• Ragnarok hints

    From mike@starman.co.uk@21:1/5 to Bmontgom on Wed Nov 23 16:55:53 2016
    On Thursday, March 23, 1995 at 7:48:02 PM UTC, Bmontgom wrote:
    This is a combination of hints and clues I have acquired on the net and on
    my own to help you along your way. It is best if printed in a courier
    font to align everything up.

    Ragnarok Hints

    Quests:
    Item Location How to get

    Balder's Soul Niflheim kill Thokk(soul trapping) SE
    forest,
    go to Hela SE Niflehim
    Mimming Jotenheim kill Gymir
    Mjollnir Grynr put 5 Eyes of Setrud in holes -
    down deep
    Gjall Mimir's well kill Aspenth - must know how to
    swim
    Gungnir Vidur's Temple kill Vidur
    Tyr's arm Armory give platinum anvil to Eitri

    Classes Skills/Powers

    Viking Weaponmaster
    Sage Writing
    Conjurer Spellcasting, Fennling, Relocation
    Blacksmith Ironwork
    Woodsman Fletching, Taming, Bow-Fighting
    Alchemist Alchemy

    Unique Location Diagnosis

    Aspenth Mimer's well 235HP -35AC 250% Speed
    Sclyd 30 Meters 400HP -5AC 100% Speed (green stone required)
    Vidur Vidur's Temple
    Uorig Nirdavellir 234HP -40AC 200% Speed
    Hela Niflheim (wimp)
    Nidhogg Niflheim 3958HP -120AC 100% Speed
    Vanseril Niflheim 3374HP -106AC 100% Speed (weakens)
    Breleor Niflheim 2647HP -126AC 200% Speed
    Anxarcule Niflheim 1037HP -67AC 320% Speed (steals weapon&body
    parts)
    Gulveig Niflheim 895HP -30AC 100% Speed
    Plog Niflheim 824HP -40AC 200% Speed (acid+draw charges)
    Emanon Niflheim 764HP -34AC 300% Speed
    Konr Rig Niflheim 591HP -34AC 300% Speed (sears mind)
    Rashok Scroll of summoning 580HP -40AC 200% Speed
    Hreset Scroll of summoning 365HP -40AC 200% Speed
    Li-Krin Scroll of summoning 370HP -40AC 200% Speed
    Elcich Scroll of summoning 370HP -40AC 300% Speed
    Bartan Scroll of summoning 380HP -40AC 200% Speed

    Special Items :
    Name Location(may change)

    Crystal gloves somewhere in the game--|
    Helm of Knowledge somewhere in the game | DON't wish for
    Amulet of ethereality somewhere in the game |- these. you need
    Amulet of Might somewhere in the game | to find them.
    War vest somewhere in the game--|
    Skidblanir Slater's Sea
    Disperser Helm somewhere in the game
    green stone somewhere in the game
    black gem(s) Odin's Tower + somewhere
    platinum anvil enchanted anvil
    glass ocarina enchanted ocarina
    grey cube somewhere in the game
    blue cube somewhere in the game
    orange cube enchanted blue or grey cube
    Lazlul's rope Vidur's Temple
    Red bag somewhere in the game

    <Crossroads :
    Color Destination

    green forest
    blue river
    grey dungeon(10-30)
    yellow Mimer's realm/Azare's Plane
    black Nirdavellier
    red wasteland/chaos
    cyan Niflheim
    white Grynr

    Food
    Name effect

    food ration inc. food
    strange herb fill stomach in 1 bite
    urn food/orange powder/green powder(strength) green lump inc. food
    grarled root heals you a bit
    bleached root sometimes inc. constitution
    black mushroom fire vision
    red mushroom makes you blind
    yellow mushroom lose strength
    white mushroom throw up all your food & die
    green mushroom inc. max HP
    mottled mushroom beserker food
    clay lump stops hardening
    green lump inc. food
    spongy mass bane of seerers
    speckled growth will kill you
    magic cookie inc. height if shrunk to tiny tim size
    dead Anskk Sixth Sense
    dead fire dragon fire resistance
    dead ice sphere/ball cold resistance
    dead hel dragon petrification resistance & gain
    constitution
    dead glard poison
    dead wraith inc. experience
    dead Ivy creeper cure brain scarred, end hallucianation, confusion
    and insanity

