• TECH Bally Bobby Orr game start/play issue

    From Steve theDomer@21:1/5 to All on Mon Nov 15 21:50:02 2021
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press start
    button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance - PF
    lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

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  • From John Robertson@21:1/5 to Steve theDomer on Mon Nov 15 22:16:52 2021
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press start
    button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance - PF
    lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks


    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in
    the display. Now unplug the two plugs on the right hand side of the MPU
    and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the
    SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve theDomer@21:1/5 to John Robertson on Tue Nov 16 18:02:43 2021
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections then
    unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.








    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote:
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press
    start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance -
    PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in
    the display. Now unplug the two plugs on the right hand side of the MPU
    and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the
    SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve theDomer@21:1/5 to Steve theDomer on Tue Nov 16 20:06:49 2021
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and 3, then
    15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote:
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections then
    unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote:
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press
    start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance -
    PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in the display. Now unplug the two plugs on the right hand side of the MPU and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the
    SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From John Robertson@21:1/5 to Steve theDomer on Tue Nov 16 21:56:22 2021
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and 3,
    then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you

    Your problem is related to the Playfield TILT switch, near the flippers,
    a pair of blade switches, one has a metal weight on the end of the blade
    so it bounces easily if the game is dropped. This one is connected to
    J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just
    to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#



    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote:
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections then
    unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote:
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press
    start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance -
    PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me. >>>>
    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in >>> the display. Now unplug the two plugs on the right hand side of the MPU
    and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the
    SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve theDomer@21:1/5 to John Robertson on Tue Nov 16 21:59:59 2021
    On Wednesday, November 17, 2021 at 12:56:36 AM UTC-5, John Robertson wrote:
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and 3,
    then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you
    Your problem is related to the Playfield TILT switch, near the flippers,
    a pair of blade switches, one has a metal weight on the end of the blade
    so it bounces easily if the game is dropped. This one is connected to
    J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just
    to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote:
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections
    then unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote: >>> On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press
    start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance -
    PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in >>> the display. Now unplug the two plugs on the right hand side of the MPU >>> and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the >>> SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    I had checked the gap and for shorts on the PF tilt, but will check it more thoroughly. Thank you.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From LexingtonVAPin@21:1/5 to Steve theDomer on Wed Nov 17 20:41:17 2021
    On 11/17/21 8:29 PM, Steve theDomer wrote:
    On Wednesday, November 17, 2021 at 12:56:36 AM UTC-5, John Robertson wrote:
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and 3,
    then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you
    Your problem is related to the Playfield TILT switch, near the flippers,
    a pair of blade switches, one has a metal weight on the end of the blade
    so it bounces easily if the game is dropped. This one is connected to
    J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just
    to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote: >>>> Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections
    then unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote: >>>>> On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press
    start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance -
    PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me. >>>>>>
    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in >>>>> the display. Now unplug the two plugs on the right hand side of the MPU >>>>> and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the >>>>> SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."



    Well, I pulled the wire for pin 1, and still am getting the 07 closed switch. I notice that when I start it up it takes player 1 and acts like it tilts (makes sense, won't add player 2, no flippers or PF items work) but the tilt lights do not light. I
    am going to keep looking for crimps, but I'm starting to feel the prior owner's frustration. The prior owner sold it at a weekly equipment sale; it came with the old boards, and the new altek boards and pretty well cleaned up but

    I have not read the entire thread, but....

    Did you check the coin door switches? A couple of them (usually) do
    not have diodes but are part of the switch matrix. If they are stuck
    closed, you will see all sorts of issues.

    If you already covered this, my apologies.

    --
    http://orcalcoast.com/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve theDomer@21:1/5 to John Robertson on Wed Nov 17 17:29:37 2021
    On Wednesday, November 17, 2021 at 12:56:36 AM UTC-5, John Robertson wrote:
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and 3,
    then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you
    Your problem is related to the Playfield TILT switch, near the flippers,
    a pair of blade switches, one has a metal weight on the end of the blade
    so it bounces easily if the game is dropped. This one is connected to
    J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just
    to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote:
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections
    then unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote: >>> On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU; press
    start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights advance -
    PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave
    exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in >>> the display. Now unplug the two plugs on the right hand side of the MPU >>> and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the >>> SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."



