This is a combination of hints and clues I have acquired on the net and on
my own to help you along your way. It is best if printed in a courier
font to align everything up.
Ragnarok Hints
Quests:
Item Location How to get
Balder's Soul Niflheim kill Thokk(soul trapping) SE
forest,
go to Hela SE Niflehim
Mimming Jotenheim kill Gymir
Mjollnir Grynr put 5 Eyes of Setrud in holes -
down deep
Gjall Mimir's well kill Aspenth - must know how to
swim
Gungnir Vidur's Temple kill Vidur
Tyr's arm Armory give platinum anvil to Eitri
Classes Skills/Powers
Viking Weaponmaster
Sage Writing
Conjurer Spellcasting, Fennling, Relocation
Blacksmith Ironwork
Woodsman Fletching, Taming, Bow-Fighting
Alchemist Alchemy
Unique Location Diagnosis
Aspenth Mimer's well 235HP -35AC 250% Speed
Sclyd 30 Meters 400HP -5AC 100% Speed (green stone required)
Vidur Vidur's Temple
Uorig Nirdavellir 234HP -40AC 200% Speed
Hela Niflheim (wimp)
Nidhogg Niflheim 3958HP -120AC 100% Speed
Vanseril Niflheim 3374HP -106AC 100% Speed (weakens)
Breleor Niflheim 2647HP -126AC 200% Speed
Anxarcule Niflheim 1037HP -67AC 320% Speed (steals weapon&body
parts)
Gulveig Niflheim 895HP -30AC 100% Speed
Plog Niflheim 824HP -40AC 200% Speed (acid+draw charges)
Emanon Niflheim 764HP -34AC 300% Speed
Konr Rig Niflheim 591HP -34AC 300% Speed (sears mind)
Rashok Scroll of summoning 580HP -40AC 200% Speed
Hreset Scroll of summoning 365HP -40AC 200% Speed
Li-Krin Scroll of summoning 370HP -40AC 200% Speed
Elcich Scroll of summoning 370HP -40AC 300% Speed
Bartan Scroll of summoning 380HP -40AC 200% Speed
Special Items :
Name Location(may change)
Crystal gloves somewhere in the game--|
Helm of Knowledge somewhere in the game | DON't wish for
Amulet of ethereality somewhere in the game |- these. you need
Amulet of Might somewhere in the game | to find them.
War vest somewhere in the game--|
Skidblanir Slater's Sea
Disperser Helm somewhere in the game
green stone somewhere in the game
black gem(s) Odin's Tower + somewhere
platinum anvil enchanted anvil
glass ocarina enchanted ocarina
grey cube somewhere in the game
blue cube somewhere in the game
orange cube enchanted blue or grey cube
Lazlul's rope Vidur's Temple
Red bag somewhere in the game
<Crossroads :
Color Destination
green forest
blue river
grey dungeon(10-30)
yellow Mimer's realm/Azare's Plane
black Nirdavellier
red wasteland/chaos
cyan Niflheim
white Grynr
Food
Name effect
food ration inc. food
strange herb fill stomach in 1 bite
urn food/orange powder/green powder(strength) green lump inc. food
grarled root heals you a bit
bleached root sometimes inc. constitution
black mushroom fire vision
red mushroom makes you blind
yellow mushroom lose strength
white mushroom throw up all your food & die
green mushroom inc. max HP
mottled mushroom beserker food
clay lump stops hardening
green lump inc. food
spongy mass bane of seerers
speckled growth will kill you
magic cookie inc. height if shrunk to tiny tim size
dead Anskk Sixth Sense
dead fire dragon fire resistance
dead ice sphere/ball cold resistance
dead hel dragon petrification resistance & gain
constitution
dead glard poison
dead wraith inc. experience
dead Ivy creeper cure brain scarred, end hallucianation, confusion
and insanity
Potions
Name normal blessed
curing heals a bit heals 100% + deaf, blind, lycant,legless
depredation shows items
strength inc. strength more strength + 18.99 => 19
...
phasing -50 AC + walk through walls
holy water none inc. luck
constitution +1 constitution +2 constitution
experience inc. EXP + HP more EXP + HP
raise magic +1 MP +2 MP
blindness makes you blind
soul seeking shows all creatures
mead makes you drunk
lycantropy you'll become a werewolf
paralysis drink and be paralysed
hallucination Sex & DRUGS & Rock'n'Roll
translucence become partly invisible
endurance boosts your HP for a short time really boosts HP
restore magic restores MP to full pts.
