• b) and 2H sword

    From Praetor Mandrake@21:1/5 to All on Tue May 10 00:00:34 2022
    When I was last here, there were some guys saying the 2H sword was useless
    for barbarians and if starting with it chuck it to the curb. Is that the general
    sentiment?

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  • From Janis Papanagnou@21:1/5 to Praetor Mandrake on Tue May 10 10:40:45 2022
    On 10.05.2022 09:00, Praetor Mandrake wrote:
    When I was last here, there were some guys saying the 2H sword was useless for barbarians and if starting with it chuck it to the curb. Is that the general
    sentiment?


    Not sure what "b)" is referring to, and assuming that "2H" means
    two-handed, and wild guessing that '"the" sword' may refer to my
    recent post in another thread about the Cleaver...

    I consider Cleaver being a very useful artifact in the early game
    and it's also fine in the mid-game.

    For Barbarians it's the first guaranteed sacrifice gift, and I
    suppose everybody uses it once obtained. Why would one throw it
    away and stay with the initial ordinary non-artifact axe version?

    Janis

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  • From Praetor Mandrake@21:1/5 to Janis on Tue May 10 04:03:38 2022
    On Tuesday, May 10, 2022 at 3:40:48 AM UTC-5, Janis wrote:
    On 10.05.2022 09:00, Praetor Mandrake wrote:
    When I was last here, there were some guys saying the 2H sword was useless for barbarians and if starting with it chuck it to the curb. Is that the general
    sentiment?

    Not sure what "b)" is referring to, and assuming that "2H" means
    two-handed, and wild guessing that '"the" sword' may refer to my
    recent post in another thread about the Cleaver...

    Half of barbarians have starting weapons
    a. two-handed sword
    b. axe

    They said there are no artifact two-handed swords, meaning that the skill was wasteful as it does not power a future artifact to impove it.

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  • From Praetor Mandrake@21:1/5 to Praetor Mandrake on Tue May 10 08:20:36 2022
    On Tuesday, May 10, 2022 at 6:03:40 AM UTC-5, Praetor Mandrake wrote:
    On Tuesday, May 10, 2022 at 3:40:48 AM UTC-5, Janis wrote:
    On 10.05.2022 09:00, Praetor Mandrake wrote:
    When I was last here, there were some guys saying the 2H sword was useless
    for barbarians and if starting with it chuck it to the curb. Is that the general
    sentiment?

    Not sure what "b)" is referring to, and assuming that "2H" means two-handed, and wild guessing that '"the" sword' may refer to my
    recent post in another thread about the Cleaver...
    Half of barbarians have starting weapons
    a. two-handed sword
    b. axe

    They said there are no artifact two-handed swords, meaning that the skill was wasteful as it does not power a future artifact to impove it.

    The fact that no one will own up to having supported this indicates that it was folly.
    The two-handed sword by itself is a formidable weapon, and there are more of them
    to be found within the dungeon. Not using it presents a giant opportunity cost,
    holding a heavy weapon and using the axe as wielded melee weapon instead. They might as well have said, don't use your left arm because it's weaker.

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  • From Pat Rankin@21:1/5 to All on Tue May 10 11:20:18 2022
    The biggest knock against using any two-handed weapon is that
    if it becomes cursed, both your hands will be stuck to it. There
    are a lot of actions which can't be performed if you don't have at
    least one free hand available, including applying a bag in order
    to take something out (such as a potion of holy water or a scroll
    of remove curse, either of which could be used to uncurse the
    weapon if they were in open inventory instead of being trapped
    inside a bag).

    In 3.4.x and some variants derived from it, if that happened when
    you were in Gehennom where prayer always fails and fire traps
    make carrying potions and scrolls in open inventory infeasible,
    you would be in a lot of trouble. 3.6.0 added the #tip command
    that lets you spill out the contents of a carried or on-floor
    container even when both hands are welded to a weapon. Not
    exactly convenient, but a big advantage over older versions in
    terms of survivability. So use of two-handed weapons isn't as
    risky as it used to be.

    PS, the Tsurugi of Muramasa (Samurai quest artifact) uses two-
    handed sword skill. A barbarian won't be able to use it though,
    at least not without changing alignment to lawful.

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  • From Janis Papanagnou@21:1/5 to Praetor Mandrake on Wed May 11 02:57:58 2022
    On 10.05.2022 13:03, Praetor Mandrake wrote:

    Half of barbarians have starting weapons
    a. two-handed sword
    b. axe

    They said there are no artifact two-handed swords, meaning that the skill was wasteful as it does not power a future artifact to impove it.

