• Re: Best sourcebooks?

    From Laurens Kils-Huetten@21:1/5 to kyonshi on Sun Jan 7 22:58:15 2024
    kyonshi <gmkeros@gmail.com> wrote:
    I am not very fond of GURPS the rules,

    That's what many folks say, but I've repeatedly been amazed at how
    intuitively and swiftly the game flows, once it's up and running.

    but I love the sourcebooks they
    put out and I use a few of them all the time.
    What would you say are the best ones?

    Lets see, the first coming to my mind are
    Discworld
    Old West
    Cliffhangers
    Cyberpunk
    Biotech

    My favourites would be:
    Vikings
    Horror (the revised one for third edition by Kenneth Hite)
    Time Travel
    Mecha
    Planet Krishna

    --
    https://social.sdfeu.org/@lkh
    IRC: lkh on Libera.chat and others

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  • From Bonko@21:1/5 to All on Mon Jan 8 14:44:31 2024
    On Jan 7, 2024 at 5:58:15 PM EST, "Laurens Kils-Huetten" <lkh@sdf-eu.org> wrote:

    kyonshi <gmkeros@gmail.com> wrote:
    I am not very fond of GURPS the rules,

    That's what many folks say, but I've repeatedly been amazed at how intuitively and swiftly the game flows, once it's up and running.

    but I love the sourcebooks they
    put out and I use a few of them all the time.
    What would you say are the best ones?

    Lets see, the first coming to my mind are
    Discworld
    Old West
    Cliffhangers
    Cyberpunk
    Biotech

    My favourites would be:
    Vikings
    Horror (the revised one for third edition by Kenneth Hite)
    Time Travel
    Mecha
    Planet Krishna

    My group started out with the GURPS Lite rules because we needed a more modern system and there was nothing out there at the time. We got into it and bought the rules just as 4th edition was being released.

    Discworld, and Cliffhangers are favourites, and the two Wild Cards books were great in you were into the Wild Cards universe.

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  • From Laurens Kils-Huetten@21:1/5 to All on Thu Jan 11 21:21:20 2024
    I recently got the original 1989 GURPS MAGIC Supplement by Steve Jackson
    off of Ebay. It's got really all you need for some nice fantasy gaming:
    the usual spell lists, rules for magic items (read: treasure), but
    also character types like various magicians, dwarves, elves, gnomes,
    halflings, reptile men, orcs, goblins, hobgoblins, kobolds, minotaurs,
    and a host of "monsters":

    Various were-forms:

    - Werewolves
    - Werebears
    - Wereboars
    - Weretigers
    - Were-Eagles (!)
    - Were-Snakes (is that you Thulsa Doom?)

    Randomly generated Demons, Elementals, Familiars, Golems, Zombies,
    Skeletons, Mummies and Skull-Spirits. Really, what more would you need?

    To me that's genious level gurps on 110 pages.

    Cheers,

    ~lkh

    --
    "Know it or not, man treads between twin abysses a tightrope that has
    neither beginning nor end."
    -- Sheelba of the Eyeless Face [Fritz Leiber]

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  • From Bonko@21:1/5 to kyonshi on Fri Jan 12 01:32:03 2024
    XPost: rec.games.frp.super-heroes

    On Jan 8, 2024 at 2:09:04 PM EST, "kyonshi" <gmkeros@gmail.com> wrote:

    On 1/8/2024 3:44 PM, Bonko wrote:


    Discworld, and Cliffhangers are favourites, and the two Wild Cards books were
    great in you were into the Wild Cards universe.

    Considering Martin's clout a few years ago, I really wonder how Wild
    Cards did not manage to take off the same way as Game of Thrones. There
    was the whole rise of Superheroes as a cultural touchstone, and somehow
    Wild Cards got the shaft.

    I guess the rights are not as easy to handle as Marvel or DC,
    considering all the contributors.

    No problems with rights. They have a consortium that shares the profits and also controls how the writers can handle the characters created by other members (which is why Croyd still appears in the books).

    The big problem is that the series keeps getting optioned and then languishing in developement hell until time runs out for developement. Melinda Snodgrass was even tapped to write the screenplay for that last attempt.

    It seems they keep trying to turn this into a series of movies instead of
    doing a TV series. The same thing happened with the Sandman comics until Netflix let Neil Gaiman do what he wanted. (I think Gaiman has written dozens of treatments in the past).

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  • From Bonko@21:1/5 to kyonshi on Sat Jan 13 12:05:57 2024
    On Jan 12, 2024 at 3:52:11 AM EST, "kyonshi" <gmkeros@gmail.com> wrote:

    On 1/11/2024 10:21 PM, Laurens Kils-Huetten wrote:

    - Were-Eagles (!)

    What, no Were-hawks? Considering the 80s release I'd assume that would
    be something on everyone's mind.

    - Were-Snakes (is that you Thulsa Doom?)

    But is he really? He always seemed a bit more complex than that to me.
    How was he statted for GURPS Conan?

    The Conan source book was another really great book. I lent it to friends running their D&D Conan games because it was a better source for looking up quick data (pre-internet).

    Thulsa Doom wasn't statted up for the GURPS books as far as I can tell.

    Randomly generated Demons, Elementals, Familiars, Golems, Zombies,
    Skeletons, Mummies and Skull-Spirits. Really, what more would you need?

    To me that's genious level gurps on 110 pages.


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  • From Bonko@21:1/5 to kyonshi on Wed Jan 24 11:53:16 2024
    XPost: rec.games.frp.super-heroes

    On Jan 23, 2024 at 3:33:14 AM EST, "kyonshi" <gmkeros@gmail.com> wrote:

    On 1/12/2024 2:32 AM, Bonko wrote:


    No problems with rights. They have a consortium that shares the profits and >> also controls how the writers can handle the characters created by other
    members (which is why Croyd still appears in the books).



    I actually haven't followed Wild Cards for a while. I haven't heard
    anything about new novels lately. Is it still going?

    Yes. There's a new book every few years, plus occasional graphic novels with new stories. They restarted the series after a gap of a few years with new characters as well as many returning characters.

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