• [slashem] Toilets

    From Janis Papanagnou@21:1/5 to All on Sun May 15 18:54:26 2022
    The Wiki says about toilets:
    "Dipping objects into a toilet wets them; this poisons edged weapons,
    rust iron objects and rots food. Dipping potions works the same as
    with dipping them into a fountain, though the toilet will never dry
    up."

    I spent a lot of time dipping potions of water to obtain unholy water
    to no avail. Was I just unlucky or is the Wiki not accurate?

    Janis

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  • From B. R. 'BeAr' Ederson@21:1/5 to Janis Papanagnou on Sun May 15 19:45:32 2022
    On Sun, 15 May 2022 18:54:26 +0200, Janis Papanagnou wrote:

    The Wiki says about toilets:
    "Dipping objects into a toilet wets them; this poisons edged weapons,
    rust iron objects and rots food. Dipping potions works the same as
    with dipping them into a fountain, though the toilet will never dry
    up."

    I spent a lot of time dipping potions of water to obtain unholy water
    to no avail. Was I just unlucky or is the Wiki not accurate?

    I guess, the wiki entry "works the same" referred just to the diluting
    (or exploding in case of acid) from wetting.

    Cursing an item is a special fountain function, not linked to the wetting.
    You won't get this from wetting by toilet, a swamp, and the like.

    BeAr
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  • From Klaus Kassner@21:1/5 to All on Wed May 18 18:55:41 2022
    Am 15.05.2022 um 18:54 schrieb Janis Papanagnou:
    The Wiki says about toilets:
    "Dipping objects into a toilet wets them; this poisons edged weapons,
    rust iron objects and rots food. Dipping potions works the same as
    with dipping them into a fountain, though the toilet will never dry
    up."

    I spent a lot of time dipping potions of water to obtain unholy water
    to no avail. Was I just unlucky or is the Wiki not accurate?

    Janis

    You can get uncursed water by dipping potions into a toilet and will
    never lose the toilet. I think it should have said that dipping potions
    works the same way as dipping them into a non-magical fountain or
    dipping them into a moat. The toilet does not have any magical effects,
    so it will not make unholy water. Its poisoning effects are entirely non-magical, obviously...

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  • From B. R. 'BeAr' Ederson@21:1/5 to Klaus Kassner on Wed May 18 19:24:28 2022
    On Wed, 18 May 2022 18:55:41 +0200, Klaus Kassner wrote:

    [Dipping in toilet never curses items (among them: potions)]
    I think it should have said that dipping potions
    works the same way as dipping them into a non-magical fountain

    Dipping objects into fountains does not differentiate between it being
    a magical or non-magical fountain. Only quaffing from it does. Cursing
    objects can occur with any type of fountain.

    Maybe, it should work the other way round: Because a "magic" fountain is actually labeled a "blessed" fountain inside the code, cursing a dipped
    object (and other negative outcomes from dipping) should probably rather
    be prevented in such cases. - It seems like a slight oversight/bug in
    game consistency... ;-)

    BeAr
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  • From Janis Papanagnou@21:1/5 to B. R. 'BeAr' Ederson on Thu May 19 02:33:10 2022
    On 18.05.2022 19:24, B. R. 'BeAr' Ederson wrote:

    Dipping objects into fountains does not differentiate between it being
    a magical or non-magical fountain. Only quaffing from it does. Cursing objects can occur with any type of fountain.

    Maybe, it should work the other way round: Because a "magic" fountain is actually labeled a "blessed" fountain inside the code, cursing a dipped object (and other negative outcomes from dipping) should probably rather
    be prevented in such cases. - It seems like a slight oversight/bug in
    game consistency... ;-)

    Using fountains is the primary way to create unholy water for me and
    I wouldn't want to miss it. The naming of "magic" would include both
    outcomes, good and "bad". Of course, as we learned, "bad" may be very
    useful; I use it (unholy water) for scrolls of teleport (level-port),
    potions of gain level (escape shortcuts during the home-run), scrolls
    of destroy armor (fireproof/rustproof), genocide (get dragon armor or
    a missing intrinsic, some use it for HP enhancement), etc.

    Janis

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  • From B. R. 'BeAr' Ederson@21:1/5 to Janis Papanagnou on Thu May 19 19:01:10 2022
    On Thu, 19 May 2022 02:33:10 +0200, Janis Papanagnou wrote:

    On 18.05.2022 19:24, B. R. 'BeAr' Ederson wrote:

    Dipping objects into fountains does not differentiate between it being
    a magical or non-magical fountain. Only quaffing from it does. Cursing
    objects can occur with any type of fountain.