    Well, I pulled the wire for pin 1, and still am getting the 07 closed switch. I notice that when I start it up it takes player 1 and acts like it tilts (makes sense, won't add player 2, no flippers or PF items work) but the tilt lights do not light. I am
    going to keep looking for crimps, but I'm starting to feel the prior owner's frustration. The prior owner sold it at a weekly equipment sale; it came with the old boards, and the new altek boards and pretty well cleaned up but

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From John Robertson@21:1/5 to All on Wed Nov 17 17:53:18 2021
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    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve theDomer@21:1/5 to LexingtonVAPin on Wed Nov 17 17:54:39 2021
    On Wednesday, November 17, 2021 at 8:41:27 PM UTC-5, LexingtonVAPin wrote:
    On 11/17/21 8:29 PM, Steve theDomer wrote:
    On Wednesday, November 17, 2021 at 12:56:36 AM UTC-5, John Robertson wrote:
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and 3,
    then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you
    Your problem is related to the Playfield TILT switch, near the flippers, >> a pair of blade switches, one has a metal weight on the end of the blade >> so it bounces easily if the game is dropped. This one is connected to
    J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just >> to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote: >>>> Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd connections
    then unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote:
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU;
    press start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights
    advance - PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave >>>>> exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in
    the display. Now unplug the two plugs on the right hand side of the MPU
    and see if the 07 goes away. If it does then there is a closed Tilt >>>>> switch (or pinched wiring) somewhere in the game. I'd be checking the >>>>> SLAM Tilt switches - the one on the coin door near the hinge or the >>>>> lock, and the other is usually on the underside of the playfield
    somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup) >>>>> John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."



    Well, I pulled the wire for pin 1, and still am getting the 07 closed switch. I notice that when I start it up it takes player 1 and acts like it tilts (makes sense, won't add player 2, no flippers or PF items work) but the tilt lights do not light.
    I am going to keep looking for crimps, but I'm starting to feel the prior owner's frustration. The prior owner sold it at a weekly equipment sale; it came with the old boards, and the new altek boards and pretty well cleaned up but

    I have not read the entire thread, but....

    Did you check the coin door switches? A couple of them (usually) do
    not have diodes but are part of the switch matrix. If they are stuck
    closed, you will see all sorts of issues.

    If you already covered this, my apologies.

    --
    http://orcalcoast.com/
    I will check them, thank you. When I started I checked to be sure they were moving correctly and stopped the buzzing but I did not check diodes.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Steve theDomer@21:1/5 to Steve theDomer on Wed Nov 17 18:00:39 2021
    On Wednesday, November 17, 2021 at 8:54:44 PM UTC-5, Steve theDomer wrote:
    On Wednesday, November 17, 2021 at 8:41:27 PM UTC-5, LexingtonVAPin wrote:
    On 11/17/21 8:29 PM, Steve theDomer wrote:
    On Wednesday, November 17, 2021 at 12:56:36 AM UTC-5, John Robertson wrote:
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2 and
    3, then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you
    Your problem is related to the Playfield TILT switch, near the flippers,
    a pair of blade switches, one has a metal weight on the end of the blade
    so it bounces easily if the game is dropped. This one is connected to >> J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just
    to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote:
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd
    connections then unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote:
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU;
    press start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights
    advance - PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave >>>>> exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in
    the display. Now unplug the two plugs on the right hand side of the MPU
    and see if the 07 goes away. If it does then there is a closed Tilt >>>>> switch (or pinched wiring) somewhere in the game. I'd be checking the
    SLAM Tilt switches - the one on the coin door near the hinge or the >>>>> lock, and the other is usually on the underside of the playfield >>>>> somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup) >>>>> John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."



    Well, I pulled the wire for pin 1, and still am getting the 07 closed switch. I notice that when I start it up it takes player 1 and acts like it tilts (makes sense, won't add player 2, no flippers or PF items work) but the tilt lights do not light.
    I am going to keep looking for crimps, but I'm starting to feel the prior owner's frustration. The prior owner sold it at a weekly equipment sale; it came with the old boards, and the new altek boards and pretty well cleaned up but

    I have not read the entire thread, but....

    Did you check the coin door switches? A couple of them (usually) do
    not have diodes but are part of the switch matrix. If they are stuck closed, you will see all sorts of issues.

    If you already covered this, my apologies.

    --
    http://orcalcoast.com/
    I will check them, thank you. When I started I checked to be sure they were moving correctly and stopped the buzzing but I did not check diodes.