rejuvenation restores lost levels
venom poisons person
contamination contanimates person
Scrolls
Name normal blessed
identification identifies 1 obj. identifies all
blessing c>n>b +1 to obj. c>b +2 to obj.
recall puts you back to set location
enchantment 'mega'blessing,also enchants inhances some tools knowledge gives you 1 skill/power
extinction wipes out one race
eliminate first
archmage cockatrice pale moss pelgrat phamton asp
red ooze sandiff shade vanisher werewolf
wight wizard zardon secitt sentinel
eliminate at leasure
jacchus kalvin migdnart minion moleman morph
sorcerer summoner others as you wish
recharging recharges wands
pure evil does something BAD
cartography shows map of level
summoning summons some helpful demi gods
lava strike lava rains from heaven
destruction destroys one item
alliance charms an enemy nearby
wonder can be everything
dispel hex lets you remove hexed items
time stop stops the flow of time
flame really burns you up
twelve gates open gates for monsters
traveling like relocation
transport takes you to the Bazaar
trap generation creates traps around you
Wands
Name effect
fire incinerates something
ice freezes something
light lights an area
amusement has no value
annihilation destroys V-shaped part of level
armoring improves armour class
cancellation cancels magical abilities
chaos creats chaos
deanimation turns undead
death kills creatures
displacement teleports creatures
evocation creates monsters
flaying severs monsters
hastening improves speed
healing heals creatures/yourself
polymorph changes something(objects, monsters, yourself)
restoration restores you to your original form
sleep puts creatures to sleep
stoning turns creatures to stone
transmutation changes terrain
trap detection you find traps in shight
tunneling digs holes or corridors
wands duplicates random other wand
wishing you may make a wish(can be recharged
with blessed s.o.r.)
Rings
Name effect
agility improves your dexterity
soul trapping traps souls of creatures killed
ashes gives you resistance to heat
crystal skin gives you resistance to acid
delusion identifies as another ring, but isn't draining drains your hit points quickly
famine makes you consume food quickly
genesis creates monsters once in a while
immunity gives you resistance to poison
insulation gives you resistance to cold
invisibility makes you invisible
locus mastery gives you teleport control
protection detects traps and hidden dangers
purity and luck always a ring of delusion
regeneration makes you gain hit points quickly relocation teleports you now and then
third sight makes you see invisible creatures
Weapons
Name Description
Mimming Freyr's sword; there is a reward for the finder Gungnir Odin's spear; there is a reward for the finder Mjollnir Thor's hammer, comes back when thrown
runesword best ordinary weapon, uncommon
arrow fired with a long bow; good damage
barbed whip brutal weapon, designed to punish
battle axe two-headed weapon, slices through metal
black sword the black blade draws life from its victims
bolt fired with a crossbow; heavy damage
boomerang returns when thrown
crossbow wield it to fire bolts; heavy damage
flask liquid fire, explosive and deadly
flint knife low-damage weapon; may be wielded or thrown
ivory staff expensive weapon, good against undead
katana good, not too uncommon, weapon
long bow wield it to fire arrows; good gamage
mace heavy club, designed to smash
net used to ensnare opponents
phaseblace very deadly when phasing
sai short weapon used to maim opponents
scythe alledgedly Death's weapon, strongest of weapons shuriken high-damage throwing weapon
silver sword fine silver weapon, good against werecreatures spear heavy, high-damage weapon
throwing knife low-damage last resort weapon
trident lethal thrusting pole-arm
war hammer good, heavy, weapon
Monster
Name HP AC Speed Special
Air ghola 300 -35 200%
Anssk 5 8 50%
Bandit 35 0 170%
Bartok 75 4 100%
Basilisk 70 -6 130% turns you to stone Bear 30 8 100%
Berserker 30 10 100%
Blur 25 -5 600%
Borgon vile ~100 -10 110%
Breeder 41 7 100%
Brown bat 5 10 200%
Chameleon 85 6 100%
Corpse 10 6 100% desease
Draugr ~1000 -40 300%
Dreg 25 15 30% acid
Edgewort 75 -30 100%
Elgar 25 3 100% friendly
Elle giant 100 -10 100%
Enchantress 30 4 100%
Faleryn ~70 5 40%
Fire Dragon 54 -10 100% breathes fire
Fire giant 160 -5 80% burns you
Fyleish 54 -18 80% its mist drains
you
Gas ball 10 5 100% explodes
Gibberer 48 1 100%
Gnome 10 9 100%
Gorm 60 -15 400% you've seen
aliens?
