[...] I had my focus on some helm of opposite alignment
management (constantly uncursing and re-wearing) until I got
lawful as the altar was, [...]
was bestowed with the number one highscore in
my local slashem record file.
was bestowed with the number one highscore in
my local slashem record file.
In 3.6.x you also get a lower final score if you ascend with different alignment than you started with. Normal ascension yields 2x points,
the same as in older versions, but using helm of opposite alignment
to temporarily get back to your original alignment after undergoing
alignment conversion at some point yields 1.5x points, and having
different alignment due to either conversion or helm or both doesn't
get any ascension bonus so yields 1x points. Not many players who
manage to ascend care but in this case it might have mattered.
On 17.05.2021 00:12, Pat Rankin wrote:
In 3.6.x you also get a lower final score if you ascend with different
alignment than you started with. [2x, 1.5x, or 1x points]
Indeed, score doesn't really matter. That's why I'm a bit astonished
to hear how many effort had been put into the score polishing in the
newer Nethack versions.
There was (IMO) certainly other stuff that needed more attention.
I never had a closer look at the actual score computation algorithm;
On Sunday, May 16, 2021 at 5:07:45 PM UTC-7, Janis wrote:
On 17.05.2021 00:12, Pat Rankin wrote:
In 3.6.x you also get a lower final score if you ascend with different
alignment than you started with. [2x, 1.5x, or 1x points]
Indeed, score doesn't really matter. That's why I'm a bit astonished
to hear how many effort had been put into the score polishing in the
newer Nethack versions.
It effectively changed
if (ascended) {
add(points, points) /* doubling the points value */
}
to
if (ascended and current_alignment == original_alignment) {
tmp = (base_alignment == original_alignment) ? points : points/2;
add(points, tmp)
}
That isn't the exact code but that does accurately reflect the
complexity of this particular change, one that was made 14 years
ago according to the commit logs. [current_alignment is what
is shown on the status lines; base_alignment will be the same as
that unless you're wearing a helm of opposite alignment.]
There was (IMO) certainly other stuff that needed more attention.
The game's plot, such as it is, is that you're on a mission to
recover the Amulet for your patron deity. Acquiring it and lugging
it to the Astral Plane, then offering it to a rival deity should count
as loss rather than a win. The reduced or omitted score bonus is
just a less drastic way to emphasize that point.
I never had a closer look at the actual score computation algorithm;
Killing monsters yields the most points by far. If you die, escape,
or quit then the depth you made it into the dungeon is also a
significant factor. Gold, gems, and artifacts (plus invocation tools
even though they aren't artifacts) add to the score, but not by very
much compared to monsters. For ascension or escape from the
dungeon, adjacent pets also add a small amount.
On Sunday, May 16, 2021 at 5:07:45 PM UTC-7, Janis wrote:[...]
On 17.05.2021 00:12, Pat Rankin wrote:
In 3.6.x you also get a lower final score if you ascend with different
alignment than you started with. [2x, 1.5x, or 1x points]
There was (IMO) certainly other stuff that needed more attention.
The game's plot, such as it is, is that you're on a mission to
recover the Amulet for your patron deity. Acquiring it and lugging
it to the Astral Plane, then offering it to a rival deity should count
as loss rather than a win. The reduced or omitted score bonus is
just a less drastic way to emphasize that point.
And the "patron deity" is only mentioned with the ^X command; there
seems to be no mention that it's (score-wise or else) bad to convert.
On Monday, May 17, 2021 at 4:28:02 AM UTC-7, Janis wrote:
[...]
And the "patron deity" is only mentioned with the ^X command; there
seems to be no mention that it's (score-wise or else) bad to convert.
Your run-time config file has the 'legacy' option toggled off.
On 17.05.2021 20:56, Pat Rankin wrote:trigger an alternative calculation / a huge bonus. Then the pacifist
On Monday, May 17, 2021 at 4:28:02 AM UTC-7, Janis wrote:Of course.
[...]
And the "patron deity" is only mentioned with the ^X command; thereYour run-time config file has the 'legacy' option toggled off.
seems to be no mention that it's (score-wise or else) bad to convert.
It's probably a good idea to put all relevant information into the
Guidebook (as opposed to an optional display feature).
(Not that I think that score would be relevant, but if "correct"
behavior shall be fostered that would be helpful. Same with other
related information, like killing monsters as goal since it's a
primary source of score. Of course then there's also other changes
necessary; pacifism would not be a conduct any more, I suppose.)
Maybe it's time to write up a new 'code of conduct' sort of thing
that reflects the actual design mindset. The Guidebook is in my
opinion the right place to lay out all the meta-information, but
it seems to be outdated if I am thinking about the implications
of the mentioned facts and intentionsHmm, killing none (or only very few creatures, by accident) _could_
On 17.05.2021 20:56, Pat Rankin wrote:
On Monday, May 17, 2021 at 4:28:02 AM UTC-7, Janis wrote:Of course.
[...]
And the "patron deity" is only mentioned with the ^X command; thereYour run-time config file has the 'legacy' option toggled off.
seems to be no mention that it's (score-wise or else) bad to convert.
It's probably a good idea to put all relevant information into the
Guidebook (as opposed to an optional display feature).
(Not that I think that score would be relevant, but if "correct"
behavior shall be fostered that would be helpful. Same with other
related information, like killing monsters as goal since it's a
primary source of score. Of course then there's also other changes
necessary; pacifism would not be a conduct any more, I suppose.)
Maybe it's time to write up a new 'code of conduct' sort of thing
that reflects the actual design mindset. The Guidebook is in my
opinion the right place to lay out all the meta-information, but
it seems to be outdated if I am thinking about the implications
of the mentioned facts and intentions.
Hmm, killing none (or only very few creatures, by accident) _could_
trigger an alternative calculation / a huge bonus. Then the pacifist
conduct would make sense again in that respect… I wouldn't take it out
of the game, since it does add to variety.
(Why should I care about score?)
Am 18.05.2021 um 15:31 schrieb Janis Papanagnou:
(Why should I care about score?)
Yes, in a game where you can lose and still have a higher score than in another instance of the game where you won, score is not a major consideration... It just serves to sort the entries in the record file.
As for rewriting the Guidebook, be sure to let everybody know
when you've finished doing that.
The game's plot, such as it is, is that you're on a mission to
recover the Amulet for your patron deity. Acquiring it and lugging
it to the Astral Plane, then offering it to a rival deity should count
as loss rather than a win.
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