, BRIDGETOWERS, EASY_BRIDGES, GO_RENEW, GUINEA_PIGS,
    HIDDEN, LOSE_CONTACT, NOFOOD, NO_FORT_FIRE, RAILWAYS, RES_POP,
    SUPER_BARS, TECH_POP

    See "info Options" for a detailed list of options and descriptions.

    The person to annoy if something goes wrong is:
    philthy <philthy74@hotmail.com>.

    You can get your own copy of the source from <http://www.wolfpackempire.com/>.

    Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
    Ken Stevens, Steve McClure, Markus Armbruster
    This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Estevo@21:1/5 to All on Tue Nov 24 04:00:16 2020
    Thanks for hosting a game!

    Alas, 192.168.0.12 is a local IP address. Nobody outside your local network can access your server through that.

    If you are learning how to host networked games, it may be a good idea to rent a virtual server from a cloud provider so you don't accidentally expose your home network. Cheap ones cost about $5 a month or less and should be more than powerful enough to
    host Empire games. Known providers include Digital Ocean, Vultr, and Linode. Digital Ocean has the advantage of hosting lots of tutorials about setting up your machine. A very cost effective one (starting at ~3$) which works well (at least for Europe,
    YMMV) is https://www.hetzner.com/cloud.

    If you really want to host the game in your home network you may want to read your router's manual on how to do Network Address Translation (NAT) so you can expose your server to a public IP address. Also make sure that your ISP gives you a fixed IP
    address; some residential internet providers will change your IP address from time to time. If this is a problem, you may fix it by setting up DNS. Some companies provide free dynamic DNS resolution. A quick web search should point you to some.

    Good luck!

    O sábado, 21 de novembro de 2020 á/s 23:15:58 UTC+1, philt...@gmail.com escribiu:
    Hey all,

    I've finally figured out how to compile, and run an Empire server! It's currently 4.3.33 (I have to find a version of 4.4 for windows). I have a new game up that I want to test out. I changed a few of the settings, so check them out (military don't
    cost so much to maintain anymore being one of them).

    Host: 192.168.0.12
    Port: 6665

    It would be great to see you there and test out the settings. My goal is to gain enough experience and tweak the settings until they are perfect for me to host a long term game, perhaps themed.

    Here is the version report:

    -------------------------------------------------------------------------------------------------------------------------

    Wolfpack EmpireDevelopment 4.3.33

    The following parameters have been set for this game:
    World size is 128 by 128.
    There can be up to 99 countries.
    By default, countries use their own coordinate system.

    Use the 'show' command to find out the time of the next update.
    The current time is Sat Nov 21 16:11:03.
    An update consists of 60 empire time units.
    Each country is allowed to be logged in 1440 minutes a day.
    It takes 8.33 civilians to produce a BTU in one time unit.

    A non-aggi, 100 fertility sector can grow 0.00 food per etu.
    1000 civilians will harvest 0.1 food per etu.
    1000 civilians will give birth to 3.0 babies per etu.
    1000 uncompensated workers will give birth to 2.5 babies.
    In one time unit, 1000 people eat 0.5 units of food.
    1000 babies eat 6.0 units of food becoming adults.

    Banks pay $350.00 in interest per 1000 gold bars per etu.
    1000 civilians generate $8.33, uncompensated workers $2.78 each time unit. 1000 active military cost $23.33, reserves cost $2.33.
    Up to 100 avail can roll over an update.
    Happiness p.e. requires 1 happy stroller per 10000 civ.
    Education p.e. requires 1 class of graduates per 10000 civ.
    Happiness is averaged over 48 time units.
    Education is averaged over 192 time units.
    The technology/research boost you get from the world is 50.00%.
    Nation levels (tech etc.) decline 1% every 96 time units.
    Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.

    Sectors Ships Planes Units
    Maximum mobility 127 127 127 127
    Max mob gain per update 60 90 60 60
    Max eff gain per update -- 100 100 100
    Maintenance cost per update -- 6.0% 6.0% 6.0%
    Max interdiction range 8 8 -- 8

    The maximum amount of mobility used for land unit combat is 5.00.
    The starting mobility when acquiring a sector or unit is -30.

    The tax you pay on selling things on the trading block is 6.0%.
    The tax you pay on buying commodities on the market is -94.0%.
    The amount of time to bid on commodities is 7200 seconds.
    The amount of time to bid on a unit is 7200 seconds.

    Fire ranges are scaled by 1.00.
    Flak damage is scaled by 1.75.
    Torpedo damage is 2d40+38.
    The attack factor for para & assault troops is 0.35.
    12% of fallout leaks into each surrounding sector.
    Fallout decays by 28% per update.

    Damage to Spills to
    Sector People Mater. Ships Planes LandU.
    Sector -- 100% 100% 0% 4% 30%
    People 10% -- -- -- -- --
    Materials 10% -- -- -- -- --
    Efficiency 10% -- -- -- -- --
    Ships 10% 100% 100% -- 0% 0%
    Planes 10% 0% 0% -- -- --
    Land units 10% 0% 100% -- 0% 0%

    You can have at most 640 BTUs.
    You are disconnected after 15 minutes of idle time.
    Visitors are disconnected after 5 minutes of idle time.

    Options enabled in this game:
    ALL_BLEED, FALLOUT, GODNEWS, INTERDICT_ATT, LOANS, MARKET, MOB_ACCESS, NOMOBCOST, NO_PLAGUE

    Options disabled in this game:
    AUTO_POWER, BLITZ, BRIDGETOWERS, EASY_BRIDGES, GO_RENEW, GUINEA_PIGS, HIDDEN, LOSE_CONTACT, NOFOOD, NO_FORT_FIRE, RAILWAYS, RES_POP,
    SUPER_BARS, TECH_POP

    See "info Options" for a detailed list of options and descriptions.

    The person to annoy if something goes wrong is:
    philthy <phil...@hotmail.com>.

    You can get your own copy of the source from <http://www.wolfpackempire.com/>.

    Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
    Ken Stevens, Steve McClure, Markus Armbruster
    This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Phil M@21:1/5 to All on Tue Nov 24 14:09:40 2020
    Thanks! Kindly delete the message please!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Estevo@21:1/5 to All on Wed Nov 25 22:52:04 2020
    O martes, 24 de novembro de 2020 á/s 23:09:41 UTC+1, philt...@gmail.com escribiu:
    Thanks! Kindly delete the message please!

    I'm not sure anyone can do that. AFAIK this is an unmoderated group.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)