    Maybe, it should work the other way round: Because a "magic" fountain is
    actually labeled a "blessed" fountain inside the code, cursing a dipped
    object (and other negative outcomes from dipping) should probably rather
    be prevented in such cases. - It seems like a slight oversight/bug in
    game consistency... ;-)

    Using fountains is the primary way to create unholy water for me and
    I wouldn't want to miss it.

    The non-cursing would only apply to magic (= "blessed") fountains. And
    you can always convert these to normal ones by repeated quaffing, until
    the "wisp of vapor" is gone.

    The naming of "magic" would include both outcomes, good and "bad".

    Yes. But as it happens, the cursing effect is not an effect linked to
    /magic/ fountains, but to any kind.

    BeAr
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  • From Klaus Kassner@21:1/5 to All on Mon May 23 09:58:09 2022
    Am 19.05.2022 um 19:01 schrieb B. R. 'BeAr' Ederson:
    On Thu, 19 May 2022 02:33:10 +0200, Janis Papanagnou wrote:

    On 18.05.2022 19:24, B. R. 'BeAr' Ederson wrote:

    Dipping objects into fountains does not differentiate between it being
    a magical or non-magical fountain. Only quaffing from it does. Cursing
    objects can occur with any type of fountain.

    Maybe, it should work the other way round: Because a "magic" fountain is >>> actually labeled a "blessed" fountain inside the code, cursing a dipped
    object (and other negative outcomes from dipping) should probably rather >>> be prevented in such cases. - It seems like a slight oversight/bug in
    game consistency... ;-)

    Using fountains is the primary way to create unholy water for me and
    I wouldn't want to miss it.

    The non-cursing would only apply to magic (= "blessed") fountains. And
    you can always convert these to normal ones by repeated quaffing, until
    the "wisp of vapor" is gone.

    The naming of "magic" would include both outcomes, good and "bad".

    Yes. But as it happens, the cursing effect is not an effect linked to
    /magic/ fountains, but to any kind.

    That may be true regarding the in-game definition of magic, as applied
    to magic fountains. But with a more general view, it is "magic", if a
    potion is cursed by a fountain. Cursing something is a magical process
    (unless you consider it a legitimate part of religious practice, but for
    all except purely symbolical purposes -- i.e. purely symbolic blessing
    and/or cursing, having no actual effect on the object, it would be
    magical), so a fountain that actually curses something should be
    considered magical.

    I know that this is not the way magical fountain is defined in the game,
    but I was trying to give a role-playing rationale. Toilets are not
    normally magical, fountains may be. A fountain that can curse or bless
    objects would be magical for the hero of the story, though not for the
    nethack program. And as I hear, magical fountains are indeed not
    "magical" but "blessed" in the code, so the notion was not even intended
    by the programmers.

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  • From B. R. 'BeAr' Ederson@21:1/5 to Klaus Kassner on Mon May 23 20:50:46 2022
    On Mon, 23 May 2022 09:58:09 +0200, Klaus Kassner wrote:

    Am 19.05.2022 um 19:01 schrieb B. R. 'BeAr' Ederson:
    On Thu, 19 May 2022 02:33:10 +0200, Janis Papanagnou wrote:
    [...]
    Using fountains is the primary way to create unholy water for me and
    I wouldn't want to miss it.

    The non-cursing would only apply to magic (= "blessed") fountains. And
    you can always convert these to normal ones by repeated quaffing, until
    the "wisp of vapor" is gone.

    The naming of "magic" would include both outcomes, good and "bad".

    Yes. But as it happens, the cursing effect is not an effect linked to
    /magic/ fountains, but to any kind.

    That may be true regarding the in-game definition of magic, as applied
    to magic fountains. But with a more general view, it is "magic", if a
    potion is cursed by a fountain.

    I did not say otherwise. Problem is a longstanding labeling difference
    between spoilers ("magic fountain") and code ("blessed fountain") when referring to the same subset of fountains in general. And linked to that
    the (slight) inconsistency, that bad (though sometimes desired) results
    can come from a source labeled as "blessed".

    Earliest spoiler reference I found was inside "WCST v800 Beta (1994)":
    | A new type of fountain has been added to Nethack 3.1. This is a special
    | type of fountain called a "blessed" or a "magic" fountain. Whenever a
    | fountain is generated, there is a 14.3% chance (1 in 7) that it will
    | be a blessed fountain.

    "Magic fountain" obviously stuck more than "blessed fountain".

    The "fountain" source code of NH310 refers to "blessed" only. (Not to
    "magic".) That's been the case, ever since. AFAICT.

    I was trying to give a role-playing rationale. Toilets are not
    normally magical

    JKR tends to disagree. - But that's a different kind of lore... ;-)

    BeAr
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