• A Ren'Py Game: The Bane of A Life

    From {:-])))@21:1/5 to All on Tue Feb 9 04:35:46 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    x wrote:

    You seem to have lost your respect
    for your fellow human beings.
    Have you lost your dog or something?

    I thought the game dealt with bane.

    Some people think it's natural for humans
    to put a collar on someone and take them out
    for a walk on a leash.

    Would you treat your mother or wife like that?

    If people put collars on themselves
    and then act like sophisticated animals
    why blame them for doing what's natural?

    If, in your culture, you treat your dog
    according to your culture, is that wrong?

    What makes what you think is unnatural?

    If you think it's natural for your group,
    tribe or nation, to eat cows, horses, dogs,
    shrimp or some other animal and is a boon,
    or if you think it's a bane, is it?

    Are you not a victim of your culture?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From {:-])))@21:1/5 to oxtail on Tue Feb 9 04:46:32 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:

    My prototype at the moment is a habitual DUI offender
    who finally killed an innocent person.
    I like to figure out the usually way such a person
    would rationalize his action.

    It's called the disease of alcohol addiction.

    One such way to rationalize it is the allergy model.
    Or the genetic predisposition paradigm.

    Being out of control, unable to have just one drink,
    the sufferer of the disease of alcoholism
    denies being an alcoholic.

    Having had that first drink, one wants another.
    Having run out of alcohol, one goes for more.
    No matter how drunk, one drives.

    Getting into the red truck, drunk,
    not even thinking about being able to drive,
    proceeds to drive to the store.

    Not seeing the little boy, nor the little boy the truck,
    the eyes of the drunk follow the bouncing ball.

    The drunk rationalizes that the boy was unseen,
    that he just ran out from between the cars.

    That it was not his fault.

    And, in various ways, there was no fault.

    The drunk should have known better.

    Yet that was impossible because the brain
    of the one who suffers from alcoholism
    is not able to know any better
    after the first drink.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to All on Tue Feb 9 23:17:18 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    {:-]))) wrote:

    oxtail wrote:

    My prototype at the moment is a habitual DUI offender who finally killed
    an innocent person.
    I like to figure out the usually way such a person would rationalize his >>action.

    It's called the disease of alcohol addiction.

    One such way to rationalize it is the allergy model.
    Or the genetic predisposition paradigm.

    Being out of control, unable to have just one drink, the sufferer of the disease of alcoholism denies being an alcoholic.

    Having had that first drink, one wants another.
    Having run out of alcohol, one goes for more.
    No matter how drunk, one drives.

    Getting into the red truck, drunk,
    not even thinking about being able to drive,
    proceeds to drive to the store.

    Not seeing the little boy, nor the little boy the truck,
    the eyes of the drunk follow the bouncing ball.

    The drunk rationalizes that the boy was unseen,
    that he just ran out from between the cars.

    That it was not his fault.

    And, in various ways, there was no fault.

    The drunk should have known better.

    Yet that was impossible because the brain of the one who suffers from alcoholism is not able to know any better after the first drink.

    Nice fable.
    But I prefer a parable or a bunch of hasty generalizations.
    Any idea how we can turn it into a game?
    Or at least into an interactive fiction?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From brian mitchell@21:1/5 to oxtail on Wed Feb 10 02:27:13 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:

    {:-]))) wrote:

    oxtail wrote:

    My prototype at the moment is a habitual DUI offender who finally killed >>>an innocent person.
    I like to figure out the usually way such a person would rationalize his >>>action.

    It's called the disease of alcohol addiction.

    One such way to rationalize it is the allergy model.
    Or the genetic predisposition paradigm.

    Being out of control, unable to have just one drink, the sufferer of the
    disease of alcoholism denies being an alcoholic.

    Having had that first drink, one wants another.
    Having run out of alcohol, one goes for more.
    No matter how drunk, one drives.

    Getting into the red truck, drunk,
    not even thinking about being able to drive,
    proceeds to drive to the store.

    Not seeing the little boy, nor the little boy the truck,
    the eyes of the drunk follow the bouncing ball.