    Potions
    Name normal blessed

    curing heals a bit heals 100% + deaf, blind, lycant,legless
    depredation shows items
    strength inc. strength more strength + 18.99 => 19
    ...
    phasing -50 AC + walk through walls
    holy water none inc. luck
    constitution +1 constitution +2 constitution
    experience inc. EXP + HP more EXP + HP
    raise magic +1 MP +2 MP
    blindness makes you blind
    soul seeking shows all creatures
    mead makes you drunk
    lycantropy you'll become a werewolf
    paralysis drink and be paralysed
    hallucination Sex & DRUGS & Rock'n'Roll
    translucence become partly invisible
    endurance boosts your HP for a short time really boosts HP
    restore magic restores MP to full pts.
    rejuvenation restores lost levels
    venom poisons person
    contamination contanimates person

    Scrolls

    Name normal blessed

    identification identifies 1 obj. identifies all
    blessing c>n>b +1 to obj. c>b +2 to obj.
    recall puts you back to set location
    enchantment 'mega'blessing,also enchants inhances some tools knowledge gives you 1 skill/power
    extinction wipes out one race
    eliminate first
    archmage cockatrice pale moss pelgrat phamton asp
    red ooze sandiff shade vanisher werewolf
    wight wizard zardon secitt sentinel
    eliminate at leasure
    jacchus kalvin migdnart minion moleman morph
    sorcerer summoner others as you wish

    recharging recharges wands
    pure evil does something BAD
    cartography shows map of level
    summoning summons some helpful demi gods
    lava strike lava rains from heaven
    destruction destroys one item
    alliance charms an enemy nearby
    wonder can be everything
    dispel hex lets you remove hexed items
    time stop stops the flow of time
    flame really burns you up
    twelve gates open gates for monsters
    traveling like relocation
    transport takes you to the Bazaar
    trap generation creates traps around you

    Wands

    Name effect

    fire incinerates something
    ice freezes something
    light lights an area
    amusement has no value
    annihilation destroys V-shaped part of level
    armoring improves armour class
    cancellation cancels magical abilities
    chaos creats chaos
    deanimation turns undead
    death kills creatures
    displacement teleports creatures
    evocation creates monsters
    flaying severs monsters
    hastening improves speed
    healing heals creatures/yourself
    polymorph changes something(objects, monsters, yourself)
    restoration restores you to your original form
    sleep puts creatures to sleep
    stoning turns creatures to stone
    transmutation changes terrain
    trap detection you find traps in shight
    tunneling digs holes or corridors
    wands duplicates random other wand
    wishing you may make a wish(can be recharged
    with blessed s.o.r.)

    Rings

    Name effect

    agility improves your dexterity
    soul trapping traps souls of creatures killed
    ashes gives you resistance to heat
    crystal skin gives you resistance to acid
    delusion identifies as another ring, but isn't draining drains your hit points quickly
    famine makes you consume food quickly
    genesis creates monsters once in a while
    immunity gives you resistance to poison
    insulation gives you resistance to cold
    invisibility makes you invisible
    locus mastery gives you teleport control
    protection detects traps and hidden dangers
    purity and luck always a ring of delusion
    regeneration makes you gain hit points quickly relocation teleports you now and then
    third sight makes you see invisible creatures


