After a pause of several years, I started a new nethack game.
My first
one in version 3.6.6. Last time I posted here, I used to be a slashem
player (and Janis Papanagnou still played NH 3.4.3),
but I never
developed the ambition to ascend all character classes in slashem
Assuming my reflexes to be a bit rusty, I decided to play something
simple, i.e. a barbarian, but an orcish one for a change. I learned that Cleaver has become a bit more powerful by not just hitting the attacked monster but also the ones to the left and right of it.
Also I kept confusing item properties of slashem with those of NH. For example, I blessed a set of scrolls of teleportation just to relearn
that they still don't give you controlled teleport
However, the anecdote I wanted to report, is about illogical behaviour
of Stormbringer. On the castle level, a number of gremlins had spawned,
all peaceful, and I wanted to get rid of them, so they would not later
block my ascension run. Since Stormbringer attacks without warning, I
thought it was o.k. to just kill them. It was Stormbringer's
responsibility to make them angry, not mine... However, later in the
game, I noticed that Stormbringer kept blasting me after I rewielded it, unwielding my pick-axe.
Since that had never happened to me before with
a chaotic character, I decided to investigate. Obviously, my alignment
had gone down due to killing many peaceful monsters. A stethoscope
applied to myself revealed that I was "insufficiently chaotic". Now Stormbringer is called an "intelligent" artifact. But is it intelligent
to blame the character for killings initiated by the bloodthirsty blade itself? And to blast him as a reward for having the blade have its will?
I would call that stupid rather than intelligent. :-)
In fact, I would consider it more in line with the internal logic of the
game and this particular artifact, if attacking peacefuls with
Stormbringer would not incur an alignment penalty. Also what would be
more chaotic than attacking everything with a blade that is
bloodthirsty? How can this make you "insufficiently chaotic" rather than "piously chaotic"?
Am 21.03.2021 um 01:23 schrieb Janis Papanagnou:
On 20.03.2021 19:44, Klaus Kassner wrote:
After a pause of several years, I started a new nethack game.
Thanks. I was surprised that there were still some of the names around
that I knew.
Blessed teleport let you do a controlled teleport in Slashem?
Yes. It makes blessing the scrolls useful, as long as you do not yet
have teleport control.
Slashem usually has more different ways to
achieve the same thing than NH. Three ways for controlled teleport in Slashem, only two in NH.
I don't know what else should have decreased my alignment. Also, the
nethack wiki says that killing peacefuls will decrease alignment, and it
does not make an exception for chaotics.
[ handling hordes of peaceful gremlins ]
One is free to choose and use another weapon.
That would not have changed the bad alignment effects. But with another weapon, it is clearly the character's fault, because he is asked whether
he really wants to attack the peaceful monster. With Stormbringer, the
attack simply happens, because it is a "bloodthirsty blade". So the responsibility (in game) should shift to the blade.
On 20.03.2021 19:44, Klaus Kassner wrote:
After a pause of several years, I started a new nethack game.
Welcome back!
Also I kept confusing item properties of slashem with those of NH. For
example, I blessed a set of scrolls of teleportation just to relearn
that they still don't give you controlled teleport
What? - Blessed teleport let you do a controlled teleport in Slashem?
However, the anecdote I wanted to report, is about illogical behaviour
of Stormbringer. On the castle level, a number of gremlins had spawned,
all peaceful, and I wanted to get rid of them, so they would not later
block my ascension run. Since Stormbringer attacks without warning, I
thought it was o.k. to just kill them. It was Stormbringer's
responsibility to make them angry, not mine... However, later in the
game, I noticed that Stormbringer kept blasting me after I rewielded it,
unwielding my pick-axe.
I have no clear memory about the effects in Nethack and Slashem; I
recall to have observed exactly such a gremlin case in one or the other
game. OTOH I seem to recall that killing a peaceful as Chaotic character won't affect you with bad effects. But probably alignment is decreased
in any case and just other bad effects only applied to non-chaotics?
Since that had never happened to me before with
a chaotic character, I decided to investigate. Obviously, my alignment
had gone down due to killing many peaceful monsters. A stethoscope
applied to myself revealed that I was "insufficiently chaotic". Now
Stormbringer is called an "intelligent" artifact. But is it intelligent
to blame the character for killings initiated by the bloodthirsty blade
itself? And to blast him as a reward for having the blade have its will?