    Oh and I did unplug the coin door previously; it still showed the 07 switch

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From John Freel elkhartpinball.com@21:1/5 to stevet...@gmail.com on Sun Nov 28 03:57:25 2021
    On Wednesday, November 17, 2021 at 9:00:44 PM UTC-5, stevet...@gmail.com wrote:
    On Wednesday, November 17, 2021 at 8:54:44 PM UTC-5, Steve theDomer wrote:
    On Wednesday, November 17, 2021 at 8:41:27 PM UTC-5, LexingtonVAPin wrote:
    On 11/17/21 8:29 PM, Steve theDomer wrote:
    On Wednesday, November 17, 2021 at 12:56:36 AM UTC-5, John Robertson wrote:
    On 2021/11/16 8:06 p.m., Steve theDomer wrote:
    Also, when in system test of switches, I remove connector 3 and the 07 switch still shows, but does not show if I remove connector 2. Looking at the schematics, the wires at the connector for the tilts are J3 2,3,15 and 16. I tried removing 2
    and 3, then 15 and 16, and in each case switch 07 closed was still indicated in the switch test mode.

    Any additional suggestions? Thank you
    Your problem is related to the Playfield TILT switch, near the flippers,
    a pair of blade switches, one has a metal weight on the end of the blade
    so it bounces easily if the game is dropped. This one is connected to >> J2-1 and J2-14
    pins.

    Check this photo:

    https://www.ipdb.org/showpic.pl?id=1858&picno=26491

    The playfield SLAM TILT switch is on the upper right of the photo - just
    to the right of the upper right flipper...

    J3 TILT is the plumb bob and ball roll tilt switches.

    John :-#)#


    On Tuesday, November 16, 2021 at 9:02:48 PM UTC-5, Steve theDomer wrote:
    Thank you John. I tried removing the 2 right hand plugs (together and one at a time), and the 07 went away but so did the ability to put it into switch test mode. I replaced the diodes on the two slam switch tilts, and checked for odd
    connections then unsoldered the wires on the ramp tilt and the plumb bob tilt, but the 07 continues to show to during test mode. I suppose I need to trace back the wires and look for a crimp of some sort.
    On Tuesday, November 16, 2021 at 1:17:06 AM UTC-5, John Robertson wrote:
    On 2021/11/15 9:50 p.m., Steve theDomer wrote:
    Hello all, I have a Bobby Orr with 'new' Altek MPU and power boards (new in that I bought the machine and the boards about 6 years ago and am just getting around to working on it). MPU starts and gets 7 flashes; set for free play o the MPU;
    press start button and it cycles to start a game (chimes, fires banks solenoids), but pushing start button won't add players. Although seemingly in a new game, noting on the playfield works - no flippers, kickers, saucer, no scoring, no feature lights
    advance - PF lit but does not play.

    In the self test, GI works, feature lights work, solenoids work. In switch test it shows switch 7 (tilt) - but none of the tilt apparatus (runway ball, plumb bob, cabinet kick tilt, coindoor kick tilt) appear to be making contact.

    I have looked at my old Clay's repair guide and nothing jumps out at me.

    Any thoughts and suggestions. (I have not replaced connectors or reflowed board pins, but with the solenoids and feature lights all working properly in self test mode, these didn't seem to be the prime suspects).

    Thanks

    Hi Steve,

    Well, if the MPU is detecting the TILT switch then it will behave >>>>> exactly as you describe.

    So try this - put the game into switch test. Note that SW 07 is shown in
    the display. Now unplug the two plugs on the right hand side of the MPU
    and see if the 07 goes away. If it does then there is a closed Tilt
    switch (or pinched wiring) somewhere in the game. I'd be checking the
    SLAM Tilt switches - the one on the coin door near the hinge or the
    lock, and the other is usually on the underside of the playfield >>>>> somewhere near the flipper area. I think that is most likely your problem...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup) >>>>> John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."



    Well, I pulled the wire for pin 1, and still am getting the 07 closed switch. I notice that when I start it up it takes player 1 and acts like it tilts (makes sense, won't add player 2, no flippers or PF items work) but the tilt lights do not
    light. I am going to keep looking for crimps, but I'm starting to feel the prior owner's frustration. The prior owner sold it at a weekly equipment sale; it came with the old boards, and the new altek boards and pretty well cleaned up but

    I have not read the entire thread, but....

    Did you check the coin door switches? A couple of them (usually) do
    not have diodes but are part of the switch matrix. If they are stuck closed, you will see all sorts of issues.

    If you already covered this, my apologies.

    --
    http://orcalcoast.com/
    I will check them, thank you. When I started I checked to be sure they were moving correctly and stopped the buzzing but I did not check diodes.
    Oh and I did unplug the coin door previously; it still showed the 07 switch
    It is probably the small round capacitor on the plumb bob tilt wires has shorted, cut one leg off and see if the tilt goes away, if it does, change the capacitor.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)