Halcyon 40 -21 100% friendly
Hatchetfish 8 -2 200%
Hel dragon 1650 -126 300%
Hill giant 120 0 100%
Homunculus 15 5 100%
Hrygar 15 3 300%
Ice dragon 62 10 100% breathes cold
Imp 15 -3 100%
Iridorn 67 1 110%
Jaccus 67 -12 110%
Kalvin 53 2 100%
Kell bird 55 -7 100%
Knilb 25 5 100%
Kobold 14 9 100%
Lanucar 25 7 100% friendly
Lava flow 78 -5 100%
Lorkesth ~350 -34 280%
Lower dwarf 66 -10 90%
Magician 75 4 100% transforms your
items
Midgnart 50 4 100%
Minion 26 5 100%
Nidsclar 1000 -96 300% produces quicksand Ogre 55 3 100%
Orc 20 5 100%
Pelgrat 50 -3 100% draws charges
Phantom asp 30 4 100%
Phausq 47 -3 100%
Preden 35 -8 300%
Quivit 50 4 200%
Ramapith 90 2 150%
Ranger 80 1 100%
Rat 10 7 100%
Raven 85 40 100% neutral
Retchweed 11 5 00%
Roc 115 -34 300% friendly
Rock 87 -5 100%
Rock giant ~60 1 100%
Sentinel 78 2 100%
Serpent 20 5 150%
Shade 79 4 80%
Slinn 74 0 100%
Sorcerer 28 7 100%
Spirit 20 7 100%
Stun jelly 35 40! 00%
Stun worm 55 4 120%
Swordsman 52 -8 200%
Tree 78 -5 100%
Troll 55 4 100%
Ull 44 2 100% confuses
Valkyrie 320 -35 200% friendly
Vanisher 35 2 100%
Weird fume 15 -10 30% mutates you
Werewolf 38 0 400%
Wight 50 -10 200% drains strength
Wild boar 10 8 130%
Wild dog 5 10 100%
Wizard 52 -7 100%
Womera 15 9 100%
Xyxort 55 3 100%
Yeti 45 4 100%
Zardon ~120 -12 110% mind blast
General information
old Resistant Creatures
Ice Dragon Ice sphere Yeti
Ray Resistant Creatures
Gymir Sorcerer Iridron Pelgrat Nidhogg all rays
Syld All
Red Ooze All but ice and displacement
Ivy Creaper Displacment Hastening Sleep
Nidslacr All
Knib, Nymph Displacement
Undead Death
Plog Death, Stoning
Sandiff Gorm Dreg Weird Flume Flaying
Serpent Asp Basilisk Glard Posion Breath
Ray Absorbing Creatures (gain strength)
Anxarcule Hel Dragon Hela Vanseril
Magic Weapons necessary to hit( value +1 and above)
Archmage Breleor Hel Dragon Shade
Aspenth Harbard Iridorn Vidur
General hints
Always check your SELF panel - if you wear a ring and the resistance
doesn't show
it is a ring of delusion - dump it.
look for wierd fumes to get your # of fingers to 16 and eyes to 5
let it envelope you -do not kill it- you need a blessed cure for each new finger/eye
you gain to eliminate vertiginous caused by flume.
one way to start
choose Sage as first class
write a scroll of switch bodies
become a Draugr
first reach level 10 so that you can write scrolls
make a BACKUP of your save-file
search for the 'teleport star' that takes you to slater's sea
get Skidblanir
go north to River Gjoll(I think)
on the right side inside the fog is the entrance to Niflheim
go west into Nirdavellir
look out for a Draugr and read the scroll
choose Viking as your next class, because you need fighting skill
you can raise your strength above .99 each 10 viking levels
boost up your AC by blessing rings of agility(+100 is max.)
another possibility is to get your luck to 100 and then wish for a
+99 ring of agility then use a blessed scroll of recharging on your wand
then one more scroll of blessing...+100 agility
make sure that you donĀ“t overcharge your wand of wishing(max is 5 charges) all other classes are not important, you can get the skills via scroll of knowledge
Another way is to start as a blacksmith and switch to a sage after you
reach the master class blacksmith.
brian
Good luck
Brian
bmontgom@aol.com
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