NH36 Bar close to enter the plane of water,
I've got 2 wish left and I'd like to get before the portal:
- scrolls of charging for my wands of death and wish
- scroll of genocide to wipe out sea monsters
- scroll of enchant armor to improve my AC (it's -30 now)
- keep a wish for a half-eaten chickatrice corpse when entering the
Astral Plane
Shall I wish for a marker? Is it possible to get all of this with
just one marker?
That genocide might not be necessary if you are careful.
- scroll of enchant armor to improve my AC (it's -30 now)
The AC might be sufficient if you avoid to get surrounded by hordes
of tough creatures.
You know you may also wish for, say, two scrolls of TYPE, getting
one or two as a result.
- keep a wish for a half-eaten chickatrice corpse when entering the
Astral Plane
Shall I wish for a marker? Is it possible to get all of this with
just one marker?
If you ask whether it is possible then the answer is yes.
If you mean to ask whether it is guaranteed then the answer is no.
Since you already survived the Plane of Air and Fire you may want
to rethink about your wishing priorities.
Avoiding melee makes AC less important. Use of wands of teleport at
the inhabitants (not at the Riders!) helps a lot. Personally (in
NH-343) I very much liked to have the spell of jumping at the Astral
Plane; what's the spell success rate for your Barbarian for level 1
spells?
Janis
Thanks for your hints, I think I'll just wish for the chickatrice
and try 2 scrolls of charging for my wand of death.
I'm really not sure about jumping, my Bar has never cast any single
spell; with conflict, it should be OK;
I hope conflict works also on the
Riders :-)
On 17.05.2022 19:22, Isidore Ducasse wrote:
Thanks for your hints, I think I'll just wish for the chickatrice
and try 2 scrolls of charging for my wand of death.
This is actually what I am doing now in Slashem when playing
non-lawful characters; it's indeed very effective (on Air and
on Astral) and for sure works well in Nethack too.
I'm really not sure about jumping, my Bar has never cast any single
spell; with conflict, it should be OK;
I noticed (in Nethack) that high-level spell-restricted roles
may also cast basic spells; it very much depends on the armor.
I hope conflict works also on the
Riders :-)
Conflict is fine, but I'm not sure how much the riders will be
affected.
Another (non-conflict) approach is to use magic whistled pets
as shield, but might not work any more in NH-36x where riders
circumvent monsters (probably including pets - but not sure).
In Slashem this works well together with the c'trice corpse
approach.
Janis
I have bad luck: 2nd altar and it's still not the good one !
Now, I have to pass again via Pestilence and then Death, got
only wands death(1:1) and wish(1:2): I'd prefer 2 death charges
to pass Pestilence: shall I wish for a wand of death, or wish for
a scroll of charging ? (I guess first option)
And I really don't know how to pass Death: my Mjollnir, AC-30 and 180HP
are not enough I think...
Not sure about NH-36x, but in NH-343 I sometimes wished for a helm of opposite alignment, specifically if I want to avoid meeting the riders
a second time; this might help if you already visited two altars.
It was much easier than I thought, Death died in 4 aklys hits;
conflict, wands of death and teleport and chickatrice made it a breeze! finally, after 1.5 yr playing, my first ascension :-)
Congrats! - And I am impressed that you ascended with an alkys!
No artifact? - Do you want to elaborate on that weapon choice?
On 19.05.2022 19:58, Isidore Ducasse wrote:
It was much easier than I thought, Death died in 4 aklys hits;
conflict, wands of death and teleport and chickatrice made it a breeze!
finally, after 1.5 yr playing, my first ascension :-)
Congrats! - And I am impressed that you ascended with an alkys!
No artifact? - Do you want to elaborate on that weapon choice?
Version 3.6.1 and later: wielded aklys has the throw-and-return
property like a Valkyrie using Mjollnir with 25 strength.
A wielded aklys is attached to your wrist by a cord, at least
conceptually, to be yanked back after being thrown. That's
automatic; it has the same 1% chance to fail to return as
Mjollnir, and separate 1% chance to fail to be caught and
re-wielded when it does come back, also same as Mjollnir.
[...]
Multi-shot throwing can dish out a lot more damage but
you need to collect or abandon the missiles afterward.
On 19.05.2022 21:05, Pat Rankin wrote:
Multi-shot throwing can dish out a lot more damage but
you need to collect or abandon the missiles afterward.
Isn't there an auto-pickup option in NH-36x to avoid wasted turns?
I seem to recall that NAO's NH-343 had it and Slashem has it, too.
On Thursday, May 19, 2022 at 1:20:47 PM UTC-7, Janis wrote:
On 19.05.2022 21:05, Pat Rankin wrote:
Multi-shot throwing can dish out a lot more damage but
you need to collect or abandon the missiles afterward.
Isn't there an auto-pickup option in NH-36x to avoid wasted turns?
I seem to recall that NAO's NH-343 had it and Slashem has it, too.
Pick-up is not the issue; walking to where your target(s) were
at the time of the throw(s) when you'd be better off walking
somewhere else is.
On 19.05.2022 23:55, Pat Rankin wrote:
On Thursday, May 19, 2022 at 1:20:47 PM UTC-7, Janis wrote:
On 19.05.2022 21:05, Pat Rankin wrote:
Multi-shot throwing can dish out a lot more damage but
you need to collect or abandon the missiles afterward.
Isn't there an auto-pickup option in NH-36x to avoid wasted turns?
I seem to recall that NAO's NH-343 had it and Slashem has it, too.
Pick-up is not the issue; walking to where your target(s) were
at the time of the throw(s) when you'd be better off walking
somewhere else is.
Hmm.. - this is something I would rarely consider; if I want to
go "somewhere else" then I wouldn't start ranged attacks in the
direction where I don't want to go, instead I wouldn't waste the throw-missile-turns, but just leave.
If a horde of monsters is following you (that are faster or might be
catching up with you later on, anyways), it is often a good idea to
clear out as many as possible from range before running in the opposite direction. - That, at least, is my usual style of playing...
BeAr
On 20.05.2022 06:49, B. R. 'BeAr' Ederson wrote:
If a horde of monsters is following you (that are faster or might be
catching up with you later on, anyways), it is often a good idea to
clear out as many as possible from range before running in the opposite
direction. - That, at least, is my usual style of playing...
A horde, and if they are faster(!); you have less chances to escape
if you waste turns for (ranged or other) attacks. Sounds not to be a
good idea, rather the opposite.
In that case the first goal would be to reach a place (like a corridor)
where you cannot get surrounded
If you are confident to kill all creatures by ranged attack then you'd
just do it and collect your thrown missiles when the job is done.
If the corridor is straight for a long way, it is possible to use above approach just in reverse. (Which I often do.) But if the corridor is not straight (and maybe even is linked to a second door), the first approach works better in my experience.
For ranged fighting straight corridors are ideal, but even the typical (NH-343 version) zig-zac corridors are sufficiently appropriate for
ranged attacks if shooting diagonally. The corridor layout generation
has changed in NH-36x, though. Ranged attacks are likely not any more
that fruitful, effectively degrading the value of that attack feature.
What are your experiences in NH-36x concerning fights in corridors?
Are there other noteworthy or relevant (positive/negative) impacts of
the new corridor layout (e.g. with boulders)?
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