    Weapons

    Name Description

    Mimming Freyr's sword; there is a reward for the finder Gungnir Odin's spear; there is a reward for the finder Mjollnir Thor's hammer, comes back when thrown
    runesword best ordinary weapon, uncommon
    arrow fired with a long bow; good damage
    barbed whip brutal weapon, designed to punish
    battle axe two-headed weapon, slices through metal
    black sword the black blade draws life from its victims
    bolt fired with a crossbow; heavy damage
    boomerang returns when thrown
    crossbow wield it to fire bolts; heavy damage
    flask liquid fire, explosive and deadly
    flint knife low-damage weapon; may be wielded or thrown
    ivory staff expensive weapon, good against undead
    katana good, not too uncommon, weapon
    long bow wield it to fire arrows; good gamage
    mace heavy club, designed to smash
    net used to ensnare opponents
    phaseblace very deadly when phasing
    sai short weapon used to maim opponents
    scythe alledgedly Death's weapon, strongest of weapons shuriken high-damage throwing weapon
    silver sword fine silver weapon, good against werecreatures spear heavy, high-damage weapon
    throwing knife low-damage last resort weapon
    trident lethal thrusting pole-arm
    war hammer good, heavy, weapon


    Monster

    Name HP AC Speed Special

    Air ghola 300 -35 200%
    Anssk 5 8 50%
    Bandit 35 0 170%
    Bartok 75 4 100%
    Basilisk 70 -6 130% turns you to stone Bear 30 8 100%
    Berserker 30 10 100%
    Blur 25 -5 600%
    Borgon vile ~100 -10 110%
    Breeder 41 7 100%
    Brown bat 5 10 200%
    Chameleon 85 6 100%
    Corpse 10 6 100% desease
    Draugr ~1000 -40 300%
    Dreg 25 15 30% acid
    Edgewort 75 -30 100%
    Elgar 25 3 100% friendly
    Elle giant 100 -10 100%
    Enchantress 30 4 100%
    Faleryn ~70 5 40%
    Fire Dragon 54 -10 100% breathes fire
    Fire giant 160 -5 80% burns you
    Fyleish 54 -18 80% its mist drains
    you
    Gas ball 10 5 100% explodes
    Gibberer 48 1 100%
    Gnome 10 9 100%
    Gorm 60 -15 400% you've seen
    aliens?
    Halcyon 40 -21 100% friendly
    Hatchetfish 8 -2 200%
    Hel dragon 1650 -126 300%
    Hill giant 120 0 100%
    Homunculus 15 5 100%
    Hrygar 15 3 300%
    Ice dragon 62 10 100% breathes cold
    Imp 15 -3 100%
    Iridorn 67 1 110%
    Jaccus 67 -12 110%
    Kalvin 53 2 100%
    Kell bird 55 -7 100%
    Knilb 25 5 100%
    Kobold 14 9 100%
    Lanucar 25 7 100% friendly
    Lava flow 78 -5 100%
    Lorkesth ~350 -34 280%
    Lower dwarf 66 -10 90%
    Magician 75 4 100% transforms your
    items
    Midgnart 50 4 100%
    Minion 26 5 100%
    Nidsclar 1000 -96 300% produces quicksand Ogre 55 3 100%
    Orc 20 5 100%
    Pelgrat 50 -3 100% draws charges
    Phantom asp 30 4 100%
    Phausq 47 -3 100%
    Preden 35 -8 300%
    Quivit 50 4 200%
    Ramapith 90 2 150%
    Ranger 80 1 100%
    Rat 10 7 100%
    Raven 85 40 100% neutral
    Retchweed 11 5 00%
    Roc 115 -34 300% friendly
    Rock 87 -5 100%
    Rock giant ~60 1 100%
    Sentinel 78 2 100%
    Serpent 20 5 150%
    Shade 79 4 80%
    Slinn 74 0 100%
    Sorcerer 28 7 100%
    Spirit 20 7 100%
    Stun jelly 35 40! 00%
    Stun worm 55 4 120%
    Swordsman 52 -8 200%
    Tree 78 -5 100%
    Troll 55 4 100%
    Ull 44 2 100% confuses
    Valkyrie 320 -35 200% friendly
    Vanisher 35 2 100%
    Weird fume 15 -10 30% mutates you
    Werewolf 38 0 400%
    Wight 50 -10 200% drains strength
    Wild boar 10 8 130%
    Wild dog 5 10 100%
    Wizard 52 -7 100%
    Womera 15 9 100%
    Xyxort 55 3 100%
    Yeti 45 4 100%
    Zardon ~120 -12 110% mind blast