    The drunk rationalizes that the boy was unseen,
    that he just ran out from between the cars.

    That it was not his fault.

    And, in various ways, there was no fault.

    The drunk should have known better.

    Yet that was impossible because the brain of the one who suffers from
    alcoholism is not able to know any better after the first drink.

    Nice fable.
    But I prefer a parable or a bunch of hasty generalizations.
    Any idea how we can turn it into a game?
    Or at least into an interactive fiction?

    What do you want to be the goal of the game? What would constitute a
    "win" and what a "lose"?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From {:-])))@21:1/5 to oxtail on Tue Feb 9 18:53:40 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:

    ...
    I prefer a parable or a bunch of hasty generalizations.
    Any idea how we can turn it into a game?
    Or at least into an interactive fiction?

    The idea machine appears to be out of ideas.

    If any more crop up, I'll send you a harvest.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nobody in Particular@21:1/5 to oxtail on Tue Feb 9 18:52:50 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    On 2/9/2016 3:17 PM, oxtail wrote:
    {:-]))) wrote:

    oxtail wrote:

    My prototype at the moment is a habitual DUI offender who finally killed >>> an innocent person.
    I like to figure out the usually way such a person would rationalize his >>> action.

    It's called the disease of alcohol addiction.

    One such way to rationalize it is the allergy model.
    Or the genetic predisposition paradigm.

    Being out of control, unable to have just one drink, the sufferer of the
    disease of alcoholism denies being an alcoholic.

    Having had that first drink, one wants another.
    Having run out of alcohol, one goes for more.
    No matter how drunk, one drives.

    Getting into the red truck, drunk,
    not even thinking about being able to drive,
    proceeds to drive to the store.

    Not seeing the little boy, nor the little boy the truck,
    the eyes of the drunk follow the bouncing ball.

    The drunk rationalizes that the boy was unseen,
    that he just ran out from between the cars.

    That it was not his fault.

    And, in various ways, there was no fault.

    The drunk should have known better.

    Yet that was impossible because the brain of the one who suffers from
    alcoholism is not able to know any better after the first drink.

    Nice fable.
    But I prefer a parable or a bunch of hasty generalizations.
    Any idea how we can turn it into a game?
    Or at least into an interactive fiction?

    You asked a reasonable question.
    Your question was answered very clearly.
    You sneer at the answer.

    There is ignorance, and then there is stupidity.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to brian mitchell on Wed Feb 10 04:20:15 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    brian mitchell wrote:

    oxtail wrote:

    {:-]))) wrote:

    oxtail wrote:

    My prototype at the moment is a habitual DUI offender who finally >>>>killed an innocent person.
    I like to figure out the usually way such a person would rationalize >>>>his action.

    It's called the disease of alcohol addiction.

    One such way to rationalize it is the allergy model.
    Or the genetic predisposition paradigm.

    Being out of control, unable to have just one drink, the sufferer of
    the disease of alcoholism denies being an alcoholic.

    Having had that first drink, one wants another.
    Having run out of alcohol, one goes for more.
    No matter how drunk, one drives.

    Getting into the red truck, drunk,
    not even thinking about being able to drive,
    proceeds to drive to the store.

    Not seeing the little boy, nor the little boy the truck,
    the eyes of the drunk follow the bouncing ball.

    The drunk rationalizes that the boy was unseen,
    that he just ran out from between the cars.

    That it was not his fault.

    And, in various ways, there was no fault.

    The drunk should have known better.

    Yet that was impossible because the brain of the one who suffers from
    alcoholism is not able to know any better after the first drink.

    Nice fable.
    But I prefer a parable or a bunch of hasty generalizations.
    Any idea how we can turn it into a game?
    Or at least into an interactive fiction?

    What do you want to be the goal of the game? What would constitute a
    "win" and what a "lose"?

    You win by finding the narrative
    that is satisfactory to you.
    If you cannot win in the game,
    you can always write it out yourself.

    If I play the game myself,
    I would expect to find a decent exposition
    of many ways mere banality causes suffering.
    I expect most players will be satisfied
    if they can find a scenario that resonates
    with their life experience.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From {:-])))@21:1/5 to oxtail on Wed Feb 10 05:45:03 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:
    brian mitchell wrote:


    What do you want to be the goal of the game? What would constitute a
    "win" and what a "lose"?