    If I start a character provided with the two-handed sword I indeed
    skip it as soon as possible. The replacement will be the Cleaver as
    soon as available. And then continued as extended in my previous post
    to some one-handed artifact weapon. In my Barbarian games I often have
    the necessity to enhance the skills of the primary weapon, as to stay
    alive in the early game with a higher chance. Enhancing the two-handed
    sword I also consider a (sort of) "wasted" skill slot, the enhanced
    battle-axe skill to a lesser degree (since Cleaver may serve well until mid-game) as a (sort of) temporary "investment".

    So basically I agree with you. But I consider that - whether intended
    as such by the Devteam or not - as a balancing factor of that fighter
    character class.

    Janis

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  • From Praetor Mandrake@21:1/5 to Janis on Fri May 13 19:15:14 2022
    On Tuesday, May 10, 2022 at 7:58:01 PM UTC-5, Janis wrote:
    On 10.05.2022 13:03, Praetor Mandrake wrote:

    Half of barbarians have starting weapons
    a. two-handed sword
    b. axe

    They said there are no artifact two-handed swords, meaning that the skill was
    wasteful as it does not power a future artifact to impove it.
    If I start a character provided with the two-handed sword I indeed
    skip it as soon as possible. The replacement will be the Cleaver as
    soon as available. And then continued as extended in my previous post
    to some one-handed artifact weapon. In my Barbarian games I often have
    the necessity to enhance the skills of the primary weapon, as to stay
    alive in the early game with a higher chance. Enhancing the two-handed
    sword I also consider a (sort of) "wasted" skill slot, the enhanced battle-axe skill to a lesser degree (since Cleaver may serve well until mid-game) as a (sort of) temporary "investment".

    So basically I agree with you. But I consider that - whether intended
    as such by the Devteam or not - as a balancing factor of that fighter character class.

    Janis

    The environment is a factor too, say you find a +1 polished shield, it's
    not difficult to accept the 1-handed axe in this case. That was my
    experience anyway. It's more of a problem when all you play is
    barbarian and have to take your 2-handed weapon everywhere because
    it makes things easier.

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  • From David Damerell@21:1/5 to All on Mon May 30 18:13:36 2022
    Quoting Pat Rankin <r.pat.rankin@gmail.com>:
    The biggest knock against using any two-handed weapon is that
    if it becomes cursed, both your hands will be stuck to it.

    This... doesn't seem like a major concern for the choice of weapon on Dungeon:1.
    --
    David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
    Today is Monday, June.
    Tomorrow will be Tuesday, June.

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  • From Pat Rankin@21:1/5 to David Damerell on Mon May 30 12:46:08 2022
    On Monday, May 30, 2022 at 10:13:41 AM UTC-7, David Damerell wrote:
    Quoting Pat Rankin <r.pat....@gmail.com>:
    The biggest knock against using any two-handed weapon is that
    if it becomes cursed, both your hands will be stuck to it.

    This... doesn't seem like a major concern for the choice of weapon on Dungeon:1.

    It matters even early on when you're deciding whether to spend
    skill advancement credits (aka poorly named "skill slots") on the
    skill for that weapon. Also for players who recklessly drink from
    fountains.

    [PS, your signature generator needs of an update.]

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  • From David Damerell@21:1/5 to All on Tue May 31 13:43:37 2022
    Quoting Pat Rankin <r.pat.rankin@gmail.com>:
    On Monday, May 30, 2022 at 10:13:41 AM UTC-7, David Damerell wrote:
    Quoting Pat Rankin <r.pat....@gmail.com>:
    The biggest knock against using any two-handed weapon is that
    if it becomes cursed, both your hands will be stuck to it.
    This... doesn't seem like a major concern for the choice of weapon on >>Dungeon:1.
    It matters even early on when you're deciding whether to spend
    skill advancement credits (aka poorly named "skill slots") on the
    skill for that weapon.

    I'd definitely go "jam today" on any character who starts with a
    two-hander. To be frustrated by a lack of skill slots (sorry) later, I
    must first survive D:1.

    Also for players who recklessly drink from fountains.

    "Doctor, it hurts when I do this."
    "Well, don't do that, then."

    [PS, your signature generator needs of an update.]

    If the date seems odd, http://www.chiark.greenend.org.uk/~damerell/birthdaycal.html may help.
    --
    David Damerell <damerell@chiark.greenend.org.uk>
    Clown shoes. I hope that doesn't bother you.
    Today is Tuesday, June.
    Tomorrow will be Wednesday, June.

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  • From Janis Papanagnou@21:1/5 to David Damerell on Tue May 31 17:13:28 2022
    On 31.05.2022 14:43, David Damerell wrote:
    If the date seems odd, http://www.chiark.greenend.org.uk/~damerell/birthdaycal.html may help.

    The online equivalent to a cursed scroll of confusion?!

    Janis

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