The Wiki says about toilets:
"Dipping objects into a toilet wets them; this poisons edged weapons,
rust iron objects and rots food. Dipping potions works the same as
with dipping them into a fountain, though the toilet will never dry
up."
I spent a lot of time dipping potions of water to obtain unholy water
to no avail. Was I just unlucky or is the Wiki not accurate?
The Wiki says about toilets:
"Dipping objects into a toilet wets them; this poisons edged weapons,
rust iron objects and rots food. Dipping potions works the same as
with dipping them into a fountain, though the toilet will never dry
up."
I spent a lot of time dipping potions of water to obtain unholy water
to no avail. Was I just unlucky or is the Wiki not accurate?
Janis
I think it should have said that dipping potions
works the same way as dipping them into a non-magical fountain
Dipping objects into fountains does not differentiate between it being
a magical or non-magical fountain. Only quaffing from it does. Cursing objects can occur with any type of fountain.
Maybe, it should work the other way round: Because a "magic" fountain is actually labeled a "blessed" fountain inside the code, cursing a dipped object (and other negative outcomes from dipping) should probably rather
be prevented in such cases. - It seems like a slight oversight/bug in
game consistency... ;-)
On 18.05.2022 19:24, B. R. 'BeAr' Ederson wrote:
Dipping objects into fountains does not differentiate between it being
a magical or non-magical fountain. Only quaffing from it does. Cursing
objects can occur with any type of fountain.
Maybe, it should work the other way round: Because a "magic" fountain is
actually labeled a "blessed" fountain inside the code, cursing a dipped
object (and other negative outcomes from dipping) should probably rather
be prevented in such cases. - It seems like a slight oversight/bug in
game consistency... ;-)
Using fountains is the primary way to create unholy water for me and
I wouldn't want to miss it.
The naming of "magic" would include both outcomes, good and "bad".
On Thu, 19 May 2022 02:33:10 +0200, Janis Papanagnou wrote:
On 18.05.2022 19:24, B. R. 'BeAr' Ederson wrote:
Dipping objects into fountains does not differentiate between it being
a magical or non-magical fountain. Only quaffing from it does. Cursing
objects can occur with any type of fountain.
Maybe, it should work the other way round: Because a "magic" fountain is >>> actually labeled a "blessed" fountain inside the code, cursing a dipped
object (and other negative outcomes from dipping) should probably rather >>> be prevented in such cases. - It seems like a slight oversight/bug in
game consistency... ;-)
Using fountains is the primary way to create unholy water for me and
I wouldn't want to miss it.
The non-cursing would only apply to magic (= "blessed") fountains. And
you can always convert these to normal ones by repeated quaffing, until
the "wisp of vapor" is gone.
The naming of "magic" would include both outcomes, good and "bad".
Yes. But as it happens, the cursing effect is not an effect linked to
/magic/ fountains, but to any kind.
Am 19.05.2022 um 19:01 schrieb B. R. 'BeAr' Ederson:[...]
On Thu, 19 May 2022 02:33:10 +0200, Janis Papanagnou wrote:
Using fountains is the primary way to create unholy water for me and
I wouldn't want to miss it.
The non-cursing would only apply to magic (= "blessed") fountains. And
you can always convert these to normal ones by repeated quaffing, until
the "wisp of vapor" is gone.
The naming of "magic" would include both outcomes, good and "bad".
Yes. But as it happens, the cursing effect is not an effect linked to
/magic/ fountains, but to any kind.
That may be true regarding the in-game definition of magic, as applied
to magic fountains. But with a more general view, it is "magic", if a
potion is cursed by a fountain.
I was trying to give a role-playing rationale. Toilets are not
normally magical
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