    You win by finding the narrative
    that is satisfactory to you.
    If you cannot win in the game,
    you can always write it out yourself.

    If I play the game myself,
    I would expect to find a decent exposition
    of many ways mere banality causes suffering.
    I expect most players will be satisfied
    if they can find a scenario that resonates
    with their life experience.

    I'm reminded of a story
    wherein a woman's child died and
    she goes to see the Buddha for comfort.

    The Buddha told her to go visit others
    and see if she could find anyone
    who had not suffered discomfort.

    Knowing how suffering is pervasive
    might help to ease the cause of being ill at ease
    for those who find comfort in the suffering of others.

    Watching the news can bring the world inside
    of one's house and head at times.

    Garbage in garbage out is another story.

    For me, a win is to stop suffering.
    To be at ease and at peace.

    Seeing as how there is no stopping
    without there being starting points.

    Along the way, at a rest stop, there one
    may find concession stands, mechanized,
    and at times, at more compassionate ones,
    people who serve coffee to help keep
    those on the road awake.

    Life, seen as moving
    a long stretch of suffering
    may be viewed from inside the vehicle.

    Until the ride has come to a complete stop.

    Arms and legs, it is suggested, are best
    kept inside the vehicle.

    Keeping one's eyes on oneself
    might not be a good idea at all times.

    Keeping one's eyes on the road, stopping
    and starting points.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to All on Wed Feb 10 16:43:33 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    {:-]))) wrote:

    oxtail wrote:
    brian mitchell wrote:


    What do you want to be the goal of the game? What would constitute a
    "win" and what a "lose"?

    You win by finding the narrative that is satisfactory to you.
    If you cannot win in the game,
    you can always write it out yourself.

    If I play the game myself,
    I would expect to find a decent exposition of many ways mere banality >>causes suffering.
    I expect most players will be satisfied if they can find a scenario that >>resonates with their life experience.

    I'm reminded of a story wherein a woman's child died and she goes to see
    the Buddha for comfort.

    The Buddha told her to go visit others and see if she could find anyone
    who had not suffered discomfort.

    Knowing how suffering is pervasive might help to ease the cause of being
    ill at ease for those who find comfort in the suffering of others.

    Watching the news can bring the world inside of one's house and head at times.

    Garbage in garbage out is another story.

    For me, a win is to stop suffering.
    To be at ease and at peace.

    Seeing as how there is no stopping without there being starting points.

    Along the way, at a rest stop, there one may find concession stands, mechanized,
    and at times, at more compassionate ones,
    people who serve coffee to help keep those on the road awake.

    Life, seen as moving a long stretch of suffering may be viewed from
    inside the vehicle.

    Until the ride has come to a complete stop.

    Arms and legs, it is suggested, are best kept inside the vehicle.

    Keeping one's eyes on oneself might not be a good idea at all times.

    Keeping one's eyes on the road, stopping and starting points.

    Isn't it too early to be rambling? ;)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From liaM@21:1/5 to oxtail on Wed Feb 10 21:01:53 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    On 2/10/2016 5:20 AM, oxtail wrote:
    brian mitchell wrote:

    oxtail wrote:

    {:-]))) wrote:

    oxtail wrote:

    My prototype at the moment is a habitual DUI offender who finally
    killed an innocent person.
    I like to figure out the usually way such a person would rationalize >>>>> his action.

    It's called the disease of alcohol addiction.

    One such way to rationalize it is the allergy model.
    Or the genetic predisposition paradigm.

    Being out of control, unable to have just one drink, the sufferer of
    the disease of alcoholism denies being an alcoholic.

    Having had that first drink, one wants another.
    Having run out of alcohol, one goes for more.
    No matter how drunk, one drives.

    Getting into the red truck, drunk,
    not even thinking about being able to drive,
    proceeds to drive to the store.

    Not seeing the little boy, nor the little boy the truck,
    the eyes of the drunk follow the bouncing ball.

