I wonder why these silver spears don't stack, or only partly stack.
r - 2 +0 silver spears {72}
L - a +0 silver spear {36}
Both identified, none was from a polymorph. Dropping individually
and picking them up retains that separation. Could a cancel-zap -
though not sure I've done that - result in that effect?
On Saturday, February 26, 2022 at 7:28:02 PM UTC-8, Janis wrote:
I wonder why these silver spears don't stack, or only partly stack.
r - 2 +0 silver spears {72}
L - a +0 silver spear {36}
Both identified, none was from a polymorph. Dropping individually
and picking them up retains that separation. Could a cancel-zap -
though not sure I've done that - result in that effect?
[...] I can't imagine you
wishing for spears and I assume if you were using
Hearse to get access to other player's bones files you
would have said so.
I suppose that if one stack came
from a special level, the level definition could be forcing
erosion-proof but that also seems unlikely.
Could a randomly generated silver spear get an erode-proof flag set?
On Saturday, March 5, 2022 at 4:17:59 PM UTC-8, Janis wrote:
Could a randomly generated silver spear get an erode-proof flag set?
I don't think so. Either all of them would, or none; that isn't a
randomly assigned attribute. Maybe slash'em has a prayer
reward or other uncommon event that sets weapons or other
items erodeproof and you got that while carrying one of the
two stacks?
Lawful minions have their starting inventory become blessed
and erodeproof, but I can't see where any of them are given
silver spears or random weapons that might happen to be
spears. Fake player undead slayer's get silver spear(s) in
starting inventory, but they aren't lawful minions and there
isn't any attribute manipulation for their gear that I can see.
Is there a technique that makes a thrown weapon behave like
a throw-and-return weapon (boomerangs; Mjollnir for Valkyries;
in nethack 3.6+, ordinary aklys when thrown while wielded)?
The original pickup_thrown patch had a bug with items that
get thrown and then added back into inventory without being
explicitly picked up and slash'em is probably affected by it.
Having the item-was-thrown flag set on one stack and not the
other would prevent merging. But that issue would go away if
you dropped the flagged stack and picked it up again, which
you're bound to have tried already.
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