• [slashem] BUC state of polypiled potions that got intermediately turned

    From Janis Papanagnou@21:1/5 to All on Sat Mar 12 05:44:52 2022
    I made a polypiling experiment in Slashem...
    Polymorphed from a stack of three blessed potions of object detection
    lined up in a row. The result was three potions; one was confusion,
    one was amnesia, and some other potion. I assume their BUC state was
    kept intact. I cleared confusion using a unihorn (so the BUC status
    would turn to uncursed), in a fountain I flattened the amnesia (that
    supposedly preserves its BUC state). After waiting for the polymorphed
    form to time out I got again the three potions of object detection,
    where two of them stack. It seems that the BUC status is not restored,
    only the basic item type is.

    Janis

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  • From Pat Rankin@21:1/5 to Janis on Sat Mar 12 15:39:31 2022
    On Friday, March 11, 2022 at 8:44:55 PM UTC-8, Janis wrote:
    [...] It seems that the BUC status is not restored,
    only the basic item type is.

    I looked up the poly/unpoly handling a while back and item
    type is indeed the only thing remembered from the original.

    One thing I don't know is whether giving the poly'd item a
    name matching an artifact of the original type will turn it
    into that artifact when it reverts. It could depend on how
    the name gets propagated.

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  • From Janis Papanagnou@21:1/5 to Pat Rankin on Sun Mar 13 02:56:48 2022
    On 13.03.2022 00:39, Pat Rankin wrote:

    One thing I don't know is whether giving the poly'd item a
    name matching an artifact of the original type will turn it
    into that artifact when it reverts. It could depend on how
    the name gets propagated.

    I seem to recall that individual names of items will get lost,
    at least when returning to its original form, but I think also
    the other way round, if the original item gets polypiled.[*]

    I usually #name a polypiled tool as "poly'd unihorn" or "poly'd
    bag of tricks" to not put the latter into a bag of holding that
    might then explode on reverting back.[**] The reverted back items
    don't show that name any more. My expectation would be that this
    should also prevent creating an artifact by that trick.[***]

    Janis

    [*] I should try to polymorph an artifact, BTW. (It might
    not return to its original form.)

    [**] That should not be an issue if the bag of tricks had
    no charges when polymorphed, but paranoia rules of course.

    [***] Or maybe the #name'ing/polymorph behavior had been
    just designed exactly to prevent that exploit?

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Sun Mar 13 10:07:59 2022
    On 13.03.2022 02:56, Janis Papanagnou wrote:

    [*] I should try to polymorph an artifact, BTW.

    Polymorphing an artifact - I tried with the Sword of Justice) - was
    mostly ineffective; the source code seems to say that there's a 5%
    chance to change form. After succeeding it turned to a katana, and
    after reverting it got its base form back, an ordinary long sword.
    (So now there's an artifact less in the game.)

    Janis

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  • From Klaus Kassner@21:1/5 to All on Mon Mar 14 14:25:09 2022
    Am 13.03.2022 um 10:07 schrieb Janis Papanagnou:
    On 13.03.2022 02:56, Janis Papanagnou wrote:

    [*] I should try to polymorph an artifact, BTW.

    Polymorphing an artifact - I tried with the Sword of Justice) - was
    mostly ineffective; the source code seems to say that there's a 5%
    chance to change form. After succeeding it turned to a katana, and
    after reverting it got its base form back, an ordinary long sword.
    (So now there's an artifact less in the game.)

    But that will not increase the chance of getting an artifact by wishing
    in that particular game...

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  • From Janis Papanagnou@21:1/5 to Klaus Kassner on Mon Mar 14 23:09:46 2022
    On 14.03.2022 14:25, Klaus Kassner wrote:
    Am 13.03.2022 um 10:07 schrieb Janis Papanagnou:
    On 13.03.2022 02:56, Janis Papanagnou wrote:

    [*] I should try to polymorph an artifact, BTW.
    [ to check whether naming could be exploited when polymorphing items ]

    Polymorphing an artifact - I tried with the Sword of Justice) - was
    mostly ineffective; the source code seems to say that there's a 5%
    chance to change form. After succeeding it turned to a katana, and
    after reverting it got its base form back, an ordinary long sword.
    (So now there's an artifact less in the game.)

    But that will not increase the chance of getting an artifact by wishing
    in that particular game...

    Unrelated to the original question in this thread but correct. The probabilities depend on the number of generated artifacts. In Slashem
    it's anyway a bit different an issue in practice since there's so many artifacts that "pollute" the chance to get one the ordinary way by
    sacrifices. Especially as a neutral character you also don't want to
    lose any gained artifact (even a lesser one) since it may turn out to
    have been the last one received. I did my tests to check Pat's thought
    on a spare one in my stash that wasn't useful for my neutral character.

    Janis

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