The RNG gave me a chaotic orcish Necromancer. He is slow and wimpy,
as is his pet. He was several times close to death. His staff at +2,
armor (including invisibility) meanwhile okay at -4. A shop at dlvl:6
had a 500$ wand of wishing, turned out to be (0:2). First wish was
charging and since I abstained from arti-wish-less conduct in Slashem
the second wish was the Wallet of Perseus, then the Bat of Hell to
replace that staff. I suppose I'll go for GDSM (to replace my dwarven mithril) and maybe reflection (without having checked Sokoban for it)
for a safer early game. Speed would be nice as well, as he is so slow.
On 16.12.2021 05:28, Janis Papanagnou wrote:
The RNG gave me a chaotic orcish Necromancer. He is slow and wimpy,Or just continue to play my orc as fighter, which works pretty well.
as is his pet. [...] A shop at dlvl:6 had a 500$ wand of wishing,
[...]
Remember on this board when someone said that wishes in the early
game aren't that great?
I forget who that was... But anyway. To a
wise player a single wish is 1/2 of an ascension. An early wand of
wishing? Well... if you can't ascend with an early wand of wishing
(remember, that's a minimum of 4 wishes, if you exclude the charging
wish), then you don't know how to play the game.
The bat out of hell is a fantastic artifact I wish it was in
vanilla.
Reflection,
magic resistance, poison resistance, sleep resistance. - That's four
already. -That's fouralready. - Then what do you do if you get surrounded by soldier ants
or a mumak? - That's just an example, even in Nethack you cannot solve
all issues with four early wishes and blame the player otherwise.
You yourself have been an advocate for keeping a magic lamp (as a
magic lamp) in the early game for a light source.
I don't agree,
because an early wish gives you such an incredible boost in the early
game, giving you things like reflection, magic resistance, or huge
damage output. I have kept the magic lamp rather than using it for a
wish in some circumstances (for instance, already had an early wish,
already have a banging artifact weapon, reflection and magic
resistance). In those situations with those key three things, a wish
is not as big a boost.
Getting surrounded by monsters is common. Dying from poison or from
a sleep effect is rare.
This is not true. Falling into poisonous pit traps, meeting hordes of
orcs with poisonous arrows, a swarm of killer bees; all are common in
the early game, and getting poison resistance I'd certainly consider
an achieved milestone in being prepared for surviving.
Poison is the #1 in the special deaths subset
1 47146 2.939 poison related
This is not true. Falling into poisonous pit traps, meeting hordes
of orcs with poisonous arrows, a swarm of killer bees; all are
common in the early game, and getting poison resistance I'd
certainly consider an achieved milestone in being prepared for
surviving.
Poison is the #1 in the special deaths subset 1 47146 2.939 poison
related
How rare is the "special death" subset?
On 18.01.2022 06:28, Chris Bowers wrote:
This is not true. Falling into poisonous pit traps, meeting hordes
of orcs with poisonous arrows, a swarm of killer bees; all are
common in the early game, and getting poison resistance I'd
certainly consider an achieved milestone in being prepared for
surviving.
Poison is the #1 in the special deaths subset 1 47146 2.939 poison
related
How rare is the "special death" subset?Sorry for the probably inappropriate naming. It's just certain cases accumulated. The number still compares against the whole set; what I
mean is that it's not a percentage of a percentage, but an absolute percentage. There are 1.6 million death entries stored, where 91920
(.5730 %) are entries marked as while helpless; this included sleep.
The separate mentioned "by sleep" entry is only a specific case or a
change in the NAO code to differentiate it better. And the entry for
"poison based" with 47146 entries (.2939 %) is the second most entry
in absolute numbers, but its (as said) accumulated from different
accidents; poisonous stings, hits from poisonous arrows, poisoning
traps, etc., so effectively is the perfect indication for deaths due
to the lack of poison resistance.
(I have to leave now and will read the rest of your post later.)
Janis
PS: The complete deaths table is still available at the gridbug page http://nh.gridbug.de/naodeaths.html
Where the heck are you going? It's a pandemic.
LOL.
-Chris
On 18.01.2022 07:08, Chris Bowers wrote:
Where the heck are you going? It's a pandemic.Incidentally to the doctor! :-)
LOL.
-Chris
I resort to the actual death numbers taken from NAO from many
players and games over decades, and these numbers contradict
very clearly your personal experience (or subjective memories
of your experience).
What you think and say to be rare just
isn't rare. We have clear evidence for that.
On 18.01.2022 06:28, Chris Bowers wrote:
[...]
(I have to leave now and will read the rest of your post later.)
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