I have seen descriptions of two games, Hamrang and Ekrang.
Hamrang is a trick-taking game for 4 players, each playing for
themselves. Deal out all the cards so that everyone has 36. Deal and
play are counterclockwise. There are no trumps, and no obligation to
follow suit.
In six of the suits the cards rank, from high to low,
king, minister, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1.
In the other six the rank is
king, minister, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
A card in your hand which is higher than any card of that suit held by
any other player is called a "hukm".
At the start of the game the holder of the king of the Ram suit leads
this together with any low card of any suit. The other players discard
any two cards and the Ram king holder thereby wins two tricks. This
player then has the lead and must follow the rules for leading as
follows:
If you have the lead you must make the following leads, in order of
priority:
1. if you hold two or more hukms in a suit, you must lead out all
except the lowest hukm of each such suit.
2. if you hold the second highest outstanding card of a suit, but
no hukm in that suit, you must lead a low card of the suit and
the holder of the hukm must play it. The person who plays the
hukm takes the trick but you keep the lead. If the player with
the hukm also has the third highest outstanding card of the suit
led, they can play this together with the hukm and win two
tricks at once, everyone else contributing a second card of
their choice to the double trick. The leader still retains the
lead.
3. you play out all your remaining hukms.
When you have no more leads of type 1, 2 or 3 which you can make, you
shuffle your hand face downward and the player to your right draws one
of your cards, which you must then lead. The holder of the hukm in that
suit must play it and takes the trick and the lead. This player must
then continue according to the leading rules above.
When the players have only 12 cards each, the leading rules change. Now
you must simply lead out all your hukms. When you have no more, your
right hand neighbour names a suit and you must lead a card of that suit
if you have one. If you have no card of the named suit, your right hand neighbour draws a card at random from your shuffled hand, and you must
lead that card.
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