    The drunk rationalizes that the boy was unseen,
    that he just ran out from between the cars.

    That it was not his fault.

    And, in various ways, there was no fault.

    The drunk should have known better.

    Yet that was impossible because the brain of the one who suffers from
    alcoholism is not able to know any better after the first drink.

    Nice fable.
    But I prefer a parable or a bunch of hasty generalizations.
    Any idea how we can turn it into a game?
    Or at least into an interactive fiction?

    What do you want to be the goal of the game? What would constitute a
    "win" and what a "lose"?

    You win by finding the narrative
    that is satisfactory to you.
    If you cannot win in the game,
    you can always write it out yourself.

    If I play the game myself,
    I would expect to find a decent exposition
    of many ways mere banality causes suffering.
    I expect most players will be satisfied
    if they can find a scenario that resonates
    with their life experience.


    No doubt the stories have a moral. No doubt, the same for all.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From {:-])))@21:1/5 to oxtail on Wed Feb 10 13:17:22 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:
    {:-]))) rambled:


    Keeping one's eyes on the road, stopping and starting points.

    Isn't it too early to be rambling? ;)

    As a kid, there was a Nash sitting
    off the driveway near the orange grove.

    Perhaps it shaped my thinking.

    We called it the upside-down bathtub.

    The name, Rambler, rings a bell.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From brian mitchell@21:1/5 to All on Thu Feb 11 01:32:17 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    "{:-])))" wrote:

    oxtail wrote:
    {:-]))) rambled:


    Keeping one's eyes on the road, stopping and starting points.

    Isn't it too early to be rambling? ;)

    As a kid, there was a Nash sitting
    off the driveway near the orange grove.

    Perhaps it shaped my thinking.

    We called it the upside-down bathtub.

    The name, Rambler, rings a bell.

    https://www.youtube.com/watch?v=enqNl7tdLR4

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From {:-])))@21:1/5 to All on Thu Feb 11 12:50:46 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    brian linked to:

    https://www.youtube.com/watch?v=enqNl7tdLR4

    Lotsa fun car songs. Thanks!

    Motor vehicles, the bane of a life.

    One time they paved paradise.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to All on Mon Feb 8 23:19:36 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    2016-02-08
    A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering
    about what went wrong with my life, I realize that I just cannot tell the
    story of my life as it happened in detail, mainly because I'm a private
    person and as a student of philosophy, I'm more interested in the
    generalized explanation of the bane of life than any specifics. Hence, I
    have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life.
    1c. I will just go ahead and name names of people who ruined my life and
    how they did it.
    1d. I will try to see the whole thing from the perspective of people who
    ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at the
    moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist
    1b. investigator
    1c. victim
    1d. perpetrator
    1e. religious seeker

    Any other options?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From {:-])))@21:1/5 to oxtail on Mon Feb 8 16:49:29 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:

    2016-02-08
    A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering
    about what went wrong with my life, I realize that I just cannot tell the >story of my life as it happened in detail, mainly because I'm a private >person and as a student of philosophy, I'm more interested in the
    generalized explanation of the bane of life than any specifics. Hence, I
    have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life.
    1c. I will just go ahead and name names of people who ruined my life and
    how they did it.
    1d. I will try to see the whole thing from the perspective of people who >ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at the >moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist
    1b. investigator
    1c. victim
    1d. perpetrator
    1e. religious seeker

    Any other options?

    I like happy endings ever after.

    1a. Concerning the evil of moo.
    1b. My people are bred for food.
    1c. The butcher, the consumer, etc.
    1d. They saw my family as being good.
    1e. We are all that remains of star dust gone.

    As my family did on the range did roam,
    where the deer and the antelope were at home,
    we trampled the grass as we grazed and
    all the bugs there beyond our gaze.

    When it was brought to our attention,
    how bugs have their own families, we didn't care.
    Nor did we when the two-legged men-folk trapped us
    and herded us into their wide open lairs.

    Eventually they came with their mallets
    swinging over their heads, then mechanized brutality,
    we were slaughtered in their houses. They killed
    without conscience, as we trampled bugs.
    They chopped us, ground round us,
    and made into their burgers.