I would call that stupid rather than intelligent. :-)
Either your barbarian orc character or the blade wasn't-intelligent. :-)
One is free to choose and use another weapon.
In fact, I would consider it more in line with the internal logic of the
game and this particular artifact, if attacking peacefuls with
Stormbringer would not incur an alignment penalty. Also what would be
more chaotic than attacking everything with a blade that is
bloodthirsty? How can this make you "insufficiently chaotic" rather than
"piously chaotic"?
Bad (generic) wording for a special case? But "piously chaotic" seems
also not quite right. ;-)
On 21.03.2021 17:21, Klaus Kassner wrote:
Am 21.03.2021 um 01:23 schrieb Janis Papanagnou:
Blessed teleport let you do a controlled teleport in Slashem?
Yes. It makes blessing the scrolls useful, as long as you do not yet
have teleport control.
Have to keep that in mind.
On 21.03.2021 18:04, Janis Papanagnou wrote:
On 21.03.2021 17:21, Klaus Kassner wrote:
Am 21.03.2021 um 01:23 schrieb Janis Papanagnou:
Blessed teleport let you do a controlled teleport in Slashem?
Yes. It makes blessing the scrolls useful, as long as you do not yet
have teleport control.
Have to keep that in mind.Just tried it...
You have much trouble removing W - a blessed scroll of teleportation {5}.
Do you wish to put something in? [ynq] (n)
What do you want to read? [FIJW or ?*]
As you read the scroll, it disappears.
To what position do you want to be teleported?
(For instructions type a ?)
...and it didn't work as you describe. It just lets me decide whether
or not I want to make a teleport on the same level.
(I am playing Unix SlashEM Version 0.0.7E7F3.)
Janis
On Sunday, March 21, 2021 at 9:06:29 PM UTC-4, Janis wrote:
On 21.03.2021 18:04, Janis Papanagnou wrote:
On 21.03.2021 17:21, Klaus Kassner wrote:Just tried it...
Am 21.03.2021 um 01:23 schrieb Janis Papanagnou:
Blessed teleport let you do a controlled teleport in Slashem?
Yes. It makes blessing the scrolls useful, as long as you do not yet
have teleport control.
Have to keep that in mind.
You have much trouble removing W - a blessed scroll of teleportation {5}.
Do you wish to put something in? [ynq] (n)
What do you want to read? [FIJW or ?*]
As you read the scroll, it disappears.
To what position do you want to be teleported?
(For instructions type a ?)
...and it didn't work as you describe. It just lets me decide whether
or not I want to make a teleport on the same level.
(I am playing Unix SlashEM Version 0.0.7E7F3.)
Janis
This is odd. Blessed scroll of teleportation has always worked for me as Klaus states. Acts as if you have teleport control.
On 21.03.2021 17:21, Klaus Kassner wrote:
Am 21.03.2021 um 01:23 schrieb Janis Papanagnou:
On 20.03.2021 19:44, Klaus Kassner wrote:
Yes, that seems to generally be a design aspect in Slashem.
Specifically also the more attacks/defenses/items without support
of new slots (amulets/rings/armor/weapons) make the decisions not
as easy as in NH.
On 21.03.2021 18:04, Janis Papanagnou wrote:
On 21.03.2021 17:21, Klaus Kassner wrote:
Am 21.03.2021 um 01:23 schrieb Janis Papanagnou:
Blessed teleport let you do a controlled teleport in Slashem?
Yes. It makes blessing the scrolls useful, as long as you do not yet
have teleport control.
Have to keep that in mind.
Just tried it...
You have much trouble removing W - a blessed scroll of teleportation {5}.
Do you wish to put something in? [ynq] (n)
What do you want to read? [FIJW or ?*]
As you read the scroll, it disappears.
To what position do you want to be teleported?
(For instructions type a ?)
...and it didn't work as you describe. It just lets me decide whether
or not I want to make a teleport on the same level.
(I am playing Unix SlashEM Version 0.0.7E7F3.)
