[...] The step from Basic to Skilled should not be that large,
I'd say.
(I think I'll now continue throwing ordinary daggers to get my
skill advanced.)
On 29.05.2022 18:25, Janis Papanagnou wrote:
[...] The step from Basic to Skilled should not be that large,
I'd say.
(I think I'll now continue throwing ordinary daggers to get my
skill advanced.)
A dozen (or so) more hits with thrown ordinary daggers provided
the '#' marker that the skill cannot be advanced further.
On 29.05.2022 18:36, Janis Papanagnou wrote:
On 29.05.2022 18:25, Janis Papanagnou wrote:
[...] The step from Basic to Skilled should not be that large,
I'd say.
(I think I'll now continue throwing ordinary daggers to get my
skill advanced.)
A dozen (or so) more hits with thrown ordinary daggers provided
the '#' marker that the skill cannot be advanced further.
My current Neutral Barbarian seems to have the same issue with
the Serpent's Tongue. He is Basic in daggers and continuously
fought with that artifact weapon to enhance his proficiency;
but to no avail. - Is that probably a bug with that artifact?
I'll soon switch to an ordinary dagger, I suppose, (as my other
character did, as described upthread) to get my dagger skills
enhanced.
A dozen (or so) more hits with thrown ordinary daggers provided
the '#' marker that the skill cannot be advanced further.
On Thursday, November 3, 2022 at 4:06:10 PM UTC-7, Janis Papanagnou wrote:
A dozen (or so) more hits with thrown ordinary daggers provided
the '#' marker that the skill cannot be advanced further.
In nethack, that happens when you have trained enough such
that you would be eligible for the next skill level if you were
allowed to advance that far. (If restricted, that would never
happen because you don't get any training accomplished.)
'Expert' isn't relevant unless you're already at 'skilled' and are
capped at 'skilled'.
I doubt that slash'em deliberately changed that. I don't recall
whether you're also supposed to need enough skill credits for
the hypothetical advance. If so, you might need to achieve
some level gains as well as accomplishing the training. But
switching to ordinary daggers wouldn't have overcome that.
Maybe hits which poison the target are being excluded from
conferring skill training? However, I don't see anything in the
code to support this. (I'm not sure that I have the source
code for the same version you're playing though.)
When I got aware that neither hitting with Serpent's Tongue
nor hitting with an ordinary weapon changed the proficiency
status or created the '#' limit mark (even after many many
hits) I continued the game in an ordinary way; two-weaponing
with the Serpent's Tongue and Vorpal Blade. [...]
PS: I'm playing slashem-0.0.7E7F3
When two-weaponing, each hit has a 50:50 chance to apply
training toward two-weapon or to the individual weapon (in
slash'em; nethack doesn't do things that way).
So you would
need twice as many hits, on average, before the individual
weapon reached its next skill level than you would if you
just used that one weapon. [...]
And hits need to dish out more than 1 point of damage in
order to accomplish training. So a 1..4 damage against
small, 1..3 against large dagger will do that either 75% or
67% of the time,
which would raise the number of hits
needed for '#' to (4/3 or 3/2) times 240-ish. Note that
the greater-than-1 check takes place before the poison
bonus gets added and also before the artifact's double
damage gets added. However, weapon's enchantment
does get added before that check, so a +1 dagger should
deal a blow that performs training every time it hits.
Daggers you throw are probably at least +1 by mid-game
so training with them wouldn't be diluted by 1 point hits
(nor by two-weapon combat, and possibly increased by
multi-shot throwing depending on role).
I don't think you've encountered a bug, just the wimpyness
of a +0 weapon that hits for 1 HP damage and missed
opportunity for training purposes fairly often, then gets
bonuses that make it be more effective than most
weapons despite that lack of training.
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