• YANI: Acid idea

    From heptapod@gmail.com@21:1/5 to All on Sun Jun 26 12:27:53 2022
    Potions of acid should have a small chance of giving the hallucinating intrinsic. Drinking a cursed potion of acid always gives hallucination and burns. Drinking blessed potion of acid causes hallucination but also acts as a potion of enlightenment
    without inflicting damage.

    If a potion of acid is on the floor and a player walks into the same square, the player has chance of fumbling and giving the message of "You trip on the %color potion" or "You trip on the acid" if potions of acid are already identifed.

    Haven't thought of anything clever if one's wielding Greyswandir or another hallucination preventing item.

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  • From Janis Papanagnou@21:1/5 to heptapod@gmail.com on Sun Jun 26 23:49:08 2022
    On 26.06.2022 21:27, heptapod@gmail.com wrote:
    Potions of acid should have a small chance of giving the
    hallucinating intrinsic. Drinking a cursed potion of acid always
    gives hallucination and burns. Drinking blessed potion of acid causes hallucination but also acts as a potion of enlightenment without
    inflicting damage.

    Just for the pun (colloquial "acid" vs. any real acid) you want to
    make the potion of acid effectively (and occasionally) a potion of hallucination?
    [Colloquial] "acid" is also not acidic, AFAIK, so another question
    would be why it should still burn in addition to act as hallucinogen.
    Should it still react with water like a potion of [sulphuric] acid
    (and unlike [colloquial] "acid")?
    We already have a potion of hallucination and I don't think we need
    another one under a different object name that just causes a lot
    of if-then-else source code changes without any new or interesting
    game-play effects.

    Shall we, maybe, make a potion of oil behave (with a small chance)
    like a potion of, say, water ("snake oil")? Just for the pun? Nah!

    (just my two cents)

    Janis

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  • From heptapod@gmail.com@21:1/5 to Janis on Sun Jun 26 15:26:34 2022
    Demanding realism in a game with dragons and demons

    lol

    Also a cursed potion of sickness could be "oily" because it's snake oil. If imbibed while poly'ed as an ophidian, "This tastes familiar"

    On Sunday, June 26, 2022 at 5:49:11 PM UTC-4, Janis wrote:
    On 26.06.2022 21:27, hept...@gmail.com wrote:
    Potions of acid should have a small chance of giving the
    hallucinating intrinsic. Drinking a cursed potion of acid always
    gives hallucination and burns. Drinking blessed potion of acid causes hallucination but also acts as a potion of enlightenment without
    inflicting damage.
    Just for the pun (colloquial "acid" vs. any real acid) you want to
    make the potion of acid effectively (and occasionally) a potion of hallucination?
    [Colloquial] "acid" is also not acidic, AFAIK, so another question
    would be why it should still burn in addition to act as hallucinogen.
    Should it still react with water like a potion of [sulphuric] acid
    (and unlike [colloquial] "acid")?
    We already have a potion of hallucination and I don't think we need
    another one under a different object name that just causes a lot
    of if-then-else source code changes without any new or interesting
    game-play effects.

    Shall we, maybe, make a potion of oil behave (with a small chance)
    like a potion of, say, water ("snake oil")? Just for the pun? Nah!

    (just my two cents)

    Janis

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  • From Janis Papanagnou@21:1/5 to heptapod@gmail.com on Mon Jun 27 07:55:26 2022
    On 27.06.2022 00:26, heptapod@gmail.com wrote:
    Demanding realism in a game with dragons and demons

    (Don't know who posted that; probably someone in my killfile?
    Because I don't see that post in my newsreader.)

    WRT "realism"; beyond fantasy additions there's always a huge
    set of realism necessary in a roguelike game to make the game
    playable and to be able to derive solution for any problems
    encountered.

    But the primary point of my post was not about realism, it was
    about not adding anything new to the game, just complicating
    the code unnecessarily.

    Janis


    lol

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