• Ganjifa, Classic Indian card game

    From shirohoshi4654@gmail.com@21:1/5 to All on Wed Jun 28 03:44:54 2017
    1997년 3월 25일 화요일 오후 5시 0분 0초 UTC+9, John McLeod 님의 말:

    Thank you for your descriptions. I got interested in Ganjifa when a professor from India introduced about Indian arts and handcrafts regarding Ganjifa.

    I have a few comments and questions here.

    I have seen descriptions of two games, Hamrang and Ekrang.

    Hamrang is a trick-taking game for 4 players, each playing for
    themselves. Deal out all the cards so that everyone has 36. Deal and
    play are counterclockwise. There are no trumps, and no obligation to
    follow suit.

    In six of the suits the cards rank, from high to low,
    king, minister, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1.
    In the other six the rank is
    king, minister, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.

    I doubt that the terminologies 'Hamrang' and 'Ekrang' are appropriate, since these terms are referred to Ganjifa of similar suits. Moreover, Hamrang means "having a similar color."

    Other deck types that I heard of are Moghul, with 8 suits, and Dashavatara, having 10 suits, consising of the avatars of Dashavatara. I have never heard of any 12-suited ones, but whether the deck is, half of the suits are different to the other half in
    card rankings(of below the minister).

    A card in your hand which is higher than any card of that suit held by
    any other player is called a "hukm".

    At the start of the game the holder of the king of the Ram suit leads
    this together with any low card of any suit. The other players discard
    any two cards and the Ram king holder thereby wins two tricks. This
    player then has the lead and must follow the rules for leading as

    If you have the lead you must make the following leads, in order of

    1. if you hold two or more hukms in a suit, you must lead out all
    except the lowest hukm of each such suit.

    2. if you hold the second highest outstanding card of a suit, but
    no hukm in that suit, you must lead a low card of the suit and
    the holder of the hukm must play it. The person who plays the
    hukm takes the trick but you keep the lead. If the player with
    the hukm also has the third highest outstanding card of the suit
    led, they can play this together with the hukm and win two
    tricks at once, everyone else contributing a second card of
    their choice to the double trick. The leader still retains the

    3. you play out all your remaining hukms.

    When you have no more leads of type 1, 2 or 3 which you can make, you
    shuffle your hand face downward and the player to your right draws one
    of your cards, which you must then lead. The holder of the hukm in that
    suit must play it and takes the trick and the lead. This player must
    then continue according to the leading rules above.

    What if a player leads a card which he or she thought was the hukm, and someone else other than themselves won the trick?

    If a player has a Ram suit, does he lead all the tricks throughout the round?

    I have heard that there are lead suits by day and by night, which depends on the type of deck.

    When the players have only 12 cards each, the leading rules change. Now
    you must simply lead out all your hukms. When you have no more, your
    right hand neighbour names a suit and you must lead a card of that suit
    if you have one. If you have no card of the named suit, your right hand neighbour draws a card at random from your shuffled hand, and you must
    lead that card.

    When drawing a card at a leader's hand at random, I am heard that it is a rule not to take the top or the bottom card.

    I am not sure about when the leading rules change when playing with a 8-suited or a 10-suited deck. Perhaps the leading rules change when each players have only fewer cards less than 12 cards?

    Yishin Cho

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