    General information

    old Resistant Creatures
    Ice Dragon Ice sphere Yeti

    Ray Resistant Creatures
    Gymir Sorcerer Iridron Pelgrat Nidhogg all rays
    Syld All
    Red Ooze All but ice and displacement
    Ivy Creaper Displacment Hastening Sleep
    Nidslacr All
    Knib, Nymph Displacement
    Undead Death
    Plog Death, Stoning
    Sandiff Gorm Dreg Weird Flume Flaying
    Serpent Asp Basilisk Glard Posion Breath


    Ray Absorbing Creatures (gain strength)
    Anxarcule Hel Dragon Hela Vanseril

    Magic Weapons necessary to hit( value +1 and above)
    Archmage Breleor Hel Dragon Shade
    Aspenth Harbard Iridorn Vidur

    General hints

    Always check your SELF panel - if you wear a ring and the resistance
    doesn't show
    it is a ring of delusion - dump it.

    look for wierd fumes to get your # of fingers to 16 and eyes to 5
    let it envelope you -do not kill it- you need a blessed cure for each new finger/eye
    you gain to eliminate vertiginous caused by flume.

    one way to start
    choose Sage as first class
    write a scroll of switch bodies
    become a Draugr
    first reach level 10 so that you can write scrolls
    make a BACKUP of your save-file
    search for the 'teleport star' that takes you to slater's sea
    get Skidblanir
    go north to River Gjoll(I think)
    on the right side inside the fog is the entrance to Niflheim
    go west into Nirdavellir
    look out for a Draugr and read the scroll
    choose Viking as your next class, because you need fighting skill
    you can raise your strength above .99 each 10 viking levels
    boost up your AC by blessing rings of agility(+100 is max.)
    another possibility is to get your luck to 100 and then wish for a
    +99 ring of agility then use a blessed scroll of recharging on your wand
    then one more scroll of blessing...+100 agility
    make sure that you donĀ“t overcharge your wand of wishing(max is 5 charges) all other classes are not important, you can get the skills via scroll of knowledge

    Another way is to start as a blacksmith and switch to a sage after you
    reach the master class blacksmith.

    brian
    Good luck
    Brian

    bmontgom@aol.com

    I have found an excellent strategy which nearly always wins, and quickly too. I call it the 'time stop' technique. Start as a sage and wait till you get to level 13 which allows you to write a time stop scroll. On reaching lev 20 become an alchemist and
    create a potion of dimension travel. Never, but never, polymorph yourself, since there is no telling what you will become!
    Time stop scrolls (TSS) allow you to...
    1) Not bother with the (heavy) green stone. Simply read a TSS when you meet Scyld
    2) Combine with phasing (if you're not ethereal) to travel to Nidavellir and/or Jotenheim from the forest and simply kill Uorik/Gymir while time is stopped!
    3) All the denizens of Niflheim can be picked off one by one. You can stop time whilst in the crossroads, so read your TSS before travelling to Niflheim and dispatching at your leisure. Obviously you'll need a decent weapon though.
    4) Sealed rooms and monster traps can also be sorted out with a TSS.
    5) I agree, swimming is a bugger. Bit of a weak point in this excellent game, because no, you don't always acquire that skill. However, it just makes it that bit harder to win, but it is possible. Neither do you need ansolutely ALL the gods' weapons, but
    better if you do.

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