• Having a promising knight

    From Yosemite Sam@21:1/5 to All on Tue Feb 14 12:09:53 2023
    18/04 str
    -12 AC
    Excalibur
    unicorn horn

    I won't be playing knight again any time soon after this one.
    The caitiff penalty is too much for me. I'm used to hacking
    the s**t out of monsters, but this forces one to always be
    ready to draw back. Not to mention sleeping monsters lead
    to the same penalty. Leaving an entire zoo intact feels...
    wrong.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to Yosemite Sam on Tue Feb 14 21:45:03 2023
    On 14.02.2023 21:09, Yosemite Sam wrote:

    I won't be playing knight again any time soon after this one.
    The caitiff penalty is too much for me. I'm used to hacking
    the s**t out of monsters, but this forces one to always be
    ready to draw back. Not to mention sleeping monsters lead
    to the same penalty. Leaving an entire zoo intact feels...
    wrong.

    Kick some stone (or anything else) in the vicinity of the zoo
    and the monsters will wake up (so that you'll get no penalty).
    (If you consider it bad facing all monsters at once you can
    try a kick from some distance so that only the nearest subset
    will wake up.)

    Other options include (e.g.) to let your steed or pet attack
    them and wake them up.

    WRT fleeing monsters I usually just ignore that message (and
    accept the penalty).

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Yosemite Sam@21:1/5 to Janis Papanagnou on Tue Feb 21 15:36:26 2023
    On Tuesday, February 14, 2023 at 2:45:06 PM UTC-6, Janis Papanagnou wrote:
    On 14.02.2023 21:09, Yosemite Sam wrote:

    I won't be playing knight again any time soon after this one.
    The caitiff penalty is too much for me. I'm used to hacking
    the s**t out of monsters, but this forces one to always be
    ready to draw back. Not to mention sleeping monsters lead
    to the same penalty. Leaving an entire zoo intact feels...
    wrong.
    Kick some stone (or anything else) in the vicinity of the zoo
    and the monsters will wake up (so that you'll get no penalty).
    (If you consider it bad facing all monsters at once you can
    try a kick from some distance so that only the nearest subset
    will wake up.)

    Other options include (e.g.) to let your steed or pet attack
    them and wake them up.

    WRT fleeing monsters I usually just ignore that message (and
    accept the penalty).

    Janis

    I suppose one of the times you don't ignore it is when you are
    standing on a scroll of scare monster. That was what I found.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)