When I was last here, there were some guys saying the 2H sword was useless for barbarians and if starting with it chuck it to the curb. Is that the general
sentiment?
On 10.05.2022 09:00, Praetor Mandrake wrote:
When I was last here, there were some guys saying the 2H sword was useless for barbarians and if starting with it chuck it to the curb. Is that the general
sentiment?
Not sure what "b)" is referring to, and assuming that "2H" means
two-handed, and wild guessing that '"the" sword' may refer to my
recent post in another thread about the Cleaver...
On Tuesday, May 10, 2022 at 3:40:48 AM UTC-5, Janis wrote:
On 10.05.2022 09:00, Praetor Mandrake wrote:
When I was last here, there were some guys saying the 2H sword was useless
for barbarians and if starting with it chuck it to the curb. Is that the general
sentiment?
Not sure what "b)" is referring to, and assuming that "2H" means two-handed, and wild guessing that '"the" sword' may refer to myHalf of barbarians have starting weapons
recent post in another thread about the Cleaver...
a. two-handed sword
b. axe
They said there are no artifact two-handed swords, meaning that the skill was wasteful as it does not power a future artifact to impove it.
Half of barbarians have starting weapons
a. two-handed sword
b. axe
They said there are no artifact two-handed swords, meaning that the skill was wasteful as it does not power a future artifact to impove it.
On 10.05.2022 13:03, Praetor Mandrake wrote:
Half of barbarians have starting weapons
a. two-handed sword
b. axe
They said there are no artifact two-handed swords, meaning that the skill wasIf I start a character provided with the two-handed sword I indeed
wasteful as it does not power a future artifact to impove it.
skip it as soon as possible. The replacement will be the Cleaver as
soon as available. And then continued as extended in my previous post
to some one-handed artifact weapon. In my Barbarian games I often have
the necessity to enhance the skills of the primary weapon, as to stay
alive in the early game with a higher chance. Enhancing the two-handed
sword I also consider a (sort of) "wasted" skill slot, the enhanced battle-axe skill to a lesser degree (since Cleaver may serve well until mid-game) as a (sort of) temporary "investment".
So basically I agree with you. But I consider that - whether intended
as such by the Devteam or not - as a balancing factor of that fighter character class.
Janis
The biggest knock against using any two-handed weapon is that
if it becomes cursed, both your hands will be stuck to it.
Quoting Pat Rankin <r.pat....@gmail.com>:
The biggest knock against using any two-handed weapon is that
if it becomes cursed, both your hands will be stuck to it.
This... doesn't seem like a major concern for the choice of weapon on Dungeon:1.
On Monday, May 30, 2022 at 10:13:41 AM UTC-7, David Damerell wrote:
Quoting Pat Rankin <r.pat....@gmail.com>:It matters even early on when you're deciding whether to spend
The biggest knock against using any two-handed weapon is thatThis... doesn't seem like a major concern for the choice of weapon on >>Dungeon:1.
if it becomes cursed, both your hands will be stuck to it.
skill advancement credits (aka poorly named "skill slots") on the
skill for that weapon.
Also for players who recklessly drink from fountains.
[PS, your signature generator needs of an update.]
If the date seems odd, http://www.chiark.greenend.org.uk/~damerell/birthdaycal.html may help.
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