• [3.4.3] Shiny Sunsword?

    From Paulus@21:1/5 to All on Mon Dec 19 22:00:58 2022
    Just wondering... My 3.4.3 priest has obtained Sunsword from Archon
    that is shining! That is, it behaves like a radius 2 permanent lamp.
    I can drop it and see its light from the distance then come back and
    pick it up again. Radius 2 is standard for Sunsword in 3.4.3 AFAIK
    but I always thought it was supposed to be wielded?

    My guess, not necessarily correct, is that killing the wielder does
    not unwield the sword, so it keeps shining forever. Not sure if
    this is a bug or a feature and have no intention to wield and then
    unwield it myself at this stage as the priest has no magic lamp (yet).
    I'd rather keep it as a light source for the time being. Maybe later.
    But can someone comment on the validity of the guess itself?

    (Some likely irrelevant info just in case. Sunsword is blessed, and
    most likely picked up while still blind after battling Archon. Not
    formally identified yet.)

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  • From Janis Papanagnou@21:1/5 to Paulus on Tue Dec 20 08:40:48 2022
    On 20.12.2022 07:00, Paulus wrote:
    Just wondering... My 3.4.3 priest has obtained Sunsword from Archon
    that is shining! That is, it behaves like a radius 2 permanent lamp.
    I can drop it and see its light from the distance then come back and
    pick it up again. Radius 2 is standard for Sunsword in 3.4.3 AFAIK
    but I always thought it was supposed to be wielded?

    Yes, it has to be wielded. (Can be confirmed by an explore mode game.)


    My guess, not necessarily correct, is that killing the wielder does
    not unwield the sword, so it keeps shining forever.

    I seem to faintly recall a former report (or was it own experience?)
    where such an effect had already been reported and was classified as
    a bug. (But it could also have been a bones file remains weld by the
    former player, with the same effect.)

    Not sure if
    this is a bug or a feature and have no intention to wield and then
    unwield it myself at this stage as the priest has no magic lamp (yet).

    I also seem to recall that wielding and unwielding that artifact will
    "fix" that wrong effect. (So the effect can be exploited meanwhile.)

    I'd rather keep it as a light source for the time being. Maybe later.
    But can someone comment on the validity of the guess itself?

    Sorry, but only faint memories here. Since the report I have in mind
    was posted long ago there's a chance that it's fixed meanwhile and a
    comparison of the 3.4.3 and 3.6 or 3.7 source files would confirm that.

    Janis

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  • From Paulus@21:1/5 to Janis Papanagnou on Tue Dec 20 00:43:36 2022
    On Tuesday, 20 December 2022 at 17:40:54 UTC+10, Janis Papanagnou wrote:
    I seem to faintly recall a former report (or was it own experience?)
    where such an effect had already been reported and was classified as
    a bug.

    I had a similar (but very vague) memory and so have just checked the
    3.4.3 bug page on wiki. It indeed lists a bug C343-106 "Sunsword
    continues to glow after its wielder dies" but... the additional
    info says "It continues to glow if you petrify a monster wielding it
    (and then recover it from the statue) or if you snag it out of a
    monster's hands with a bullwhip". I am very confident none of those
    has been the case. It was a normal melee, the Archon definitely
    wasn't stoned and there was no whip involved. Archon has summoned
    some monsters and, having been blind, I couldn't see all the details
    of the battle but I am pretty sure none of the whip-wielding monsters
    were present. (Will check the nearby stash later though just in case
    there is a whip near the top.)

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  • From Janis Papanagnou@21:1/5 to Paulus on Tue Dec 20 10:01:47 2022
    On 20.12.2022 09:43, Paulus wrote:
    On Tuesday, 20 December 2022 at 17:40:54 UTC+10, Janis Papanagnou wrote:
    I seem to faintly recall a former report (or was it own experience?)
    where such an effect had already been reported and was classified as
    a bug.

    I had a similar (but very vague) memory and so have just checked the
    3.4.3 bug page on wiki. It indeed lists a bug C343-106 "Sunsword
    continues to glow after its wielder dies" but... the additional
    info says "It continues to glow if you petrify a monster wielding it
    (and then recover it from the statue) or if you snag it out of a
    monster's hands with a bullwhip". [...]

    The official page (http://nethack.org/v343/bugs.html) just says:
    "Sunsword continues to glow after its wielder dies."
    Clear enough, I'd say, without any "additional info" provided there.

    Janis

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  • From Paulus@21:1/5 to Janis Papanagnou on Tue Dec 20 19:09:42 2022
    On Tuesday, 20 December 2022 at 19:01:50 UTC+10, Janis Papanagnou wrote:
    The official page (http://nethack.org/v343/bugs.html) just says:
    "Sunsword continues to glow after its wielder dies."
    Clear enough, I'd say, without any "additional info" provided there.

    Indeed, the bugfix comment linked from wiki (and the changes to code,
    although my understanding of it is superficial at most) suggests the
    behaviour was not specific to the cause of wielder's demise. Funny
    that I never noticed it before, but I guess the Sunsword-wielding
    monsters tend to appear later in the game, so in many scenarios it is
    either completely obscured by magic lamp or quickly ends up upon
    wielding (maybe even bagging) the sword. Not the first thing I never
    noticed until eventually noticing anyway. Thanks!

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