    Would I turn the tables on them?
    And make them blades of grass?
    And chew them and ruminate?
    And fart them out my ass?

    Are we not all of carbon,
    hydrogen, oxygen and nitrogen?
    Of water and methane passing as gas?

    Everyone likes a good one.
    Happily ever after.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From brian mitchell@21:1/5 to oxtail on Tue Feb 9 01:33:58 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:

    2016-02-08
    A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering
    about what went wrong with my life, I realize that I just cannot tell the >story of my life as it happened in detail, mainly because I'm a private >person and as a student of philosophy, I'm more interested in the
    generalized explanation of the bane of life than any specifics. Hence, I
    have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life.
    1c. I will just go ahead and name names of people who ruined my life and
    how they did it.
    1d. I will try to see the whole thing from the perspective of people who >ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at the >moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist
    1b. investigator
    1c. victim
    1d. perpetrator
    1e. religious seeker

    Any other options?

    I'm not getting your 'perpetrator' perspective. It seems too close to
    the victim perspective. Perhaps you could say more about this
    creature?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to All on Tue Feb 9 01:13:08 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    {:-]))) wrote:

    oxtail wrote:

    2016-02-08 A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering
    about what went wrong with my life, I realize that I just cannot tell
    the story of my life as it happened in detail, mainly because I'm a
    private person and as a student of philosophy, I'm more interested in
    the generalized explanation of the bane of life than any specifics.
    Hence, I have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life.
    1c. I will just go ahead and name names of people who ruined my life and >>how they did it.
    1d. I will try to see the whole thing from the perspective of people who >>ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at the >>moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist 1b. investigator 1c. victim 1d. perpetrator 1e. >>religious seeker

    Any other options?

    I like happy endings ever after.

    1a. Concerning the evil of moo.
    1b. My people are bred for food.
    1c. The butcher, the consumer, etc.
    1d. They saw my family as being good.
    1e. We are all that remains of star dust gone.

    As my family did on the range did roam,
    where the deer and the antelope were at home,
    we trampled the grass as we grazed and all the bugs there beyond our
    gaze.

    When it was brought to our attention,
    how bugs have their own families, we didn't care. Nor did we when the two-legged men-folk trapped us and herded us into their wide open lairs.

    Eventually they came with their mallets swinging over their heads, then mechanized brutality,
    we were slaughtered in their houses. They killed without conscience, as
    we trampled bugs.
    They chopped us, ground round us,
    and made into their burgers.

    Would I turn the tables on them?
    And make them blades of grass?
    And chew them and ruminate?
    And fart them out my ass?

    Are we not all of carbon,
    hydrogen, oxygen and nitrogen?
    Of water and methane passing as gas?

    Everyone likes a good one.
    Happily ever after.

    You seem to have lost your respect
    for your fellow human beings.
    Have you lost your dog or something?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to brian mitchell on Tue Feb 9 02:47:31 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    brian mitchell wrote:

    oxtail wrote:

    2016-02-08 A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering
    about what went wrong with my life, I realize that I just cannot tell
    the story of my life as it happened in detail, mainly because I'm a
    private person and as a student of philosophy, I'm more interested in
    the generalized explanation of the bane of life than any specifics.
    Hence, I have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life.
    1c. I will just go ahead and name names of people who ruined my life and >>how they did it.
    1d. I will try to see the whole thing from the perspective of people who >>ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at the >>moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist 1b. investigator 1c. victim 1d. perpetrator 1e. >>religious seeker

    Any other options?

    I'm not getting your 'perpetrator' perspective. It seems too close to
    the victim perspective. Perhaps you could say more about this creature?

