On Oct 13, 9:52 pm, Reiko <tel...@gmail.com> wrote:
On Oct 8, 5:28 pm, Peter Pears <peter_pe...@hotmail.com> wrote:
<transcript snipped>
Great transcript. That was very similar to my experience too, except I never found the correct command. Why would "lift" be different from
"push" in this case? Guess the verb strikes again.
~ReikoGuess the verb definitely, yes. It's an issue I've come across before,
and it was only because of that I tried to "lift" in the first place.
Also, the fact that until he saw my transcript the author didn't think
of implementing "x" as a synonim for "examine"... one wonders whether
it wouldn't have been better just to use an existing authoring tool
instead of a homebrew.
But I rather like the "all the information is there" concept. Haven't
played it again, but I liked how the solution to the first puzzle
hinged on a discrete clue in the room description, so discrete you
wouldn't take much notice of it again until you reread the text,
carefully, come across it and go "Wait a minute...". It was rather
elegant, and simple.
As I said, I've yet to play the rest. I hope it follows suit. If it
does, this should be an interesting game.
On Tuesday, October 13, 2009 at 10:28:54 PM UTC+1, Peter Pears wrote:
On Oct 13, 9:52 pm, Reiko <tel...@gmail.com> wrote:
On Oct 8, 5:28 pm, Peter Pears <peter_pe...@hotmail.com> wrote:Guess the verb definitely, yes. It's an issue I've come across before,
<transcript snipped>
Great transcript. That was very similar to my experience too, except I
never found the correct command. Why would "lift" be different from
"push" in this case? Guess the verb strikes again.
~Reiko
and it was only because of that I tried to "lift" in the first place.
Also, the fact that until he saw my transcript the author didn't think
of implementing "x" as a synonim for "examine"... one wonders whether
it wouldn't have been better just to use an existing authoring tool
instead of a homebrew.
But I rather like the "all the information is there" concept. Haven't
played it again, but I liked how the solution to the first puzzle
hinged on a discrete clue in the room description, so discrete you
wouldn't take much notice of it again until you reread the text,
carefully, come across it and go "Wait a minute...". It was rather
elegant, and simple.
As I said, I've yet to play the rest. I hope it follows suit. If it
does, this should be an interesting game.
Version 10.01 is now available from http://www.jugglingsoot.com/download.htm. This version features a new verb "test" which should address the "guess the verb" syndrome.
On 2022-10-27, Ferret <i...@jugglingsoot.com> wrote:Thank you for your interest. No plans for conversion or translation. As it runs on Windows, Linux and Mac any development effort will be directed towards maintenance, enhancements or new phases as that delivers the most benefit for the time invested.
On Tuesday, October 13, 2009 at 10:28:54 PM UTC+1, Peter Pears wrote:
On Oct 13, 9:52 pm, Reiko <tel...@gmail.com> wrote:
On Oct 8, 5:28 pm, Peter Pears <peter_pe...@hotmail.com> wrote:Guess the verb definitely, yes. It's an issue I've come across before,
<transcript snipped>
Great transcript. That was very similar to my experience too, except I >> > never found the correct command. Why would "lift" be different from
"push" in this case? Guess the verb strikes again.
~Reiko
and it was only because of that I tried to "lift" in the first place.
Also, the fact that until he saw my transcript the author didn't think
of implementing "x" as a synonim for "examine"... one wonders whether
it wouldn't have been better just to use an existing authoring tool
instead of a homebrew.
But I rather like the "all the information is there" concept. Haven't
played it again, but I liked how the solution to the first puzzle
hinged on a discrete clue in the room description, so discrete you
wouldn't take much notice of it again until you reread the text,
carefully, come across it and go "Wait a minute...". It was rather
elegant, and simple.
As I said, I've yet to play the rest. I hope it follows suit. If it
does, this should be an interesting game.
Version 10.01 is now available from http://www.jugglingsoot.com/download.htm. This version features a new verb "test" which should address the "guess the verb" syndrome.Any plans to port it to Inform6 for instance? Or maybe transpile PL/I
to Fortran/C...
If the game was rewritten with Inform6, it could be run in nearly any
machine from the 16 bit era and beyond.
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