Since it asked you to what position you want to be teleported, all you
needed to do is to indicate a position in the usual way. Of course you
cannot teleport to a different level, but you can teleport inside the
level to every non-trap or non-wall spot
(I don't know whether moats
will be avoided, if you indicate a moat position, in order to drown
yourself :-)).
Traffic decreased dramatically. Not sure about the reasons, but I can
think of a couple. Maybe a change of the medium/forum? Maybe the long
time where nothing got released? Maybe the (IMO) insignificant changes
to the game in the 36x releases - nothing interesting to talk about?
The dinosaur generation amongst the players slowly vanishing? Modern
and innovative games with more depth available as alternatives?
Quoting Janis Papanagnou <janis_papanagnou@hotmail.com>:
Traffic decreased dramatically. Not sure about the reasons, but I can
think of a couple. Maybe a change of the medium/forum? Maybe the long
time where nothing got released? Maybe the (IMO) insignificant changes
to the game in the 36x releases - nothing interesting to talk about?
The dinosaur generation amongst the players slowly vanishing? Modern
and innovative games with more depth available as alternatives?
I think I might steer clear of expressions like "modern and innovative"
Traffic decreased dramatically. Not sure about the reasons, but I can
think of a couple. Maybe a change of the medium/forum? [...]
I've no doubt that fragmenting the player base with variants
contributes to reduced traffic. (There are too many for me to
keep track of these days.)
On Sunday, March 21, 2021 at 10:04:32 AM UTC-7, Janis wrote:
Traffic decreased dramatically. Not sure about the reasons, but I can
think of a couple. Maybe a change of the medium/forum? [...]
The majority of internet users today have never even heard of
Usenet news.
Whether that's true of nethack players is harder
to judge but I think it's likely to apply to them too.
As to why most old timers have given up on this newsgroup, I can't say.
The old user base of students sharing a university computer
is long gone.
People looking for tips and spoilers probably end up at
nethackwiki.com rather than come here.
Ah, I misread your post. You wrote "controlled teleport" and I read
it to mean "teleport control". Right, you get the former but not the
latter.
On Monday, March 22, 2021 at 7:40:32 AM UTC-7, Janis wrote:
Ah, I misread your post. You wrote "controlled teleport" and I read
it to mean "teleport control". Right, you get the former but not the
latter.
The code snippet you posted shows HTeleport_control = 2 which
should provide timed control lasting for 2 turns.
On Monday, March 22, 2021 at 7:40:32 AM UTC-7, Janis wrote:
Ah, I misread your post. You wrote "controlled teleport" and I read
it to mean "teleport control". Right, you get the former but not the
latter.
The code snippet you posted shows HTeleport_control = 2 which
should provide timed control lasting for 2 turns. The current turn
would use up 1 of them, but it looks like reading a blessed scroll
to teleport within the current level and then immediately reading a
cursed one (assuming you aren't burdened or poly'd into something
too slow to move every turn) would allow a one-shot controlled
level teleport.
NetHack's to-be-3.7 has controlled teleport within level for a
blessed scroll (which I think might have been an explore mode
feature a long time ago), but it doesn't confer any sort of temporary intrinsic in the process.
In any case, it is a good thing to make blessed scrolls more useful
than uncursed ones. (Which they aren't really with the choice of not teleporting, given to the reader right now. After having identified
the scroll, there is no reason to ever read a blessed scroll, if you
do not want to teleport...)
On 25.03.2021 01:43, Pat Rankin wrote:
The code snippet you posted shows HTeleport_control = 2 which
should provide timed control lasting for 2 turns.
When I had looked that up I thought that this variable was a flag
(not a number/count), given that is is somewhere used as flag like 'HTeleport_control |= FROMOUTSIDE', but I may misinterpreted that.
Klaus Kassner <Klaus.Kassner@gmx.de> writes:
In any case, it is a good thing to make blessed scrolls more useful
than uncursed ones. (Which they aren't really with the choice of not
teleporting, given to the reader right now. After having identified
the scroll, there is no reason to ever read a blessed scroll, if you
do not want to teleport...)
Maybe to reduce the weight of your inventory without giving any monsters
a chance to read the scroll, when there are no containers around?
(Yeah, a corner case..)
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