    My prototype at the moment is a habitual DUI offender
    who finally killed an innocent person.
    I like to figure out the usually way such a person
    would rationalize his action.
    Not sure whether anyone would actually select this option.
    But there might be some masochists prone to false confessions.
    Still I'm definitely interested in the mechanism of rationalization.
    I will research some sutras for inspiration.
    Any help would be appreciated.
    Where are you, Tang?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From brian mitchell@21:1/5 to oxtail on Tue Feb 9 03:13:10 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    oxtail wrote:

    brian mitchell wrote:

    oxtail wrote:

    2016-02-08 A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering >>>about what went wrong with my life, I realize that I just cannot tell
    the story of my life as it happened in detail, mainly because I'm a >>>private person and as a student of philosophy, I'm more interested in
    the generalized explanation of the bane of life than any specifics. >>>Hence, I have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life. >>>1c. I will just go ahead and name names of people who ruined my life and >>>how they did it.
    1d. I will try to see the whole thing from the perspective of people who >>>ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at the >>>moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist 1b. investigator 1c. victim 1d. perpetrator 1e. >>>religious seeker

    Any other options?

    I'm not getting your 'perpetrator' perspective. It seems too close to
    the victim perspective. Perhaps you could say more about this creature?

    My prototype at the moment is a habitual DUI offender
    who finally killed an innocent person.
    I like to figure out the usually way such a person
    would rationalize his action...

    The universal way of making oneself right is to make the other wrong.
    This is what blame is: making wrong. Actually there are four main ways
    of denying responsibility: blame, justification, minimisation and obliviousness. Rationalisations could take any of the first three
    forms but not the last.

    That said, you've picked a particularly passive form of bad behaviour.
    There is a satisfying pleasure in perpetrating intentional hurt. The
    delight of being cruel and seeing the effect of one's cruelty on the
    sufferer. Have you never felt it?

    Not sure whether anyone would actually select this option.
    But there might be some masochists prone to false confessions.
    Still I'm definitely interested in the mechanism of rationalization.
    I will research some sutras for inspiration.
    Any help would be appreciated.
    Where are you, Tang?



    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From oxtail@21:1/5 to brian mitchell on Tue Feb 9 03:36:02 2016
    XPost: alt.philosophy.taoism, alt.zen, rec.arts.int-fiction

    brian mitchell wrote:

    oxtail wrote:

    brian mitchell wrote:

    oxtail wrote:

    2016-02-08 A Ren'Py Game: The Bane of A Life

    1. As I sit in front of my desk in the middle of the night, pondering >>>>about what went wrong with my life, I realize that I just cannot tell >>>>the story of my life as it happened in detail, mainly because I'm a >>>>private person and as a student of philosophy, I'm more interested in >>>>the generalized explanation of the bane of life than any specifics. >>>>Hence, I have to ask myself how to progress in my inquiry.

    1a. I like to develop a theory concerning the evil of banality.
    1b. I would rather limit my inquiry to the particular bane of my life. >>>>1c. I will just go ahead and name names of people who ruined my life >>>>and how they did it.
    1d. I will try to see the whole thing from the perspective of people >>>>who ruined my life.
    1e. I don't see the point of this vindictiveness. Better just be at
    the moment.

    Basically these are the perspectives of the following:
    1a. philosopher/ethicist 1b. investigator 1c. victim 1d. perpetrator >>>>1e.
    religious seeker

    Any other options?

    I'm not getting your 'perpetrator' perspective. It seems too close to
    the victim perspective. Perhaps you could say more about this
    creature?

    My prototype at the moment is a habitual DUI offender who finally killed
    an innocent person.
    I like to figure out the usually way such a person would rationalize his >>action...

    The universal way of making oneself right is to make the other wrong.
    This is what blame is: making wrong. Actually there are four main ways
    of denying responsibility: blame, justification, minimisation and obliviousness. Rationalisations could take any of the first three forms
    but not the last.

    That said, you've picked a particularly passive form of bad behaviour.
    There is a satisfying pleasure in perpetrating intentional hurt. The
    delight of being cruel and seeing the effect of one's cruelty on the sufferer. Have you never felt it?


    Very seldom.
    Such intentional evil is not my concern here.
    The underlying theme is the evil of banality.
    I'm afraid mere callousness and incompetence
    might explain more crimes than intentional evil can.

    As for obliviousness, I think that must be suppression.
    Just a type of unconscious rationalization.
    I'm just putting down ideas as they occur to me.
    They will get organized by and by,
    if I persist on it for months at least.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)